Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
CharCodes.h@1:dfd5eaaf96a3, 2013-06-05 (annotated)
- Committer:
- RichardE
- Date:
- Wed Jun 05 22:05:41 2013 +0000
- Revision:
- 1:dfd5eaaf96a3
Imported lots more code from the Maple version of the game. Now gets as far as drawing some of the screen for level 0 (the attract mode). Only advises user to operate either joystick to start the game.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 1:dfd5eaaf96a3 | 1 | /* |
RichardE | 1:dfd5eaaf96a3 | 2 | * SOURCE FILE : CharCodes.h |
RichardE | 1:dfd5eaaf96a3 | 3 | * |
RichardE | 1:dfd5eaaf96a3 | 4 | * Character codes used in character set. |
RichardE | 1:dfd5eaaf96a3 | 5 | * |
RichardE | 1:dfd5eaaf96a3 | 6 | */ |
RichardE | 1:dfd5eaaf96a3 | 7 | |
RichardE | 1:dfd5eaaf96a3 | 8 | #ifndef CharCodesIncluded |
RichardE | 1:dfd5eaaf96a3 | 9 | |
RichardE | 1:dfd5eaaf96a3 | 10 | #define CharCodesIncluded |
RichardE | 1:dfd5eaaf96a3 | 11 | |
RichardE | 1:dfd5eaaf96a3 | 12 | enum CharCodes { |
RichardE | 1:dfd5eaaf96a3 | 13 | TransparentChar = 0, |
RichardE | 1:dfd5eaaf96a3 | 14 | TopLeft = 1, |
RichardE | 1:dfd5eaaf96a3 | 15 | Top = 2, |
RichardE | 1:dfd5eaaf96a3 | 16 | TopRight = 3, |
RichardE | 1:dfd5eaaf96a3 | 17 | Left = 4, |
RichardE | 1:dfd5eaaf96a3 | 18 | Right = 5, |
RichardE | 1:dfd5eaaf96a3 | 19 | BottomLeft = 6, |
RichardE | 1:dfd5eaaf96a3 | 20 | Bottom = 7, |
RichardE | 1:dfd5eaaf96a3 | 21 | BottomRight = 8, |
RichardE | 1:dfd5eaaf96a3 | 22 | MiniPlayer = 9, |
RichardE | 1:dfd5eaaf96a3 | 23 | ArrowUp = 18, |
RichardE | 1:dfd5eaaf96a3 | 24 | }; |
RichardE | 1:dfd5eaaf96a3 | 25 | |
RichardE | 1:dfd5eaaf96a3 | 26 | #endif |
RichardE | 1:dfd5eaaf96a3 | 27 | |
RichardE | 1:dfd5eaaf96a3 | 28 | /* END of CharCodes.h */ |
RichardE | 1:dfd5eaaf96a3 | 29 |