Unyte Logo Animation (growing leaf)
Fork of Adafruit_GFX by
Diff: Adafruit_GFX.h
- Revision:
- 14:edb3c36aa1a7
- Parent:
- 13:8f03f908f22a
--- a/Adafruit_GFX.h Tue Oct 21 02:30:58 2014 +0000 +++ b/Adafruit_GFX.h Sat Oct 25 20:41:38 2014 +0000 @@ -119,6 +119,10 @@ * @note GFX_WANT_ABSTRACTS must be defined in Adafruit_GFX_config.h */ void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h, int16_t radius, uint16_t color); + /** Draw a bitmap + * @note GFX_WANT_ABSTRACTS must be defined in Adafruit_GFX_config.h + */ + void drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color); #endif #if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT) @@ -136,37 +140,35 @@ virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color); #endif - /// Draw a bitmap - void drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color); /// Draw a text character at a specified pixel location void drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg, uint8_t size); /// Draw a text character at the text cursor location size_t writeChar(uint8_t); /// Get the width of the display in pixels - int16_t width(void) { return _width; }; + inline int16_t width(void) { return _width; }; /// Get the height of the display in pixels - int16_t height(void) { return _height; }; + inline int16_t height(void) { return _height; }; /// Set the text cursor location, based on the size of the text - void setTextCursor(int16_t x, int16_t y) { cursor_x = x; cursor_y = y; }; -#if defined(GFX_SIZEABLE_TEXT) + inline void setTextCursor(int16_t x, int16_t y) { cursor_x = x; cursor_y = y; }; +#if defined(GFX_WANT_ABSTRACTS) || defined(GFX_SIZEABLE_TEXT) /** Set the size of the text to be drawn * @note Make sure to enable either GFX_SIZEABLE_TEXT or GFX_WANT_ABSTRACTS */ - void setTextSize(uint8_t s) { textsize = (s > 0) ? s : 1; }; + inline void setTextSize(uint8_t s) { textsize = (s > 0) ? s : 1; }; #endif /// Set the text foreground and background colors to be the same - void setTextColor(uint16_t c) { textcolor = c; textbgcolor = c; } + inline void setTextColor(uint16_t c) { textcolor = c; textbgcolor = c; } /// Set the text foreground and background colors independantly - void setTextColor(uint16_t c, uint16_t b) { textcolor = c; textbgcolor = b; }; + inline void setTextColor(uint16_t c, uint16_t b) { textcolor = c; textbgcolor = b; }; /// Set text wraping mode true or false - void setTextWrap(bool w) { wrap = w; }; + inline void setTextWrap(bool w) { wrap = w; }; /// Set the display rotation, 1, 2, 3, or 4 void setRotation(uint8_t r); /// Get the current rotation - uint8_t getRotation(void) { rotation %= 4; return rotation; }; + inline uint8_t getRotation(void) { rotation %= 4; return rotation; }; protected: int16_t _rawWidth, _rawHeight; // this is the 'raw' display w/h - never changes