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Dependencies: mbed Gamepad N5110 mbed-rtos
main.cpp@11:c3817962923d, 2019-05-09 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu May 09 12:53:09 2019 +0000
- Revision:
- 11:c3817962923d
- Parent:
- 7:574c66ebd8b0
- Child:
- 12:6017b3f30ad4
A slight modification has been done to comments.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 6:1fcfd331c047 | 1 | /* |
RexRoshan | 6:1fcfd331c047 | 2 | ELEC2645 Embedded Systems Project |
RexRoshan | 6:1fcfd331c047 | 3 | School of Electronic & Electrical Engineering |
RexRoshan | 6:1fcfd331c047 | 4 | University of Leeds |
RexRoshan | 6:1fcfd331c047 | 5 | Name: Rex Roshan Raj |
RexRoshan | 6:1fcfd331c047 | 6 | Username: el17rrs |
RexRoshan | 6:1fcfd331c047 | 7 | Student ID Number: 201184290 |
RexRoshan | 6:1fcfd331c047 | 8 | Start Date: 25/03/2019 |
RexRoshan | 7:574c66ebd8b0 | 9 | End Date: 9/05/2019 |
RexRoshan | 6:1fcfd331c047 | 10 | */ |
RexRoshan | 6:1fcfd331c047 | 11 | |
RexRoshan | 0:99fa5a619081 | 12 | #include "mbed.h" |
RexRoshan | 0:99fa5a619081 | 13 | #include "N5110.h" |
RexRoshan | 0:99fa5a619081 | 14 | #include "Gamepad.h" |
RexRoshan | 0:99fa5a619081 | 15 | #include "Instruction.h" |
RexRoshan | 0:99fa5a619081 | 16 | #include "Spacecraft.h" |
RexRoshan | 0:99fa5a619081 | 17 | #include "GameEngine.h" |
RexRoshan | 7:574c66ebd8b0 | 18 | #include "MiniGame.h" |
RexRoshan | 0:99fa5a619081 | 19 | #include "Solar.h" |
RexRoshan | 0:99fa5a619081 | 20 | #include "Music.h" |
RexRoshan | 6:1fcfd331c047 | 21 | #include "rtos.h" |
RexRoshan | 0:99fa5a619081 | 22 | |
RexRoshan | 6:1fcfd331c047 | 23 | /** @file main.cpp |
RexRoshan | 6:1fcfd331c047 | 24 | * @brief Contains the main code of the program. |
RexRoshan | 6:1fcfd331c047 | 25 | */ |
RexRoshan | 6:1fcfd331c047 | 26 | |
RexRoshan | 6:1fcfd331c047 | 27 | // Structs |
RexRoshan | 0:99fa5a619081 | 28 | struct UserInput { |
RexRoshan | 0:99fa5a619081 | 29 | Direction d; |
RexRoshan | 0:99fa5a619081 | 30 | float mag; |
RexRoshan | 0:99fa5a619081 | 31 | }; |
RexRoshan | 0:99fa5a619081 | 32 | |
RexRoshan | 7:574c66ebd8b0 | 33 | // enum state for MainPage |
RexRoshan | 7:574c66ebd8b0 | 34 | enum MainPage { TitleScreen, Menu, Mini_Game, Mission }; |
RexRoshan | 7:574c66ebd8b0 | 35 | |
RexRoshan | 7:574c66ebd8b0 | 36 | // enum state for MiniState |
RexRoshan | 7:574c66ebd8b0 | 37 | enum MiniState { Dead, Alive }; |
RexRoshan | 7:574c66ebd8b0 | 38 | |
RexRoshan | 4:4d673fb2d9dc | 39 | // enum state for Mission state |
RexRoshan | 7:574c66ebd8b0 | 40 | enum MissionState {Mission1,Mission1Pass,Mission1Fail,Mission2,Mission2Pass,Mission2Fail,Mission3,Mission3Pass,Mission3Fail,Congratulations }; |
RexRoshan | 0:99fa5a619081 | 41 | |
RexRoshan | 6:1fcfd331c047 | 42 | // Objects |
RexRoshan | 0:99fa5a619081 | 43 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 |
RexRoshan | 0:99fa5a619081 | 44 | Gamepad pad; |
RexRoshan | 0:99fa5a619081 | 45 | Music play; |
RexRoshan | 1:45493d1d0689 | 46 | Instruction instruct; |
