Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: EnemyType.h
- Revision:
- 10:bfa1c307c99d
- Parent:
- 7:e72691603fd3
--- a/EnemyType.h Sun Jun 09 14:28:53 2013 +0000 +++ b/EnemyType.h Sun Jun 09 19:34:56 2013 +0000 @@ -1,23 +1,25 @@ -/* - * SOURCE FILE : EnemyType.h - * - * Enumeration of all the possible enemy types. - * - */ - -#ifndef EnemyTypeIncluded - - #define EnemyTypeIncluded - - enum EnemyType { - Grunt, - BlueMeany, - Crusher, - Brain, - BrainBullet, - }; - -#endif - -/* END of EnemyType.h */ +/* + * SOURCE FILE : EnemyType.h + * + * Enumeration of all the possible enemy types. + * + */ + +#ifndef EnemyTypeIncluded + + #define EnemyTypeIncluded + enum EnemyType { + Grunt, + BlueMeany, + Crusher, + Brain, + BrainBullet, + Mutant, + EnemyTypeCount // number of different kinds of enemies, MUST COME LAST! + }; + +#endif + +/* END of EnemyType.h */ +