Invaders game for the Gameduino

Dependencies:   Gameduino mbed

Revision:
1:f44175dd69fd
Parent:
0:8a7c58553b44
Child:
2:20a89dc286d5
--- a/sound.cpp	Thu Jun 21 19:13:34 2012 +0000
+++ b/sound.cpp	Sat Sep 29 13:01:42 2012 +0000
@@ -1,89 +1,89 @@
-/*------------------------------------------------------------------
-  Game sounds
-------------------------------------------------------------------*/
-#include "game.h"
-#include "samples.h"
-
-
-/*------------------------------------------------------------------
-  Set these flags to start a sound playing
-------------------------------------------------------------------*/
-bool playerShootSound;
-bool alienDeathSound;
-bool playerDeathSound;
-bool alienBeatSound;
-bool saucerSound,stopSaucerSnd,saucerDieSound;
-static byte alienBeat;
-
-#if SYNTHSOUNDS
-SoundPlayer soundPlayer;
-Sound shootSound;
-#endif
-
-/*------------------------------------------------------------------
-  Sound functions
-------------------------------------------------------------------*/
-void resetGameSounds()
-{
-  SoundController::reset();
-  playerShootSound = false;
-  alienDeathSound = false;
-  playerDeathSound = false;
-  alienBeatSound = false;
-  saucerSound = stopSaucerSnd = saucerDieSound = false;
-  alienBeat = 0;
-}
-
-void updateGameSounds()
-{
-  if (1) {
-    if (playerShootSound) {
-      playerShootSound = false;
-      SoundController::playSample((prog_char*)shoot_snd, sizeof(shoot_snd),0);
-    }
-    if (alienDeathSound) {
-      alienDeathSound = false;
-      SoundController::playSample((prog_char*)aliendeath_snd, sizeof(aliendeath_snd),1);
-    }
-    if (playerDeathSound) {
-      playerDeathSound = false;
-      SoundController::playSample((prog_char*)playerdeath_snd, sizeof(playerdeath_snd),1);
-    }
-    if (saucerSound) {
-      saucerSound = false;
-      SoundController::playSample((prog_char*)saucer_snd, -sizeof(saucer_snd),2);
-    }
-    if (stopSaucerSnd) {
-      stopSaucerSnd = false;
-      SoundController::playSample((prog_char*)0,0,2);
-    }
-    if (saucerDieSound) {
-      saucerDieSound = false;
-      SoundController::playSample((prog_char*)playerdeath_snd, sizeof(playerdeath_snd),2);
-    }
-    if (alienBeatSound) {
-      alienBeatSound = false;
-      prog_char *b = 0;  unsigned int n = 0;
-      switch (alienBeat&3) {
-        case 0:  b = (prog_char*)beat1_snd;  n = sizeof(beat1_snd);  break;
-        case 1:  b = (prog_char*)beat2_snd;  n = sizeof(beat2_snd);  break;
-        case 2:  b = (prog_char*)beat3_snd;  n = sizeof(beat3_snd);  break;
-        case 3:  b = (prog_char*)beat4_snd;  n = sizeof(beat4_snd);  break;
-      }
-      SoundController::playSample(b,n,3);
-      ++alienBeat;
-    }
-    SoundController::update();
-  }
-#if SYNTHSOUNDS
-  else {
-    if (playerShootSound) {
-      playerShootSound = false;
-      shootSound.adsr = ADSR(10,15,100,36);
-      soundPlayer.setVolume(200).setSound(shootSound).play(440,100);
-    }
-    SoundController::update();
-  }
-#endif
-  
-}
+/*------------------------------------------------------------------
+  Game sounds
+------------------------------------------------------------------*/
+#include "game.h"
+#include "samples.h"
+
+
+/*------------------------------------------------------------------
+  Set these flags to start a sound playing
+------------------------------------------------------------------*/
+bool playerShootSound;
+bool alienDeathSound;
+bool playerDeathSound;
+bool alienBeatSound;
+bool saucerSound,stopSaucerSnd,saucerDieSound;
+static byte alienBeat;
+
+#if SYNTHSOUNDS
+SoundPlayer soundPlayer;
+Sound shootSound;
+#endif
+
+/*------------------------------------------------------------------
+  Sound functions
+------------------------------------------------------------------*/
+void resetGameSounds()
+{
+  SoundController::reset();
+  playerShootSound = false;
+  alienDeathSound = false;
+  playerDeathSound = false;
+  alienBeatSound = false;
+  saucerSound = stopSaucerSnd = saucerDieSound = false;
+  alienBeat = 0;
+}
+
+void updateGameSounds()
+{
+  if (1) {
+    if (playerShootSound) {
+      playerShootSound = false;
+      SoundController::playSample((prog_char*)shoot_snd, sizeof(shoot_snd),0);
+    }
+    if (alienDeathSound) {
+      alienDeathSound = false;
+      SoundController::playSample((prog_char*)aliendeath_snd, sizeof(aliendeath_snd),1);
+    }
+    if (playerDeathSound) {
+      playerDeathSound = false;
+      SoundController::playSample((prog_char*)playerdeath_snd, sizeof(playerdeath_snd),1);
+    }
+    if (saucerSound) {
+      saucerSound = false;
+      SoundController::playSample((prog_char*)saucer_snd, -sizeof(saucer_snd),2);
+    }
+    if (stopSaucerSnd) {
+      stopSaucerSnd = false;
+      SoundController::playSample((prog_char*)0,0,2);
+    }
+    if (saucerDieSound) {
+      saucerDieSound = false;
+      SoundController::playSample((prog_char*)playerdeath_snd, sizeof(playerdeath_snd),2);
+    }
+    if (alienBeatSound) {
+      alienBeatSound = false;
+      prog_char *b = 0;  unsigned int n = 0;
+      switch (alienBeat&3) {
+        case 0:  b = (prog_char*)beat1_snd;  n = sizeof(beat1_snd);  break;
+        case 1:  b = (prog_char*)beat2_snd;  n = sizeof(beat2_snd);  break;
+        case 2:  b = (prog_char*)beat3_snd;  n = sizeof(beat3_snd);  break;
+        case 3:  b = (prog_char*)beat4_snd;  n = sizeof(beat4_snd);  break;
+      }
+      SoundController::playSample(b,n,3);
+      ++alienBeat;
+    }
+    SoundController::update();
+  }
+#if SYNTHSOUNDS
+  else {
+    if (playerShootSound) {
+      playerShootSound = false;
+      shootSound.adsr = ADSR(10,15,100,36);
+      soundPlayer.setVolume(200).setSound(shootSound).play(440,100);
+    }
+    SoundController::update();
+  }
+#endif
+  
+}