![](/media/cache/profiles/859bf1416b8b8761c5d588dee78dc65f.50x50_q85.jpg)
Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
GameObjectTypes.h
- Committer:
- RichardE
- Date:
- 2013-06-17
- Revision:
- 18:70190f956a24
- Parent:
- 4:673eb9735d44
File content as of revision 18:70190f956a24:
/* * SOURCE FILE : GameObjectTypes.h * * Enumeration of all the game object types. * */ #ifndef GameObjectTypesIncluded #define GameObjectTypesIncluded // Note that different kinds of enemies can be distinguished using the EnemyType enumeration. enum GameObjectTypes { PlayerObjectType, BulletObjectType, ExplosionObjectType, EnemyObjectType, HumanObjectType, FiftyObjectType, StarObjectType, }; #endif /* END of GameObjectTypes.h */