Andrew Lindsay
/
N3310LCD_Demo
N3310LCD library demo
Fork of N3310LCD by
Joystick.cpp
- Committer:
- snatch59
- Date:
- 2009-12-07
- Revision:
- 0:36fb749b83c7
File content as of revision 0:36fb749b83c7:
/* * N3310LCD. A program to interface mbed with the nuelectronics * Nokia 3310 LCD shield from www.nuelectronics.com. Ported from * the nuelectronics Arduino code. * * Copyright (C) <2009> Petras Saduikis <petras@petras.co.uk> * * This file is part of N3310LCD. * * N3310LCD is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * N3310LCD is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with N3310LCD. If not, see <http://www.gnu.org/licenses/>. */ #include <mbed.h> #include "Joystick.h" //keypad debounce parameter #define DEBOUNCE_MAX 15 #define DEBOUNCE_ON 10 #define DEBOUNCE_OFF 3 // values correspond to use of a 3.3V supply for the LCD shield. const int Joystick::adcKeyVal[NUM_KEYS] = {50, // LEFT 200, // CENTER DEPRESSED 400, // DOWN 600, // UP 800 // RIGHT // 1024 CENTER NOT DEPRESSED }; Joystick::Joystick(PinName jstick) : joystick(jstick) { // reset button arrays for (int i = 0; i < NUM_KEYS; i++) { buttonCount[i] = 0; buttonStatus[i] = 0; buttonFlag[i] = 0; } } int Joystick::getKeyState(int i) { int retval = 0; if (i < NUM_KEYS) { retval = buttonFlag[i]; } return retval; } void Joystick::resetKeyState(int i) { if (i < NUM_KEYS) { buttonFlag[i] = 0; } } void Joystick::updateADCKey() { // NOTE: the mbed analog in is 0 - 3.3V, represented as 0.0 - 1.0. It is important // that the LCD shield is powered from a 3.3V supply in order for the 'right' joystick // key to function correctly. int adcKeyIn = joystick * 1024; // scale this up so we can use int int keyIn = getKey(adcKeyIn); for (int i = 0; i < NUM_KEYS; i++) { if (keyIn == i) //one key is pressed { if (buttonCount[i] < DEBOUNCE_MAX) { buttonCount[i]++; if (buttonCount[i] > DEBOUNCE_ON) { if (buttonStatus[i] == 0) { buttonFlag[i] = 1; buttonStatus[i] = 1; //button debounced to 'pressed' status } } } } else // no button pressed { if (buttonCount[i] > 0) { buttonFlag[i] = 0; buttonCount[i]--; if (buttonCount[i] < DEBOUNCE_OFF) { buttonStatus[i] = 0; //button debounced to 'released' status } } } } } // Convert ADC value to key number int Joystick::getKey(int input) { int k; for (k = 0; k < NUM_KEYS; k++) { if (input < adcKeyVal[k]) return k; } if (k >= NUM_KEYS) k = -1; // No valid key pressed return k; }