Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: Animations.h
- Revision:
- 7:e72691603fd3
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Animations.h Sat Jun 08 16:44:54 2013 +0000 @@ -0,0 +1,35 @@ +/* + * SOURCE FILE : Animations.h + * + * Animations consisting of arrays of sprite image numbers in program memory. + * + */ + +#ifndef AnimationsIncluded + + #define AnimationsIncluded + + #include "Types.h" + + class Animations { + + public : + + static const UInt8 WomanAnimation[]; + static const UInt8 ManAnimation[]; + + enum { + HumanAnimationCount = 2, // number of animations there are for humans + }; + + // Array containing addresses of all the human animations. + static const UInt8 *HumanAnimations[ HumanAnimationCount ]; + + static const UInt8 CrusherAnimation[]; + + }; + +#endif + +// END of Animations.h +