Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: Walker.h
- Revision:
- 7:e72691603fd3
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Walker.h Sat Jun 08 16:44:54 2013 +0000 @@ -0,0 +1,55 @@ +/* + * SOURCE FILE : Walker.h + * + * Methods for objects that walk sideways on (like humans and crushers). + * + */ + +#ifndef WalkerDefined + + #define WalkerDefined + + #include "Types.h" + #include "GameObject.h" + + class Walker { + + public : + + enum { + AnimationStages = 4, + }; + + /*************************************************/ + /* INITIALISE HORIZONTAL AND VERTICAL VELOCITIES */ + /*************************************************/ + // Pass pointers to horizontal and vertical velocities in hv and vv. + static void InitialiseVelocities( Int16 *hv, Int16 *vv ); + + /*********************************************************/ + /* UPDATE COORDINATES AND VELOCITIES TO MAKE OBJECT WALK */ + /*********************************************************/ + // Pass pointers to x and y coordinates in x and y. + // Pass pointers to horizontal and vertical velocities in hv and vv. + // Pass restriction flags (as defined in GameObject.h) in restriction Flags. + static void Walk( Int16 *x, Int16 *y, Int16 *hv, Int16 *vv, UInt8 restrictionFlags ); + + /*************************/ + /* DRAW A WALKING OBJECT */ + /*************************/ + // Pass pointer to Gameduino to draw on in gd. + // Pass sprite number in spriteNumber. + // Pass x and y coordinates in x and y (NOT pixel coordinates). + // Pass horizontal velocity in hv. + // Pass counter used to pace animation in frameCounter. + // Pass pointer to animation data (array of AnimationStages sprite image numbers) in animationData. + static void Draw( Gameduino *gd, UInt8 spriteNumber, Int16 x, Int16 y, Int16 hv, UInt8 frameCounter, const UInt8 *animationData ); + + private : + + }; + +#endif + +/* END of Walker.h */ +