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Dependencies: HIDScope MODSERIAL QEI TextLCD mbed
Diff: Filterdesigns.cpp
- Revision:
- 30:8ae855348d22
- Parent:
- 29:9610df479f89
--- a/Filterdesigns.cpp Sat Oct 17 14:13:57 2015 +0000 +++ b/Filterdesigns.cpp Mon Oct 19 10:09:42 2015 +0000 @@ -5,13 +5,15 @@ //Notch 50Hz // Filter1a: 50Hz Notch -double v1_50a = 0, v2_50a = 0; +double v1_50a_L = 0, v2_50a_L = 0; +double v1_50a_R = 0, v2_50a_R = 0; const double a1_50a = -1.52337295428, a2_50a = 0.93195385841; const double b0_50a = 1.00000000000, b1_50a = -1.61854514929, b2_50a = 1.0; const double gain_50a = 1.000000; // Filter1b: 50Hz Notch -double v1_50b = 0, v2_50b = 0; +double v1_50b_L = 0, v2_50b_L = 0; +double v1_50b_R = 0, v2_50b_R = 0; const double a1_50b = -1.60486796113, a2_50b = 0.93780356783; const double b0_50b = 1.00000000000, b1_50b = -1.61854514929, b2_50b = 1.0; const double gain_50b = 0.934872; @@ -19,7 +21,8 @@ //HighPass 20Hz // Filter2a: 20Hz HighPass -double v1_HP = 0, v2_HP = 0; +double v1_HP_L = 0, v2_HP_L = 0; +double v1_HP_R = 0, v2_HP_R = 0; const double a1_HP = -0.76475499450, a2_HP = 0.27692273367; const double b0_HP = 1.00000000000, b1_HP = -2.0, b2_HP = 1.00000000000; const double gain_HP = 0.510419; @@ -27,16 +30,16 @@ //LowPass 3Hz // Filter3a: 3Hz LowPass -double v1_LP = 0, v2_LP = 0; +double v1_LP_L = 0, v2_LP_L = 0; +double v1_LP_R = 0, v2_LP_R = 0; const double a1_LP = -1.93503824887, a2_LP = 0.93708289663; const double b0_LP = 1.00000000000, b1_LP = 2.0, b2_LP = 1.00000000000; const double gain_LP = 0.000511; -// constante variabelen: + -double y=0; - -double Filterdesigns(double u){ +double FilterdesignsLeft(double u){ // input u, oude y waarde + double y = 0; //u = input waarde //y = output waarde @@ -44,19 +47,43 @@ // Filter(double u, double &v1, double &v2, const double a1, const double a2, const double b0, const double b1, const double b2, const double gain) // 50Hz Notch filter - double y50a = Filter(u, v1_50a, v2_50a, a1_50a, a2_50a, b0_50a, b1_50a, b2_50a, gain_50a); - double y50b = Filter(y50a, v1_50b, v2_50b, a1_50b, a2_50b, b0_50b, b1_50b, b2_50b, gain_50b); + double y50a = Filter(u, v1_50a_L, v2_50a_L, a1_50a, a2_50a, b0_50a, b1_50a, b2_50a, gain_50a); + double y50b = Filter(y50a, v1_50b_L, v2_50b_L, a1_50b, a2_50b, b0_50b, b1_50b, b2_50b, gain_50b); + + // High Pass filter. Tot 20Hz wordt weggefliterd + double yHP = Filter(y50b, v1_HP_L, v2_HP_L, a1_HP, a2_HP, b0_HP, b1_HP, b2_HP, gain_HP); + + // Absolute waarde wordt genomen + double y1 = fabs(yHP); + + // Low Pass filter. Alles vanaf 5Hz wordt weggefilterd + double yLP = Filter(y1, v1_LP_L, v2_LP_L, a1_LP, a2_LP, b0_LP, b1_LP, b2_LP, gain_LP); - // High Pass filter. Tot 20Hz wordt weggefliterd - double yHP = Filter(u, v1_HP, v2_HP, a1_HP, a2_HP, b0_HP, b1_HP, b2_HP, gain_HP); + y = 10 * yLP; + return y; + } + +double FilterdesignsRight(double u){ // input u, oude y waarde + //u = input waarde + //y = output waarde + + // Op deze manier worden de waardes ingelezen in Filter. Zorg dus voor dezelfde volgorde, zodat de waardes goed uitgelezen worden!: + // Filter(double u, double &v1, double &v2, const double a1, const double a2, const double b0, const double b1, const double b2, const double gain) + + // 50Hz Notch filter + double y50a = Filter(u, v1_50a_R, v2_50a_R, a1_50a, a2_50a, b0_50a, b1_50a, b2_50a, gain_50a); + double y50b = Filter(y50a, v1_50b_R, v2_50b_R, a1_50b, a2_50b, b0_50b, b1_50b, b2_50b, gain_50b); + + // High Pass filter. Tot 20Hz wordt weggefliterd !!! WAT IS HIER INPUT U? !!! + double yHP = Filter(u, v1_HP_R, v2_HP_R, a1_HP, a2_HP, b0_HP, b1_HP, b2_HP, gain_HP); // Absolute waarde wordt genomen. double y1 = fabs(yHP); // Low Pass filter. Alles vanaf 5Hz wordt weggefilterd - double yLP = Filter(y1, v1_LP, v2_LP, a1_LP, a2_LP, b0_LP, b1_LP, b2_LP, gain_LP); + double yLP = Filter(y1, v1_LP_R, v2_LP_R, a1_LP, a2_LP, b0_LP, b1_LP, b2_LP, gain_LP); - y = 10 * yLP; - + double y = 10 * yLP; return y; -} \ No newline at end of file +} +