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Dependencies: Gameduino mbed nRF2401A
Fork of Gameduino_Invaders_game by
Diff: sound.cpp
- Revision:
- 1:f44175dd69fd
- Parent:
- 0:8a7c58553b44
- Child:
- 2:20a89dc286d5
diff -r 8a7c58553b44 -r f44175dd69fd sound.cpp
--- a/sound.cpp Thu Jun 21 19:13:34 2012 +0000
+++ b/sound.cpp Sat Sep 29 13:01:42 2012 +0000
@@ -1,89 +1,89 @@
-/*------------------------------------------------------------------
- Game sounds
-------------------------------------------------------------------*/
-#include "game.h"
-#include "samples.h"
-
-
-/*------------------------------------------------------------------
- Set these flags to start a sound playing
-------------------------------------------------------------------*/
-bool playerShootSound;
-bool alienDeathSound;
-bool playerDeathSound;
-bool alienBeatSound;
-bool saucerSound,stopSaucerSnd,saucerDieSound;
-static byte alienBeat;
-
-#if SYNTHSOUNDS
-SoundPlayer soundPlayer;
-Sound shootSound;
-#endif
-
-/*------------------------------------------------------------------
- Sound functions
-------------------------------------------------------------------*/
-void resetGameSounds()
-{
- SoundController::reset();
- playerShootSound = false;
- alienDeathSound = false;
- playerDeathSound = false;
- alienBeatSound = false;
- saucerSound = stopSaucerSnd = saucerDieSound = false;
- alienBeat = 0;
-}
-
-void updateGameSounds()
-{
- if (1) {
- if (playerShootSound) {
- playerShootSound = false;
- SoundController::playSample((prog_char*)shoot_snd, sizeof(shoot_snd),0);
- }
- if (alienDeathSound) {
- alienDeathSound = false;
- SoundController::playSample((prog_char*)aliendeath_snd, sizeof(aliendeath_snd),1);
- }
- if (playerDeathSound) {
- playerDeathSound = false;
- SoundController::playSample((prog_char*)playerdeath_snd, sizeof(playerdeath_snd),1);
- }
- if (saucerSound) {
- saucerSound = false;
- SoundController::playSample((prog_char*)saucer_snd, -sizeof(saucer_snd),2);
- }
- if (stopSaucerSnd) {
- stopSaucerSnd = false;
- SoundController::playSample((prog_char*)0,0,2);
- }
- if (saucerDieSound) {
- saucerDieSound = false;
- SoundController::playSample((prog_char*)playerdeath_snd, sizeof(playerdeath_snd),2);
- }
- if (alienBeatSound) {
- alienBeatSound = false;
- prog_char *b = 0; unsigned int n = 0;
- switch (alienBeat&3) {
- case 0: b = (prog_char*)beat1_snd; n = sizeof(beat1_snd); break;
- case 1: b = (prog_char*)beat2_snd; n = sizeof(beat2_snd); break;
- case 2: b = (prog_char*)beat3_snd; n = sizeof(beat3_snd); break;
- case 3: b = (prog_char*)beat4_snd; n = sizeof(beat4_snd); break;
- }
- SoundController::playSample(b,n,3);
- ++alienBeat;
- }
- SoundController::update();
- }
-#if SYNTHSOUNDS
- else {
- if (playerShootSound) {
- playerShootSound = false;
- shootSound.adsr = ADSR(10,15,100,36);
- soundPlayer.setVolume(200).setSound(shootSound).play(440,100);
- }
- SoundController::update();
- }
-#endif
-
-}
+/*------------------------------------------------------------------
+ Game sounds
+------------------------------------------------------------------*/
+#include "game.h"
+#include "samples.h"
+
+
+/*------------------------------------------------------------------
+ Set these flags to start a sound playing
+------------------------------------------------------------------*/
+bool playerShootSound;
+bool alienDeathSound;
+bool playerDeathSound;
+bool alienBeatSound;
+bool saucerSound,stopSaucerSnd,saucerDieSound;
+static byte alienBeat;
+
+#if SYNTHSOUNDS
+SoundPlayer soundPlayer;
+Sound shootSound;
+#endif
+
+/*------------------------------------------------------------------
+ Sound functions
+------------------------------------------------------------------*/
+void resetGameSounds()
+{
+ SoundController::reset();
+ playerShootSound = false;
+ alienDeathSound = false;
+ playerDeathSound = false;
+ alienBeatSound = false;
+ saucerSound = stopSaucerSnd = saucerDieSound = false;
+ alienBeat = 0;
+}
+
+void updateGameSounds()
+{
+ if (1) {
+ if (playerShootSound) {
+ playerShootSound = false;
+ SoundController::playSample((prog_char*)shoot_snd, sizeof(shoot_snd),0);
+ }
+ if (alienDeathSound) {
+ alienDeathSound = false;
+ SoundController::playSample((prog_char*)aliendeath_snd, sizeof(aliendeath_snd),1);
+ }
+ if (playerDeathSound) {
+ playerDeathSound = false;
+ SoundController::playSample((prog_char*)playerdeath_snd, sizeof(playerdeath_snd),1);
+ }
+ if (saucerSound) {
+ saucerSound = false;
+ SoundController::playSample((prog_char*)saucer_snd, -sizeof(saucer_snd),2);
+ }
+ if (stopSaucerSnd) {
+ stopSaucerSnd = false;
+ SoundController::playSample((prog_char*)0,0,2);
+ }
+ if (saucerDieSound) {
+ saucerDieSound = false;
+ SoundController::playSample((prog_char*)playerdeath_snd, sizeof(playerdeath_snd),2);
+ }
+ if (alienBeatSound) {
+ alienBeatSound = false;
+ prog_char *b = 0; unsigned int n = 0;
+ switch (alienBeat&3) {
+ case 0: b = (prog_char*)beat1_snd; n = sizeof(beat1_snd); break;
+ case 1: b = (prog_char*)beat2_snd; n = sizeof(beat2_snd); break;
+ case 2: b = (prog_char*)beat3_snd; n = sizeof(beat3_snd); break;
+ case 3: b = (prog_char*)beat4_snd; n = sizeof(beat4_snd); break;
+ }
+ SoundController::playSample(b,n,3);
+ ++alienBeat;
+ }
+ SoundController::update();
+ }
+#if SYNTHSOUNDS
+ else {
+ if (playerShootSound) {
+ playerShootSound = false;
+ shootSound.adsr = ADSR(10,15,100,36);
+ soundPlayer.setVolume(200).setSound(shootSound).play(440,100);
+ }
+ SoundController::update();
+ }
+#endif
+
+}
