Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
7:e72691603fd3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Walker.h	Sat Jun 08 16:44:54 2013 +0000
@@ -0,0 +1,55 @@
+/*
+ * SOURCE FILE : Walker.h
+ *
+ * Methods for objects that walk sideways on (like humans and crushers).
+ *
+ */
+
+#ifndef WalkerDefined
+
+  #define WalkerDefined
+
+    #include "Types.h"
+    #include "GameObject.h"
+    
+  class Walker {
+
+  public :
+
+    enum {
+      AnimationStages = 4,
+    };
+
+        /*************************************************/
+        /* INITIALISE HORIZONTAL AND VERTICAL VELOCITIES */
+        /*************************************************/
+        // Pass pointers to horizontal and vertical velocities in hv and vv.
+        static void InitialiseVelocities( Int16 *hv, Int16 *vv );
+        
+        /*********************************************************/
+        /* UPDATE COORDINATES AND VELOCITIES TO MAKE OBJECT WALK */
+        /*********************************************************/
+        // Pass pointers to x and y coordinates in x and y.
+        // Pass pointers to horizontal and vertical velocities in hv and vv.
+        // Pass restriction flags (as defined in GameObject.h) in restriction Flags.
+        static void Walk( Int16 *x, Int16 *y, Int16 *hv, Int16 *vv, UInt8 restrictionFlags );
+        
+        /*************************/
+        /* DRAW A WALKING OBJECT */
+        /*************************/
+        // Pass pointer to Gameduino to draw on in gd.
+        // Pass sprite number in spriteNumber.
+        // Pass x and y coordinates in x and y (NOT pixel coordinates).
+        // Pass horizontal velocity in hv.
+        // Pass counter used to pace animation in frameCounter.
+        // Pass pointer to animation data (array of AnimationStages sprite image numbers) in animationData.
+        static void Draw( Gameduino *gd, UInt8 spriteNumber, Int16 x, Int16 y, Int16 hv, UInt8 frameCounter, const UInt8 *animationData );
+        
+    private :
+    
+        };
+
+#endif
+
+/* END of Walker.h */
+