Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
7:e72691603fd3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Animations.h	Sat Jun 08 16:44:54 2013 +0000
@@ -0,0 +1,35 @@
+/*
+ * SOURCE FILE : Animations.h
+ *
+ * Animations consisting of arrays of sprite image numbers in program memory.
+ *
+ */
+ 
+#ifndef AnimationsIncluded
+
+  #define AnimationsIncluded
+
+  #include "Types.h"
+  
+  class Animations {
+    
+  public :
+  
+    static const UInt8 WomanAnimation[];
+    static const UInt8 ManAnimation[];
+    
+    enum {
+      HumanAnimationCount = 2,    // number of animations there are for humans
+    };
+    
+    // Array containing addresses of all the human animations.
+    static const UInt8 *HumanAnimations[ HumanAnimationCount ];
+    
+        static const UInt8 CrusherAnimation[];
+        
+  };
+  
+#endif
+
+// END of Animations.h
+