RexRoshan | 0:99fa5a619081 | 47 | Thread thread; |
RexRoshan | 0:99fa5a619081 | 48 | Spacecraft game; |
RexRoshan | 0:99fa5a619081 | 49 | GameEngine shoot; |
RexRoshan | 7:574c66ebd8b0 | 50 | MiniGame mini; |
RexRoshan | 7:574c66ebd8b0 | 51 | |
RexRoshan | 0:99fa5a619081 | 52 | |
RexRoshan | 6:1fcfd331c047 | 53 | // Prototypes |
RexRoshan | 0:99fa5a619081 | 54 | void init(); |
RexRoshan | 7:574c66ebd8b0 | 55 | void mini_init(); |
RexRoshan | 0:99fa5a619081 | 56 | void welcome(); |
RexRoshan | 7:574c66ebd8b0 | 57 | void mini_render(); |
RexRoshan | 7:574c66ebd8b0 | 58 | void render_nothing(); |
RexRoshan | 0:99fa5a619081 | 59 | void render(); |
RexRoshan | 0:99fa5a619081 | 60 | void render2(); |
RexRoshan | 1:45493d1d0689 | 61 | void render3(); |
RexRoshan | 7:574c66ebd8b0 | 62 | void mini_rules(); |
RexRoshan | 0:99fa5a619081 | 63 | void intro(); |
RexRoshan | 0:99fa5a619081 | 64 | void instruction(); |
RexRoshan | 7:574c66ebd8b0 | 65 | |
RexRoshan | 7:574c66ebd8b0 | 66 | bool end = false; |
RexRoshan | 7:574c66ebd8b0 | 67 | bool finish = false; |
RexRoshan | 7:574c66ebd8b0 | 68 | bool music_end = false; |
RexRoshan | 0:99fa5a619081 | 69 | |
RexRoshan | 0:99fa5a619081 | 70 | |
RexRoshan | 0:99fa5a619081 | 71 | int main() |
RexRoshan | 0:99fa5a619081 | 72 | { |
RexRoshan | 7:574c66ebd8b0 | 73 | int fps = 8; // Set the frames per second = 8 |
RexRoshan | 7:574c66ebd8b0 | 74 | lcd.setContrast(0.4); // 0.4 appears to be a good starting point |
RexRoshan | 7:574c66ebd8b0 | 75 | init(); // Initialise all the parameters in GameEngine |
RexRoshan | 7:574c66ebd8b0 | 76 | |
RexRoshan | 7:574c66ebd8b0 | 77 | MainPage currentState = TitleScreen; // Initial state of MainPage |
RexRoshan | 11:c3817962923d | 78 | MissionState currentMission = Mission1; // Initial state of MissionState |
RexRoshan | 11:c3817962923d | 79 | MiniState currentMini = Alive; // Initial state of MiniState |
RexRoshan | 0:99fa5a619081 | 80 | |
RexRoshan | 1:45493d1d0689 | 81 | |
RexRoshan | 1:45493d1d0689 | 82 | while(1) { |
RexRoshan | 0:99fa5a619081 | 83 | switch(currentState){ |
RexRoshan | 7:574c66ebd8b0 | 84 | case TitleScreen: |
RexRoshan | 7:574c66ebd8b0 | 85 | // Draws the Title Screen |
RexRoshan | 1:45493d1d0689 | 86 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 87 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 88 | thread.start(welcome); |
RexRoshan | 1:45493d1d0689 | 89 | intro(); |
RexRoshan | 7:574c66ebd8b0 | 90 | thread.terminate(); |
RexRoshan | 7:574c66ebd8b0 | 91 | render_nothing(); |
RexRoshan | 1:45493d1d0689 | 92 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 93 | currentState = Menu; |
RexRoshan | 7:574c66ebd8b0 | 94 | break; |
RexRoshan | 7:574c66ebd8b0 | 95 | case Menu: |
RexRoshan | 7:574c66ebd8b0 | 96 | // Draws the Menu Page |
RexRoshan | 7:574c66ebd8b0 | 97 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 98 | lcd.drawSprite(4,7,9,9, (int*)x_button); |
RexRoshan | 7:574c66ebd8b0 | 99 | lcd.drawSprite(4,23,9,9, (int*)y_button); |
