Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
ExplosionManager.h@8:82d88f9381f3, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 17:51:33 2013 +0000
- Revision:
- 8:82d88f9381f3
Enemies, humans, explosions, collisions all working now. Sound is still missing and there are only 2 levels.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 8:82d88f9381f3 | 1 | /* |
RichardE | 8:82d88f9381f3 | 2 | * SOURCE FILE : ExplosionManager.h |
RichardE | 8:82d88f9381f3 | 3 | * |
RichardE | 8:82d88f9381f3 | 4 | * Responsible for managing a collection of explosions. |
RichardE | 8:82d88f9381f3 | 5 | * |
RichardE | 8:82d88f9381f3 | 6 | */ |
RichardE | 8:82d88f9381f3 | 7 | |
RichardE | 8:82d88f9381f3 | 8 | #ifndef ExplosionManagerIncluded |
RichardE | 8:82d88f9381f3 | 9 | |
RichardE | 8:82d88f9381f3 | 10 | #define ExplosionManagerIncluded |
RichardE | 8:82d88f9381f3 | 11 | |
RichardE | 8:82d88f9381f3 | 12 | #include "Types.h" |
RichardE | 8:82d88f9381f3 | 13 | #include "ExplosionObject.h" |
RichardE | 8:82d88f9381f3 | 14 | |
RichardE | 8:82d88f9381f3 | 15 | class ExplosionManager { |
RichardE | 8:82d88f9381f3 | 16 | |
RichardE | 8:82d88f9381f3 | 17 | public : |
RichardE | 8:82d88f9381f3 | 18 | |
RichardE | 8:82d88f9381f3 | 19 | // An instance of this class. |
RichardE | 8:82d88f9381f3 | 20 | static ExplosionManager Instance; |
RichardE | 8:82d88f9381f3 | 21 | |
RichardE | 8:82d88f9381f3 | 22 | enum { |
RichardE | 8:82d88f9381f3 | 23 | MaxExplosions = 10, |
RichardE | 8:82d88f9381f3 | 24 | }; |
RichardE | 8:82d88f9381f3 | 25 | |
RichardE | 8:82d88f9381f3 | 26 | /***************/ |
RichardE | 8:82d88f9381f3 | 27 | /* CONSTRUCTOR */ |
RichardE | 8:82d88f9381f3 | 28 | /***************/ |
RichardE | 8:82d88f9381f3 | 29 | // Pass index of first sprite used for explosions in fsn. |
RichardE | 8:82d88f9381f3 | 30 | ExplosionManager( UInt8 fsn ); |
RichardE | 8:82d88f9381f3 | 31 | |
RichardE | 8:82d88f9381f3 | 32 | /**************/ |
RichardE | 8:82d88f9381f3 | 33 | /* DESTRUCTOR */ |
RichardE | 8:82d88f9381f3 | 34 | /**************/ |
RichardE | 8:82d88f9381f3 | 35 | ~ExplosionManager(); |
RichardE | 8:82d88f9381f3 | 36 | |
RichardE | 8:82d88f9381f3 | 37 | /**************************/ |
RichardE | 8:82d88f9381f3 | 38 | /* START AN EXPLOSION OFF */ |
RichardE | 8:82d88f9381f3 | 39 | /**************************/ |
RichardE | 8:82d88f9381f3 | 40 | // Pass start coordinates in x and y (NOT pixel coordinates). |
RichardE | 8:82d88f9381f3 | 41 | // Returns pointer to an ExplosionObject if it was started successfully or NULL if |
RichardE | 8:82d88f9381f3 | 42 | // no more explosions are available at the moment. |
RichardE | 8:82d88f9381f3 | 43 | ExplosionObject *StartExplosion( Int16 x, Int16 y ); |
RichardE | 8:82d88f9381f3 | 44 | |
RichardE | 8:82d88f9381f3 | 45 | /***********************/ |
RichardE | 8:82d88f9381f3 | 46 | /* KILL ALL EXPLOSIONS */ |
RichardE | 8:82d88f9381f3 | 47 | /***********************/ |
RichardE | 8:82d88f9381f3 | 48 | void KillAllExplosions( void ); |
RichardE | 8:82d88f9381f3 | 49 | |
RichardE | 8:82d88f9381f3 | 50 | /**********************************************/ |
RichardE | 8:82d88f9381f3 | 51 | /* GET ARRAY OF POINTERS TO EXPLOSION OBJECTS */ |
RichardE | 8:82d88f9381f3 | 52 | /**********************************************/ |
RichardE | 8:82d88f9381f3 | 53 | // Returns an array of pointers containing MaxExplosions items. |
RichardE | 8:82d88f9381f3 | 54 | GameObject **GetExplosions( void ) { |
RichardE | 8:82d88f9381f3 | 55 | return explosionPointers; |
RichardE | 8:82d88f9381f3 | 56 | } |
RichardE | 8:82d88f9381f3 | 57 | |
RichardE | 8:82d88f9381f3 | 58 | private : |
RichardE | 8:82d88f9381f3 | 59 | |
RichardE | 8:82d88f9381f3 | 60 | // Sprite number for first sprite used for explosions. |
RichardE | 8:82d88f9381f3 | 61 | UInt8 firstSpriteNumber; |
RichardE | 8:82d88f9381f3 | 62 | |
RichardE | 8:82d88f9381f3 | 63 | // Bank of explosion objects. |
RichardE | 8:82d88f9381f3 | 64 | ExplosionObject explosions[ MaxExplosions ]; |
RichardE | 8:82d88f9381f3 | 65 | |
RichardE | 8:82d88f9381f3 | 66 | // Pointers to explosion objects. |
RichardE | 8:82d88f9381f3 | 67 | GameObject *explosionPointers[ MaxExplosions ]; |
RichardE | 8:82d88f9381f3 | 68 | |
RichardE | 8:82d88f9381f3 | 69 | }; |
RichardE | 8:82d88f9381f3 | 70 | |
RichardE | 8:82d88f9381f3 | 71 | #endif |
RichardE | 8:82d88f9381f3 | 72 | |
RichardE | 8:82d88f9381f3 | 73 | /* END of ExplosionManager.h */ |
RichardE | 8:82d88f9381f3 | 74 |