Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
BlueMeanyObject.h@8:82d88f9381f3, 2013-06-08 (annotated)
- Committer:
- RichardE
- Date:
- Sat Jun 08 17:51:33 2013 +0000
- Revision:
- 8:82d88f9381f3
- Child:
- 13:50779b12ff51
Enemies, humans, explosions, collisions all working now. Sound is still missing and there are only 2 levels.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 8:82d88f9381f3 | 1 | /* |
RichardE | 8:82d88f9381f3 | 2 | * SOURCE FILE : BlueMeanyObject.h |
RichardE | 8:82d88f9381f3 | 3 | * |
RichardE | 8:82d88f9381f3 | 4 | * Represents the BlueMeany enemy object. |
RichardE | 8:82d88f9381f3 | 5 | * |
RichardE | 8:82d88f9381f3 | 6 | */ |
RichardE | 8:82d88f9381f3 | 7 | |
RichardE | 8:82d88f9381f3 | 8 | #ifndef BlueMeanyObjectIncluded |
RichardE | 8:82d88f9381f3 | 9 | |
RichardE | 8:82d88f9381f3 | 10 | #define BlueMeanyObjectIncluded |
RichardE | 8:82d88f9381f3 | 11 | |
RichardE | 8:82d88f9381f3 | 12 | #include "EnemyObject.h" |
RichardE | 8:82d88f9381f3 | 13 | #include "SpriteImageId.h" |
RichardE | 8:82d88f9381f3 | 14 | #include "FrameCounter.h" |
RichardE | 8:82d88f9381f3 | 15 | |
RichardE | 8:82d88f9381f3 | 16 | class BlueMeanyObject : public EnemyObject { |
RichardE | 8:82d88f9381f3 | 17 | |
RichardE | 8:82d88f9381f3 | 18 | public : |
RichardE | 8:82d88f9381f3 | 19 | |
RichardE | 8:82d88f9381f3 | 20 | /***************/ |
RichardE | 8:82d88f9381f3 | 21 | /* CONSTRUCTOR */ |
RichardE | 8:82d88f9381f3 | 22 | /***************/ |
RichardE | 8:82d88f9381f3 | 23 | BlueMeanyObject() : |
RichardE | 8:82d88f9381f3 | 24 | hVelocity( 0 ), |
RichardE | 8:82d88f9381f3 | 25 | vVelocity( 0 ) |
RichardE | 8:82d88f9381f3 | 26 | { |
RichardE | 8:82d88f9381f3 | 27 | } |
RichardE | 8:82d88f9381f3 | 28 | |
RichardE | 8:82d88f9381f3 | 29 | /**************/ |
RichardE | 8:82d88f9381f3 | 30 | /* DESTRUCTOR */ |
RichardE | 8:82d88f9381f3 | 31 | /**************/ |
RichardE | 8:82d88f9381f3 | 32 | virtual ~BlueMeanyObject() { |
RichardE | 8:82d88f9381f3 | 33 | } |
RichardE | 8:82d88f9381f3 | 34 | |
RichardE | 8:82d88f9381f3 | 35 | /*****************************/ |
RichardE | 8:82d88f9381f3 | 36 | /* GET TYPE OF ENEMY THIS IS */ |
RichardE | 8:82d88f9381f3 | 37 | /*****************************/ |
RichardE | 8:82d88f9381f3 | 38 | // Returns enemy type. |
RichardE | 8:82d88f9381f3 | 39 | virtual EnemyType GetEnemyType( void ) { |
RichardE | 8:82d88f9381f3 | 40 | return BlueMeany; |
RichardE | 8:82d88f9381f3 | 41 | } |
RichardE | 8:82d88f9381f3 | 42 | |
RichardE | 8:82d88f9381f3 | 43 | /*******************************************************/ |
RichardE | 8:82d88f9381f3 | 44 | /* GET NUMBER OF POINTS AWARDED FOR KILLING THIS ENEMY */ |
RichardE | 8:82d88f9381f3 | 45 | /*******************************************************/ |
RichardE | 8:82d88f9381f3 | 46 | // Returns number of points. |
RichardE | 8:82d88f9381f3 | 47 | virtual UInt8 GetPoints( void ) { |
RichardE | 8:82d88f9381f3 | 48 | return 0x10; // BCD! |
RichardE | 8:82d88f9381f3 | 49 | } |
RichardE | 8:82d88f9381f3 | 50 | |
RichardE | 8:82d88f9381f3 | 51 | /************************/ |
RichardE | 8:82d88f9381f3 | 52 | /* MOVE THE GAME OBJECT */ |
RichardE | 8:82d88f9381f3 | 53 | /************************/ |
RichardE | 8:82d88f9381f3 | 54 | virtual void ProtectedMove( void ); |
RichardE | 8:82d88f9381f3 | 55 | |
RichardE | 8:82d88f9381f3 | 56 | /************************/ |
RichardE | 8:82d88f9381f3 | 57 | /* DRAW THE GAME OBJECT */ |
RichardE | 8:82d88f9381f3 | 58 | /************************/ |
RichardE | 8:82d88f9381f3 | 59 | // This is only called after it has been established that the |
RichardE | 8:82d88f9381f3 | 60 | // game object is visible. |
RichardE | 8:82d88f9381f3 | 61 | virtual void Draw( Gameduino *gd ) { |
RichardE | 8:82d88f9381f3 | 62 | Gameduino::Rotation transform = ( Xco < chaseObject->Xco ) ? Gameduino::FlipX : Gameduino::None; |
RichardE | 8:82d88f9381f3 | 63 | gd->sprite( SpriteNumber, ToPixel( Xco ), ToPixel( Yco ), BlueMeanyImage, 0, transform, BadGuy ); |
RichardE | 8:82d88f9381f3 | 64 | } |
RichardE | 8:82d88f9381f3 | 65 | |
RichardE | 8:82d88f9381f3 | 66 | private : |
RichardE | 8:82d88f9381f3 | 67 | |
RichardE | 8:82d88f9381f3 | 68 | enum { |
RichardE | 8:82d88f9381f3 | 69 | MaxBlueMeanyVelocity = 64, |
RichardE | 8:82d88f9381f3 | 70 | }; |
RichardE | 8:82d88f9381f3 | 71 | |
RichardE | 8:82d88f9381f3 | 72 | // Horizontal and vertical velocities. NOT in pixels. |
RichardE | 8:82d88f9381f3 | 73 | Int16 hVelocity, vVelocity; |
RichardE | 8:82d88f9381f3 | 74 | |
RichardE | 8:82d88f9381f3 | 75 | }; |
RichardE | 8:82d88f9381f3 | 76 | |
RichardE | 8:82d88f9381f3 | 77 | #endif |
RichardE | 8:82d88f9381f3 | 78 | |
RichardE | 8:82d88f9381f3 | 79 | /* END of BlueMeanyObject.h */ |