Chris Dick
/
Gameduino_Invaders_game
Invaders game for the Gameduino
main.cpp@0:8a7c58553b44, 2012-06-21 (annotated)
- Committer:
- TheChrisyd
- Date:
- Thu Jun 21 19:13:34 2012 +0000
- Revision:
- 0:8a7c58553b44
- Child:
- 1:f44175dd69fd
backup before adding more features
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
TheChrisyd | 0:8a7c58553b44 | 1 | #include "mbed.h" |
TheChrisyd | 0:8a7c58553b44 | 2 | #include "GD.h" |
TheChrisyd | 0:8a7c58553b44 | 3 | |
TheChrisyd | 0:8a7c58553b44 | 4 | |
TheChrisyd | 0:8a7c58553b44 | 5 | /*--------------------------------------------------------- |
TheChrisyd | 0:8a7c58553b44 | 6 | A Space Invaders clone for Gameduino |
TheChrisyd | 0:8a7c58553b44 | 7 | |
TheChrisyd | 0:8a7c58553b44 | 8 | http://www.artlum.com/gameduino/gameduino.html#invaders |
TheChrisyd | 0:8a7c58553b44 | 9 | |
TheChrisyd | 0:8a7c58553b44 | 10 | Version 0.9 alpha - Still seme things to add |
TheChrisyd | 0:8a7c58553b44 | 11 | but I'm out of memory! |
TheChrisyd | 0:8a7c58553b44 | 12 | |
TheChrisyd | 0:8a7c58553b44 | 13 | Edit "joystick.cpp" if you have a custom joystick. |
TheChrisyd | 0:8a7c58553b44 | 14 | ---------------------------------------------------------*/ |
TheChrisyd | 0:8a7c58553b44 | 15 | |
TheChrisyd | 0:8a7c58553b44 | 16 | #include <SPI.h> |
TheChrisyd | 0:8a7c58553b44 | 17 | #include <GD.h> |
TheChrisyd | 0:8a7c58553b44 | 18 | #include "game.h" |
TheChrisyd | 0:8a7c58553b44 | 19 | #include "arduino.h" |
TheChrisyd | 0:8a7c58553b44 | 20 | |
TheChrisyd | 0:8a7c58553b44 | 21 | void setup() { |
TheChrisyd | 0:8a7c58553b44 | 22 | GD.begin(); |
TheChrisyd | 0:8a7c58553b44 | 23 | makeGraphics(); |
TheChrisyd | 0:8a7c58553b44 | 24 | Coprocessor::reset(samplePlaybackBuffer); |
TheChrisyd | 0:8a7c58553b44 | 25 | //randomSeed(GD.rd(FRAME)); |
TheChrisyd | 0:8a7c58553b44 | 26 | resetGameSounds(); |
TheChrisyd | 0:8a7c58553b44 | 27 | initGame(); |
TheChrisyd | 0:8a7c58553b44 | 28 | } |
TheChrisyd | 0:8a7c58553b44 | 29 | |
TheChrisyd | 0:8a7c58553b44 | 30 | void loop() { |
TheChrisyd | 0:8a7c58553b44 | 31 | GD.waitvblank(); |
TheChrisyd | 0:8a7c58553b44 | 32 | updateGame(); |
TheChrisyd | 0:8a7c58553b44 | 33 | updateGameSounds(); |
TheChrisyd | 0:8a7c58553b44 | 34 | |
TheChrisyd | 0:8a7c58553b44 | 35 | // Debugging/info |
TheChrisyd | 0:8a7c58553b44 | 36 | if (0) { |
TheChrisyd | 0:8a7c58553b44 | 37 | joystick.dump(0,33); // Show the joystick state |
TheChrisyd | 0:8a7c58553b44 | 38 | int yline = Coprocessor::yline(); |
TheChrisyd | 0:8a7c58553b44 | 39 | showNumber(yline,0,31); |
TheChrisyd | 0:8a7c58553b44 | 40 | } |
TheChrisyd | 0:8a7c58553b44 | 41 | // Screenshot when you press the select button |
TheChrisyd | 0:8a7c58553b44 | 42 | if (0 and joystick.isPressed(Joystick::buttonSelect)) { |
TheChrisyd | 0:8a7c58553b44 | 43 | sendScreenshot(); |
TheChrisyd | 0:8a7c58553b44 | 44 | } |
TheChrisyd | 0:8a7c58553b44 | 45 | } |
TheChrisyd | 0:8a7c58553b44 | 46 | |
TheChrisyd | 0:8a7c58553b44 | 47 | |
TheChrisyd | 0:8a7c58553b44 | 48 | int main() { |
TheChrisyd | 0:8a7c58553b44 | 49 | setup(); |
TheChrisyd | 0:8a7c58553b44 | 50 | while (1) { |
TheChrisyd | 0:8a7c58553b44 | 51 | loop(); |
TheChrisyd | 0:8a7c58553b44 | 52 | } |
TheChrisyd | 0:8a7c58553b44 | 53 | } |