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Sprite control demo for the Gameduino
shield.h
- Committer:
- TheChrisyd
- Date:
- 2012-12-21
- Revision:
- 0:572558ddc4fe
File content as of revision 0:572558ddc4fe:
#define ARD_D0 p27 #define ARD_D1 p28 #define ARD_D2 p29 #define ARD_D3 p21 #define ARD_D4 p30 #define ARD_D5 p22 #define ARD_D6 p23 #define ARD_D7 p11 #define ARD_D8 p12 #define ARD_D9 p24 #define ARD_D10 p25 #define ARD_D11 p5 #define ARD_D12 p6 #define ARD_D13 p7 #define ARD_D14 ARD_A0 #define ARD_D15 ARD_A1 #define ARD_D16 ARD_A2 #define ARD_D17 ARD_A3 #define ARD_D18 ARD_SDA #define ARD_D19 ARD_SCL #define ARD_A0 p15 #define ARD_A1 p16 #define ARD_A2 p17 #define ARD_A3 p18 #define ARD_A4 p19 #define ARD_A5 p20 #define ARD_PWM0 ARD_D3 #define ARD_PWM1 ARD_D5 #define ARD_PWM2 ARD_D6 #define ARD_PWM3 ARD_D9 #define ARD_PWM4 ARD_D10 #define ARD_PWM5 p26 #define ARD_RX ARD_D0 #define ARD_TX ARD_D1 #define ARD_SDA p9 #define ARD_SCL p10 #define ARD_MOSI p5 #define ARD_MISO p6 #define ARD_SCK p7 /* DigitalOut shield_d13(ARD_D13); AnalogIn shield_a0(ARD_A0); */