Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Wed Jun 05 22:05:41 2013 +0000
Revision:
1:dfd5eaaf96a3
Child:
14:46a353b2a8e8
Imported lots more code from the Maple version of the game. Now gets as far as drawing some of the screen for level 0 (the attract mode). Only advises user to operate either joystick to start the game.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 1:dfd5eaaf96a3 1 /*
RichardE 1:dfd5eaaf96a3 2 * SOURCE FILE : CharBlocks.h
RichardE 1:dfd5eaaf96a3 3 *
RichardE 1:dfd5eaaf96a3 4 * A collection of character block definitions.
RichardE 1:dfd5eaaf96a3 5 *
RichardE 1:dfd5eaaf96a3 6 */
RichardE 1:dfd5eaaf96a3 7
RichardE 1:dfd5eaaf96a3 8 #ifndef CharBlocksIncluded
RichardE 1:dfd5eaaf96a3 9
RichardE 1:dfd5eaaf96a3 10 #define CharBlocksIncluded
RichardE 1:dfd5eaaf96a3 11
RichardE 1:dfd5eaaf96a3 12 #include "Types.h"
RichardE 1:dfd5eaaf96a3 13
RichardE 1:dfd5eaaf96a3 14 class CharBlocks {
RichardE 1:dfd5eaaf96a3 15
RichardE 1:dfd5eaaf96a3 16 public :
RichardE 1:dfd5eaaf96a3 17
RichardE 1:dfd5eaaf96a3 18 static const UInt8 RobotRicText[]; // big RobotRic logo
RichardE 1:dfd5eaaf96a3 19 static const UInt8 EnterNameInstructionText[]; // instructions for entering name on high score table
RichardE 1:dfd5eaaf96a3 20
RichardE 1:dfd5eaaf96a3 21 };
RichardE 1:dfd5eaaf96a3 22
RichardE 1:dfd5eaaf96a3 23 #endif
RichardE 1:dfd5eaaf96a3 24
RichardE 1:dfd5eaaf96a3 25 /* END of CharBlocks.h */
RichardE 1:dfd5eaaf96a3 26