Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
4:673eb9735d44
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SpriteImageId.h	Sat Jun 08 11:24:05 2013 +0000
@@ -0,0 +1,57 @@
+/*
+ * SOURCE FILE : SpriteImageId.h
+ *
+ * Image ID numbers for sprites. Ordering is important.
+ * These are ordered the same way as the sprite images in the sprite RAM of the Gameduino.
+ *
+ */
+
+#ifndef SpriteImageIdIncluded
+  
+  #define SpriteImageIdIncluded
+
+  enum SpriteImageId {
+    PlayerImage = 0,
+    PlayerBulletImage = 1,
+    GruntImage = 2,
+    Explosion0Image = 3,
+    Explosion1Image = 4,
+    Explosion2Image = 5,
+    Explosion3Image = 6,
+    Explosion4Image = 7,
+    Explosion5Image = 8,
+    Explosion6Image = 9,
+    Explosion7Image = 10,
+    Explosion8Image = 11,
+    Explosion9Image = 12,
+    BlueMeanyImage = 13,
+    SkullImage = 14,
+    Woman0Image = 15,
+    Woman1Image = 16,
+    Woman2Image = 17,
+    FiftyImage = 18,
+    PlayerGunUpLeftFootUpImage = 19,
+    PlayerGunUpRightFootUpImage = 20,
+    PlayerGunLevelLeftFootUpImage = 21,
+    PlayerGunLevelRightFootUpImage = 22,
+    PlayerGunDownLeftFootUpImage = 23,
+    PlayerGunDownRightFootUpImage = 24,
+    PlayerBothGunsUpImage = 25,
+    Man0Image = 26,
+    Man1Image = 27,
+    Man2Image = 28,
+    Star0Image = 29,
+    Star1Image = 30,
+        Crusher0Image = 31,
+        Crusher1Image = 32,
+        Crusher2Image = 33,
+        BrainImage = 34,
+        MutantWomanImage = 35,
+        MutantManImage = 36,
+        BrainBulletImage = 37,
+  };
+  
+#endif
+
+/* END of SpriteImageId.h */
+