Allows for a 90 frame animated gauge to be display on the uLCD
uLCD_gauges.h
- Committer:
- Striker121
- Date:
- 2015-03-13
- Revision:
- 8:4a69fe1bc451
- Parent:
- 7:761059a69344
File content as of revision 8:4a69fe1bc451:
#ifndef ULCD_GAUGES_H #define ULCD_GAUGES_H #include "uLCD_4DGL.h" #include "mbed.h" /** * Header file for uLCD gauges library */ class uLCD_gauges { public: /** * Constructor for the uLCD_gauges class. Sets up the value mapping assuming the default gauge is used. * @param screen The uLCD instance that is going to be used for the gauge * @param min The minimum value the gauge wil be updated with. Used for mapping. * @param max The maximum value the gauge wil be updated with. Used for mapping. */ uLCD_gauges(uLCD_4DGL& screen, float min, float max); /** * Constructor for the uLCD_gauges class. Sets up the value mapping for custom gauges. * @param screen The uLCD instance that is going to be used for the gauge * @param min The minimum value the gauge wil be updated with. Used for mapping. * @param max The maximum value the gauge wil be updated with. Used for mapping. * @param memoryAddressHigh The ending memory address of the animation that will be displayed as a gauge. * @param memoryAddressLow The starting memory address of the animation that will be displayed as a gauge. */ uLCD_gauges(uLCD_4DGL& screen, float min, float max, int lowF, int highF, long memoryAddressHigh, long memoryAddressLow); /** * This method repares the uLCD for displaying the gauge. Must be called once after object instancing */ void start(); /** * This method updates the gauge based on the new input value * @param value The value to be mapped onto the display */ void update(float value); private: uLCD_4DGL *uLCD; float minVal; float maxVal; float mapOffset; float mapSlope; float highFrame; long memHigh; long memLow; }; #endif