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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hardware.cpp
- Committer:
- Sterofin
- Date:
- 2018-11-30
- Revision:
- 2:06c63d567719
- Parent:
- 1:399033d39feb
File content as of revision 2:06c63d567719:
// This header has all the (extern) declarations of the globals.
// "extern" means "this is instantiated somewhere, but here's what the name
// means.
#include "globals.h"
#include "hardware.h"
// We need to actually instantiate all of the globals (i.e. declare them once
// without the extern keyword). That's what this file does!
// Hardware initialization: Instantiate all the things!
uLCD_4DGL uLCD(p9,p10,p11); // LCD Screen (tx, rx, reset)
SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD Card(mosi, miso, sck, cs)
Serial pc(USBTX,USBRX); // USB Console (tx, rx)
MMA8452 acc(p28, p27, 100000); // Accelerometer (sda, sdc, rate)
DigitalIn button1(p21); // Pushbuttons (pin)
DigitalIn button2(p22);
DigitalIn button3(p23);
DigitalIn button4(p24);
AnalogOut DACout(p18); // Speaker (pin)
PwmOut speaker(p26);
wave_player waver(&DACout);
// Some hardware also needs to have functions called before it will set up
// properly. Do that here.
int hardware_init()
{
// Crank up the speed
uLCD.baudrate(3000000);
pc.baud(115200);
//Initialize pushbuttons
button1.mode(PullUp);
button2.mode(PullUp);
button3.mode(PullUp);
button4.mode(PullUp);
return ERROR_NONE;
}
GameInputs read_inputs()
{
GameInputs in;
in.b1 = button1;
in.b2 = button2;
in.b3 = button3;
in.b4 = button4;
acc.readXGravity(&in.ax);
acc.readYGravity(&in.ay);
acc.readZGravity(&in.az);
//pc.printf("%d,%d,%d\r\n",in.ax,in.ay,in.az);
return in;
}