Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
16:d0b142ba4362
Parent:
15:d8ea0c7b7e64
--- a/FieldGrid.h	Sat Jun 15 15:05:19 2013 +0000
+++ b/FieldGrid.h	Sat Jun 15 19:27:36 2013 +0000
@@ -44,6 +44,22 @@
         return rowCount;
     }
 
+    /*****************************************/
+    /* GET CELL AT PARTICULAR ROW AND COLUMN */
+    /*****************************************/
+    // Pass row number in rowNum.
+    // Pass column number in columnNum.
+    // Returns pointer to cell or NULL if cell does not exist.
+    FieldCell *GetCellAt( UInt8 rowNum, UInt8 columnNum ) {
+        FieldRow *row = GetRow( rowNum );
+        if( row != (FieldRow*)NULL ) {
+            return row->GetCellAt( columnNum );
+        }
+        else {
+            return (FieldCell*)NULL;
+        }
+    }
+    
   private :
   
     // Pointer to array of FieldRow objects, one for each row in the grid.