Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
CharBlocks.h@1:dfd5eaaf96a3, 2013-06-05 (annotated)
- Committer:
- RichardE
- Date:
- Wed Jun 05 22:05:41 2013 +0000
- Revision:
- 1:dfd5eaaf96a3
- Child:
- 14:46a353b2a8e8
Imported lots more code from the Maple version of the game. Now gets as far as drawing some of the screen for level 0 (the attract mode). Only advises user to operate either joystick to start the game.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 1:dfd5eaaf96a3 | 1 | /* |
RichardE | 1:dfd5eaaf96a3 | 2 | * SOURCE FILE : CharBlocks.h |
RichardE | 1:dfd5eaaf96a3 | 3 | * |
RichardE | 1:dfd5eaaf96a3 | 4 | * A collection of character block definitions. |
RichardE | 1:dfd5eaaf96a3 | 5 | * |
RichardE | 1:dfd5eaaf96a3 | 6 | */ |
RichardE | 1:dfd5eaaf96a3 | 7 | |
RichardE | 1:dfd5eaaf96a3 | 8 | #ifndef CharBlocksIncluded |
RichardE | 1:dfd5eaaf96a3 | 9 | |
RichardE | 1:dfd5eaaf96a3 | 10 | #define CharBlocksIncluded |
RichardE | 1:dfd5eaaf96a3 | 11 | |
RichardE | 1:dfd5eaaf96a3 | 12 | #include "Types.h" |
RichardE | 1:dfd5eaaf96a3 | 13 | |
RichardE | 1:dfd5eaaf96a3 | 14 | class CharBlocks { |
RichardE | 1:dfd5eaaf96a3 | 15 | |
RichardE | 1:dfd5eaaf96a3 | 16 | public : |
RichardE | 1:dfd5eaaf96a3 | 17 | |
RichardE | 1:dfd5eaaf96a3 | 18 | static const UInt8 RobotRicText[]; // big RobotRic logo |
RichardE | 1:dfd5eaaf96a3 | 19 | static const UInt8 EnterNameInstructionText[]; // instructions for entering name on high score table |
RichardE | 1:dfd5eaaf96a3 | 20 | |
RichardE | 1:dfd5eaaf96a3 | 21 | }; |
RichardE | 1:dfd5eaaf96a3 | 22 | |
RichardE | 1:dfd5eaaf96a3 | 23 | #endif |
RichardE | 1:dfd5eaaf96a3 | 24 | |
RichardE | 1:dfd5eaaf96a3 | 25 | /* END of CharBlocks.h */ |
RichardE | 1:dfd5eaaf96a3 | 26 |