Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: GruntObject.cpp
- Revision:
- 7:e72691603fd3
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GruntObject.cpp Sat Jun 08 16:44:54 2013 +0000 @@ -0,0 +1,19 @@ +/* + * SOURCE FILE : GruntObject.cpp + * + * Represents the grunt enemy object. + * + */ + +#include "GruntObject.h" + +// Speed at which grunt moves. +Int16 GruntObject::gruntSpeed = FromPixel( 1 ) >> 2; + +/************************/ +/* MOVE THE GAME OBJECT */ +/************************/ +void GruntObject::ProtectedMove( void ) { + MoveTowards( chaseObject, gruntSpeed ); +} +