Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Diff: SpriteImageId.h
- Revision:
- 4:673eb9735d44
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SpriteImageId.h Sat Jun 08 11:24:05 2013 +0000 @@ -0,0 +1,57 @@ +/* + * SOURCE FILE : SpriteImageId.h + * + * Image ID numbers for sprites. Ordering is important. + * These are ordered the same way as the sprite images in the sprite RAM of the Gameduino. + * + */ + +#ifndef SpriteImageIdIncluded + + #define SpriteImageIdIncluded + + enum SpriteImageId { + PlayerImage = 0, + PlayerBulletImage = 1, + GruntImage = 2, + Explosion0Image = 3, + Explosion1Image = 4, + Explosion2Image = 5, + Explosion3Image = 6, + Explosion4Image = 7, + Explosion5Image = 8, + Explosion6Image = 9, + Explosion7Image = 10, + Explosion8Image = 11, + Explosion9Image = 12, + BlueMeanyImage = 13, + SkullImage = 14, + Woman0Image = 15, + Woman1Image = 16, + Woman2Image = 17, + FiftyImage = 18, + PlayerGunUpLeftFootUpImage = 19, + PlayerGunUpRightFootUpImage = 20, + PlayerGunLevelLeftFootUpImage = 21, + PlayerGunLevelRightFootUpImage = 22, + PlayerGunDownLeftFootUpImage = 23, + PlayerGunDownRightFootUpImage = 24, + PlayerBothGunsUpImage = 25, + Man0Image = 26, + Man1Image = 27, + Man2Image = 28, + Star0Image = 29, + Star1Image = 30, + Crusher0Image = 31, + Crusher1Image = 32, + Crusher2Image = 33, + BrainImage = 34, + MutantWomanImage = 35, + MutantManImage = 36, + BrainBulletImage = 37, + }; + +#endif + +/* END of SpriteImageId.h */ +