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Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/Enemy.cpp
- Committer:
- RexRoshan
- Date:
- 2019-05-05
- Revision:
- 4:4d673fb2d9dc
- Parent:
- 0:99fa5a619081
- Child:
- 6:1fcfd331c047
File content as of revision 4:4d673fb2d9dc:
#include "Enemy.h"
// nothing doing in the constructor and destructor
Enemy::Enemy()
{
}
Enemy::~Enemy()
{
}
// first enemy sprite
int enemy1 [7][8] = {
{0,1,1,0,0,0,0,1},
{0,0,0,1,1,1,1,1},
{0,0,1,0,0,1,1,0},
{0,1,0,0,1,1,1,0},
{0,0,1,0,0,1,1,0},
{0,0,0,1,1,1,1,1},
{0,1,1,0,0,0,0,1},
};
void Enemy::init(int a,int b) // initialising the x and y position of the enemy
{
_a = a; // x position of the enemy
_b = b; // y position of the enemy
_health = 0; // start health from zero
}
void Enemy::enemy(N5110 &lcd)
{
// draws the first enemy
lcd.drawSprite(_a,_b,7,8,(int *)enemy1);
}
void Enemy::update() // moves the position of the enemy when the enemy dies
{
_speed = 2.0; // set at 2 so that it is not too fast
_b+=_speed; // moves the y-position downwards
}
void Enemy::add_health()
{
// increments the value of health by 1
_health++;
}
int Enemy::get_health()
{
// gets the value of health
return _health;
}
Vector2D Enemy::get_enemy_pos() {
//gets the position of the first enemy
Vector2D e = {_a,_b};
return e;
}