Version of Robotron arcade game using LPC1768, a Gameduino shield, a serial EEPROM (for high scores), two microswitch joysticks and two buttons plus a box to put it in. 20 levels of mayhem.
Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
Level0.h@0:5fa232ee5fdf, 2013-06-04 (annotated)
- Committer:
- RichardE
- Date:
- Tue Jun 04 20:16:33 2013 +0000
- Revision:
- 0:5fa232ee5fdf
- Child:
- 1:dfd5eaaf96a3
Started conversion from Maple version of game. So far Gameduino seems to have been initialised OK and just displays a sign on message. Lots of commented out code.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardE | 0:5fa232ee5fdf | 1 | /* |
RichardE | 0:5fa232ee5fdf | 2 | * SOURCE FILE : Level0.h |
RichardE | 0:5fa232ee5fdf | 3 | * |
RichardE | 0:5fa232ee5fdf | 4 | * Definition of class Level0. |
RichardE | 0:5fa232ee5fdf | 5 | * |
RichardE | 0:5fa232ee5fdf | 6 | */ |
RichardE | 0:5fa232ee5fdf | 7 | |
RichardE | 0:5fa232ee5fdf | 8 | #ifndef Level0Defined |
RichardE | 0:5fa232ee5fdf | 9 | |
RichardE | 0:5fa232ee5fdf | 10 | #define Level0Defined |
RichardE | 0:5fa232ee5fdf | 11 | |
RichardE | 0:5fa232ee5fdf | 12 | #include "Level.h" |
RichardE | 0:5fa232ee5fdf | 13 | |
RichardE | 0:5fa232ee5fdf | 14 | class Level0 : public Level { |
RichardE | 0:5fa232ee5fdf | 15 | |
RichardE | 0:5fa232ee5fdf | 16 | public : |
RichardE | 0:5fa232ee5fdf | 17 | |
RichardE | 0:5fa232ee5fdf | 18 | /***************/ |
RichardE | 0:5fa232ee5fdf | 19 | /* CONSTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 20 | /***************/ |
RichardE | 0:5fa232ee5fdf | 21 | Level0(); |
RichardE | 0:5fa232ee5fdf | 22 | |
RichardE | 0:5fa232ee5fdf | 23 | /**************/ |
RichardE | 0:5fa232ee5fdf | 24 | /* DESTRUCTOR */ |
RichardE | 0:5fa232ee5fdf | 25 | /**************/ |
RichardE | 0:5fa232ee5fdf | 26 | virtual ~Level0(); |
RichardE | 0:5fa232ee5fdf | 27 | |
RichardE | 0:5fa232ee5fdf | 28 | /**************/ |
RichardE | 0:5fa232ee5fdf | 29 | /* PLAY LEVEL */ |
RichardE | 0:5fa232ee5fdf | 30 | /**************/ |
RichardE | 0:5fa232ee5fdf | 31 | // Returns code indicating how level ended. |
RichardE | 0:5fa232ee5fdf | 32 | virtual LevelExitCode Play( void ); |
RichardE | 0:5fa232ee5fdf | 33 | |
RichardE | 0:5fa232ee5fdf | 34 | protected : |
RichardE | 0:5fa232ee5fdf | 35 | |
RichardE | 0:5fa232ee5fdf | 36 | /********************/ |
RichardE | 0:5fa232ee5fdf | 37 | /* DRAW HIGH SCORES */ |
RichardE | 0:5fa232ee5fdf | 38 | /********************/ |
RichardE | 0:5fa232ee5fdf | 39 | void DrawHighScores( void ); |
RichardE | 0:5fa232ee5fdf | 40 | |
RichardE | 0:5fa232ee5fdf | 41 | /*************/ |
RichardE | 0:5fa232ee5fdf | 42 | /* PLAY LOOP */ |
RichardE | 0:5fa232ee5fdf | 43 | /*************/ |
RichardE | 0:5fa232ee5fdf | 44 | // Returns code indicating how level ended. |
RichardE | 0:5fa232ee5fdf | 45 | // This method should be called from the Play method after the |
RichardE | 0:5fa232ee5fdf | 46 | // level data has been initialised and the return value returned |
RichardE | 0:5fa232ee5fdf | 47 | // by the Play method. |
RichardE | 0:5fa232ee5fdf | 48 | LevelExitCode PlayLoop( void ); |
RichardE | 0:5fa232ee5fdf | 49 | |
RichardE | 0:5fa232ee5fdf | 50 | }; |
RichardE | 0:5fa232ee5fdf | 51 | |
RichardE | 0:5fa232ee5fdf | 52 | #endif |
RichardE | 0:5fa232ee5fdf | 53 | |
RichardE | 0:5fa232ee5fdf | 54 | /* END of Level0.h */ |
RichardE | 0:5fa232ee5fdf | 55 |