Stefan Simbürger
/
04_TINF_Interrupt
Interrupt Spielereien
main.cpp
- Committer:
- Ursukar
- Date:
- 2019-12-16
- Revision:
- 2:afd73f8f51fe
- Parent:
- 1:c880c990b9b9
File content as of revision 2:afd73f8f51fe:
#include "mbed.h" #define BUTTON1 p14 // push joystick pin #define BUTTONLEFT p13 #define BUTTONDOWN p12 BusOut myleds(LED1, LED2, LED3, LED4); Ticker t1; Ticker t3; Timeout t2; InterruptIn btn(BUTTON1); InterruptIn btnLeft(BUTTONLEFT); InterruptIn btnDown(BUTTONDOWN); uint8_t bitMask = 0x00; void blink_led4() { myleds = myleds ^ 0x08; } void toggle_led1() { myleds = myleds | 0x01; } void turn_all_Led_on() { myleds = myleds | 0x0F; t1.detach(); } void leds_off(){ myleds = myleds & bitMask; t1.attach(callback(&blink_led4), 1.0f); } void ledsLeft(){ myleds = myleds << 1; } int main() { t1.attach(callback(&blink_led4), 1.0f); t3.attach(callback(&leds_off), 15.0f); btn.fall(callback(&toggle_led1)); btnLeft.fall(callback(&ledsLeft)); btnDown.fall(callback(&turn_all_Led_on)); }