Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
LevelCollection.h@0:5fa232ee5fdf, 2013-06-04 (annotated)
- Committer:
- RichardE
- Date:
- Tue Jun 04 20:16:33 2013 +0000
- Revision:
- 0:5fa232ee5fdf
- Child:
- 10:bfa1c307c99d
Started conversion from Maple version of game. So far Gameduino seems to have been initialised OK and just displays a sign on message. Lots of commented out code.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 0:5fa232ee5fdf | 1 | /* |
RichardE | 0:5fa232ee5fdf | 2 | * SOURCE FILE : LevelCollection.h |
RichardE | 0:5fa232ee5fdf | 3 | * |
RichardE | 0:5fa232ee5fdf | 4 | * Definition of class LevelCollection. |
RichardE | 0:5fa232ee5fdf | 5 | * |
RichardE | 0:5fa232ee5fdf | 6 | */ |
RichardE | 0:5fa232ee5fdf | 7 | |
RichardE | 0:5fa232ee5fdf | 8 | #ifndef LevelCollectionDefined |
RichardE | 0:5fa232ee5fdf | 9 | |
RichardE | 0:5fa232ee5fdf | 10 | #define LevelCollectionDefined |
RichardE | 0:5fa232ee5fdf | 11 | |
RichardE | 0:5fa232ee5fdf | 12 | #include "Types.h" |
RichardE | 0:5fa232ee5fdf | 13 | #include "Level.h" |
RichardE | 0:5fa232ee5fdf | 14 | |
RichardE | 0:5fa232ee5fdf | 15 | class LevelCollection { |
RichardE | 0:5fa232ee5fdf | 16 | |
RichardE | 0:5fa232ee5fdf | 17 | public : |
RichardE | 0:5fa232ee5fdf | 18 | |
RichardE | 0:5fa232ee5fdf | 19 | enum { |
RichardE | 0:5fa232ee5fdf | 20 | AttractLevel = 0, // just ticking over encouraging player to start |
RichardE | 0:5fa232ee5fdf | 21 | FirstNormalLevel = 1, // first real level excluding attract mode |
RichardE | 0:5fa232ee5fdf | 22 | }; |
RichardE | 0:5fa232ee5fdf | 23 | |
RichardE | 0:5fa232ee5fdf | 24 | /***************/ |
RichardE | 0:5fa232ee5fdf | 25 | /* CONSTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 26 | /***************/ |
RichardE | 0:5fa232ee5fdf | 27 | LevelCollection(); |
RichardE | 0:5fa232ee5fdf | 28 | |
RichardE | 0:5fa232ee5fdf | 29 | /**************/ |
RichardE | 0:5fa232ee5fdf | 30 | /* DESTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 31 | /**************/ |
RichardE | 0:5fa232ee5fdf | 32 | virtual ~LevelCollection(); |
RichardE | 0:5fa232ee5fdf | 33 | |
RichardE | 0:5fa232ee5fdf | 34 | /************************/ |
RichardE | 0:5fa232ee5fdf | 35 | /* GET NUMBER OF LEVELS */ |
RichardE | 0:5fa232ee5fdf | 36 | /************************/ |
RichardE | 0:5fa232ee5fdf | 37 | UInt8 GetLevelCount( void ) const; |
RichardE | 0:5fa232ee5fdf | 38 | |
RichardE | 0:5fa232ee5fdf | 39 | /***************/ |
RichardE | 0:5fa232ee5fdf | 40 | /* GET A LEVEL */ |
RichardE | 0:5fa232ee5fdf | 41 | /***************/ |
RichardE | 0:5fa232ee5fdf | 42 | // Pass level number in levelNumber. |
RichardE | 0:5fa232ee5fdf | 43 | // Returns pointer to level or NULL if no such level. |
RichardE | 0:5fa232ee5fdf | 44 | Level *GetLevel( UInt8 levelNumber ); |
RichardE | 0:5fa232ee5fdf | 45 | |
RichardE | 0:5fa232ee5fdf | 46 | }; |
RichardE | 0:5fa232ee5fdf | 47 | |
RichardE | 0:5fa232ee5fdf | 48 | #endif |
RichardE | 0:5fa232ee5fdf | 49 | |
RichardE | 0:5fa232ee5fdf | 50 | /* END of LevelCollection.h */ |
RichardE | 0:5fa232ee5fdf | 51 |