Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Revision:
0:5fa232ee5fdf
Child:
4:673eb9735d44
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GameRobotRic.h	Tue Jun 04 20:16:33 2013 +0000
@@ -0,0 +1,47 @@
+/*
+ * SOURCE FILE : GameRobotRic.h
+ *
+ * The RobotRic game class.
+ *
+ */
+
+#ifndef GameRobotRicIncluded
+  
+  #define GameRobotRicIncluded
+
+  #include "Gameduino.h"          // Gameduino stuff
+  #include "Game.h"               // base class for all games
+  // #include "PlayerObject.h"
+  #include "HighScoreTable.h"     // for high score table stored in external EEPROM
+
+  class GameRobotRic : public Game {
+    
+  public :
+
+    /*****************/
+    /* PLAY THE GAME */
+    /*****************/
+    // This NEVER exits.
+    void Play( void );
+
+  private :
+  
+    // The one and only player.
+    // PlayerObject player;
+    
+    // Controls used by player.
+    // PanelControls controls;
+    
+    /**************************/
+    /* CHECK FOR A HIGH SCORE */
+    /**************************/
+    // Pass pointer to high score table in highScores.
+    // Pass score that was achieved in score.
+    void CheckForHighScore( HighScoreTable *highScores, UInt32 score );
+
+  };
+    
+#endif
+
+/* END of GameRobotRic.h */
+