Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
4:673eb9735d44
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ArenaConst.cpp	Sat Jun 08 11:24:05 2013 +0000
@@ -0,0 +1,11 @@
+#include "ArenaConst.h"
+#include "GameObject.h"
+
+// Rectangle defining boundaries of arena.
+Rectangle ArenaRectangle(
+    GameObject::FromPixel( ARENA_MIN_X ),
+    GameObject::FromPixel( ARENA_MIN_Y ),
+    GameObject::FromPixel( ARENA_MIN_X + ARENA_WIDTH - 1 ),
+    GameObject::FromPixel( ARENA_MIN_Y + ARENA_HEIGHT - 1 )
+);
+