Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

Committer:
RichardE
Date:
Sat Jun 15 15:05:19 2013 +0000
Revision:
15:d8ea0c7b7e64
Started adding code to represent a grid of rectangles which is used on high score entry screen. See FieldGrid, FieldRow and FieldCell classes and use in HighScoreEntry.cpp.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RichardE 15:d8ea0c7b7e64 1 /*
RichardE 15:d8ea0c7b7e64 2 * SOURCE FILE : FieldCell.cpp
RichardE 15:d8ea0c7b7e64 3 *
RichardE 15:d8ea0c7b7e64 4 * Definition of class FieldCell.
RichardE 15:d8ea0c7b7e64 5 *
RichardE 15:d8ea0c7b7e64 6 */
RichardE 15:d8ea0c7b7e64 7
RichardE 15:d8ea0c7b7e64 8 #include "FieldCell.h"
RichardE 15:d8ea0c7b7e64 9
RichardE 15:d8ea0c7b7e64 10 /***************/
RichardE 15:d8ea0c7b7e64 11 /* CONSTRUCTOR */
RichardE 15:d8ea0c7b7e64 12 /***************/
RichardE 15:d8ea0c7b7e64 13 FieldCell::FieldCell() :
RichardE 15:d8ea0c7b7e64 14 nextCell( (FieldCell*)NULL )
RichardE 15:d8ea0c7b7e64 15 {
RichardE 15:d8ea0c7b7e64 16 }
RichardE 15:d8ea0c7b7e64 17
RichardE 15:d8ea0c7b7e64 18 /**************/
RichardE 15:d8ea0c7b7e64 19 /* DESTRUCTOR */
RichardE 15:d8ea0c7b7e64 20 /**************/
RichardE 15:d8ea0c7b7e64 21 FieldCell::~FieldCell() {
RichardE 15:d8ea0c7b7e64 22 }
RichardE 15:d8ea0c7b7e64 23
RichardE 15:d8ea0c7b7e64 24