Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
10:bfa1c307c99d
Parent:
7:e72691603fd3
--- a/EnemyType.h	Sun Jun 09 14:28:53 2013 +0000
+++ b/EnemyType.h	Sun Jun 09 19:34:56 2013 +0000
@@ -1,23 +1,25 @@
-/*
- * SOURCE FILE : EnemyType.h
- *
- * Enumeration of all the possible enemy types.
- *
- */
-
-#ifndef EnemyTypeIncluded
-  
-  #define EnemyTypeIncluded
-
-  enum EnemyType {
-    Grunt,
-    BlueMeany,
-        Crusher,
-        Brain,
-        BrainBullet,
-  };
-  
-#endif
-
-/* END of EnemyType.h */
+/*
+ * SOURCE FILE : EnemyType.h
+ *
+ * Enumeration of all the possible enemy types.
+ *
+ */
+
+#ifndef EnemyTypeIncluded
+  
+  #define EnemyTypeIncluded
 
+  enum EnemyType {
+        Grunt,
+        BlueMeany,
+        Crusher,
+        Brain,
+        BrainBullet,
+        Mutant,
+        EnemyTypeCount          // number of different kinds of enemies, MUST COME LAST!
+  };
+  
+#endif
+
+/* END of EnemyType.h */
+