Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
7:e72691603fd3
Parent:
6:8bbdb70bc11c
Child:
9:fa7e7b37b632
--- a/PlayerObject.cpp	Sat Jun 08 15:50:38 2013 +0000
+++ b/PlayerObject.cpp	Sat Jun 08 16:44:54 2013 +0000
@@ -172,11 +172,11 @@
   // Check if the fourth digit from the right has changed.
   // If it has then you must have passed through a thousand point
   // boundary so award an extra life but don't let it overflow.
+  if( ( digit != (UInt8)( ( Score & 0xF000 ) >> 12 ) ) && ( Lives < 255 ) ) {
 #if 0
-  if( ( digit != (UInt8)( ( Score & 0xF000 ) >> 12 ) ) && ( Lives < 255 ) ) {
     SoundManager::Instance.PlaySound( Sounds::ExtraLife, 0, 0 );
+#endif
     Lives++;
   }
-#endif
 }