Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: MutantObject.cpp
- Revision:
- 8:82d88f9381f3
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MutantObject.cpp Sat Jun 08 17:51:33 2013 +0000 @@ -0,0 +1,64 @@ +/* + * SOURCE FILE : MutantObject.cpp + * + * Represents a mutated human. + * + */ + +#include "MutantObject.h" +#include "SpriteImageId.h" + +// Speed at which grunt moves. +Int16 MutantObject::mutantSpeed = FromPixel( 1 ); + +/**********************/ +/* START OFF A MUTANT */ +/**********************/ +// Pass pointer to human mutant will replace in human. +// Pass pointer to object it will chase in player. +void MutantObject::Start( HumanObject *human, GameObject *player ) { + // Copy coordinate of human to mutant. + Xco = human->Xco; + Yco = human->Yco; + // Use the same sprite number as the human. + SpriteNumber = human->SpriteNumber; + // Use an appropriate sprite image. + SpriteImage = ( human->GetHumanType() == HumanObject::Woman ) ? MutantWomanImage : MutantManImage; + // Make it chase the player. + SetChaseObject( player ); + // Set initial direction as either up or down. + direction = ( Yco > chaseObject->Yco ) ? UpDir4 : DownDir4; +} + +/************************/ +/* MOVE THE GAME OBJECT */ +/************************/ +void MutantObject::ProtectedMove( void ) { + switch( direction ) { + case UpDir4 : + Yco -= mutantSpeed; + if( Yco <= chaseObject->Yco ) { + direction = ( Xco > chaseObject->Xco ) ? LeftDir4 : RightDir4; + } + break; + case RightDir4 : + Xco += mutantSpeed; + if( Xco >= chaseObject->Xco ) { + direction = ( Yco > chaseObject->Yco ) ? UpDir4 : DownDir4; + } + break; + case DownDir4 : + Yco += mutantSpeed; + if( Yco >= chaseObject->Yco ) { + direction = ( Xco > chaseObject->Xco ) ? LeftDir4 : RightDir4; + } + break; + case LeftDir4 : + Xco -= mutantSpeed; + if( Xco <= chaseObject->Xco ) { + direction = ( Yco > chaseObject->Yco ) ? UpDir4 : DownDir4; + } + break; + } +} +