Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
8:82d88f9381f3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ExplosionObject.h	Sat Jun 08 17:51:33 2013 +0000
@@ -0,0 +1,45 @@
+/*
+ * SOURCE FILE : ExplosionObject.h
+ *
+ * Represents an explosion.
+ *
+ */
+
+#ifndef ExplosionObjectIncluded
+  
+  #define ExplosionObjectIncluded
+
+  #include "OneShotObject.h"
+  #include "SpriteImageId.h"
+  
+  class ExplosionObject : public OneShotObject {
+    
+  public :
+
+    /***************/
+    /* CONSTRUCTOR */
+    /***************/
+    ExplosionObject() {
+      SetImageRange( Explosion0Image, Explosion9Image, 7 );
+    }
+
+    /**************/
+    /* DESTRUCTOR */
+    /**************/
+    virtual ~ExplosionObject() {
+    }
+    
+    /************************/
+    /* GET GAME OBJECT TYPE */
+    /************************/
+    // Returns type of game object.
+    virtual GameObjectTypes GetType( void ) {
+      return ExplosionObjectType;
+    }
+    
+  };
+    
+#endif
+
+/* END of ExplosionObject.h */
+