Chris Dick
/
Gameduino_Rotate_demo
Sprite rotation demo for the Gameduino
main.cpp
- Committer:
- TheChrisyd
- Date:
- 2012-12-20
- Revision:
- 0:f67336510583
File content as of revision 0:f67336510583:
#include "mbed.h" #include "GD.h" #include "r.h" #include "shield.h" GDClass GD(ARD_MOSI, ARD_MISO, ARD_SCK, ARD_D9, USBTX, USBRX) ; int main() { int i; GD.begin(); GD.ascii(); GD.putstr(0, 0,"Sprite rotation"); GD.copy(RAM_SPRIMG, r_img, sizeof(r_img)); GD.copy(RAM_SPRPAL, r_pal, sizeof(r_pal)); for (i = 0; i < 8; i++) { char msg[] = "ROT=."; byte y = 3 + 4 * i; msg[4] = '0' + i; GD.putstr(18, y, msg); GD.sprite(i, 200, 8 * y, 0, 0, i); } }