this is the Peter Barrett USBHostShell program, a bit modified for being a bit more talkactive, just to let u know how the USB protocol layer is going on, and all the data trasnfers. Also there is a small implementation of HID descriptors, but not functional... yet :S the aim is to at least implement the gamepad HID, and make an array of function pointer to each HID function
Diff: Utils.h
- Revision:
- 0:e1e03118b8fe
diff -r 000000000000 -r e1e03118b8fe Utils.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Utils.h Mon Sep 13 12:40:05 2010 +0000 @@ -0,0 +1,37 @@ + +typedef unsigned char u8; +typedef unsigned short u16; +typedef unsigned long u32; + +void DelayMS(int ms); + +void printfBytes(const char* label,const u8* data, int len); +void printHex(const u8* d, int len); + +#ifndef min +#define min(_a,_b) ((_a) < (_b) ? (_a) : (_b)) +#endif + +inline int LE16(const u8* d) +{ + return d[0] | (d[1] << 8); +} + +inline u32 BE32(const u8* d) +{ + return (d[0] << 24) | (d[1] << 16) | (d[2] << 8) | d[3]; +} + +inline void BE32(u32 n, u8* d) +{ + d[0] = (u8)(n >> 24); + d[1] = (u8)(n >> 16); + d[2] = (u8)(n >> 8); + d[3] = (u8)n; +} + +inline void BE16(u32 n, u8* d) +{ + d[0] = (u8)(n >> 8); + d[1] = (u8)n; +}