Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
1:dfd5eaaf96a3
Parent:
0:5fa232ee5fdf
--- a/Level0.h	Tue Jun 04 20:16:33 2013 +0000
+++ b/Level0.h	Wed Jun 05 22:05:41 2013 +0000
@@ -1,55 +1,56 @@
-/*
- * SOURCE FILE : Level0.h
- *
- * Definition of class Level0.
- *
- */
-
-#ifndef Level0Defined
-
-  #define Level0Defined
-
-  #include "Level.h"
-  
-  class Level0 : public Level {
-
-  public :
-
-    /***************/
-    /* CONSTRUCTOR */
-    /***************/
-    Level0();
-
-    /**************/
-    /* DESTRUCTOR */
-    /**************/
-    virtual ~Level0();
-
-    /**************/
-    /* PLAY LEVEL */
-    /**************/
-    // Returns code indicating how level ended.
-    virtual LevelExitCode Play( void );    
-
-  protected :
-  
-        /********************/
-        /* DRAW HIGH SCORES */
-        /********************/
-        void DrawHighScores( void );
-
-    /*************/
-    /* PLAY LOOP */
-    /*************/
-    // Returns code indicating how level ended.
-    // This method should be called from the Play method after the
-    // level data has been initialised and the return value returned
-    // by the Play method.
-    LevelExitCode PlayLoop( void );
-
-  };
-
-#endif
-
-/* END of Level0.h */
+/*
+ * SOURCE FILE : Level0.h
+ *
+ * Definition of class Level0.
+ *
+ */
+
+#ifndef Level0Defined
+
+  #define Level0Defined
+
+  #include "Level.h"
+  
+  class Level0 : public Level {
+
+  public :
+
+    /***************/
+    /* CONSTRUCTOR */
+    /***************/
+    Level0();
+
+    /**************/
+    /* DESTRUCTOR */
+    /**************/
+    virtual ~Level0();
 
+    /**************/
+    /* PLAY LEVEL */
+    /**************/
+    // Returns code indicating how level ended.
+    virtual LevelExitCode Play( void );    
+
+  protected :
+  
+        /********************/
+        /* DRAW HIGH SCORES */
+        /********************/
+        void DrawHighScores( void );
+
+    /*************/
+    /* PLAY LOOP */
+    /*************/
+    // Returns code indicating how level ended.
+    // This method should be called from the Play method after the
+    // level data has been initialised and the return value returned
+    // by the Play method.
+    virtual LevelExitCode PlayLoop( void );
+
+  };
+
+#endif
+
+/* END of Level0.h */
+
+