RexRoshan | 7:574c66ebd8b0 | 100 | lcd.printString("Mission",20,1); |
RexRoshan | 7:574c66ebd8b0 | 101 | lcd.printString("Mini Game",20,3); |
RexRoshan | 7:574c66ebd8b0 | 102 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 103 | if (pad.check_event(Gamepad::X_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 104 | currentState = Mission; |
RexRoshan | 7:574c66ebd8b0 | 105 | end = false; |
RexRoshan | 11:c3817962923d | 106 | // instruction page for the game |
RexRoshan | 11:c3817962923d | 107 | instruction(); |
RexRoshan | 7:574c66ebd8b0 | 108 | } else if (pad.check_event(Gamepad::Y_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 109 | currentState = Mini_Game; |
RexRoshan | 7:574c66ebd8b0 | 110 | finish = false; |
RexRoshan | 11:c3817962923d | 111 | // rules page for the mini game |
RexRoshan | 7:574c66ebd8b0 | 112 | mini_rules(); |
RexRoshan | 7:574c66ebd8b0 | 113 | } |
RexRoshan | 1:45493d1d0689 | 114 | break; |
RexRoshan | 7:574c66ebd8b0 | 115 | |
RexRoshan | 11:c3817962923d | 116 | case Mission: |
RexRoshan | 11:c3817962923d | 117 | currentMission = Mission1; |
RexRoshan | 7:574c66ebd8b0 | 118 | while(!end){ |
RexRoshan | 7:574c66ebd8b0 | 119 | switch(currentMission){ |
RexRoshan | 11:c3817962923d | 120 | // First Mission |
RexRoshan | 7:574c66ebd8b0 | 121 | case Mission1: |
RexRoshan | 7:574c66ebd8b0 | 122 | shoot.read_input(pad); |
RexRoshan | 7:574c66ebd8b0 | 123 | shoot.update_mission_one(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 124 | render(); |
RexRoshan | 7:574c66ebd8b0 | 125 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 126 | if(shoot.get_game_stage() == 1){ |
RexRoshan | 7:574c66ebd8b0 | 127 | currentMission = Mission1Fail; |
RexRoshan | 7:574c66ebd8b0 | 128 | break; |
RexRoshan | 7:574c66ebd8b0 | 129 | } |
RexRoshan | 7:574c66ebd8b0 | 130 | else if(shoot.get_game_stage() == 2){ |
RexRoshan | 7:574c66ebd8b0 | 131 | currentMission = Mission1Pass; |
RexRoshan | 7:574c66ebd8b0 | 132 | break; |
RexRoshan | 7:574c66ebd8b0 | 133 | }else { |
RexRoshan | 7:574c66ebd8b0 | 134 | currentMission = Mission1; |
RexRoshan | 7:574c66ebd8b0 | 135 | } |
RexRoshan | 7:574c66ebd8b0 | 136 | break; |
RexRoshan | 11:c3817962923d | 137 | // Mission One Failed |
RexRoshan | 7:574c66ebd8b0 | 138 | case Mission1Fail: |
RexRoshan | 11:c3817962923d | 139 | // output the mission fail page |
RexRoshan | 7:574c66ebd8b0 | 140 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 141 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 7:574c66ebd8b0 | 142 | lcd.drawSprite(51,11,7,19,(int *)m_one); |
RexRoshan | 7:574c66ebd8b0 | 143 | lcd.refresh(); |
RexRoshan | 11:c3817962923d | 144 | // play the mission failure song |
RexRoshan | 7:574c66ebd8b0 | 145 | play.mission_fail(pad); |
RexRoshan | 7:574c66ebd8b0 | 146 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 147 | currentMission = Mission1; |
RexRoshan | 7:574c66ebd8b0 | 148 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 149 | init(); |
RexRoshan | 7:574c66ebd8b0 | 150 | } |
RexRoshan | 7:574c66ebd8b0 | 151 | break; |
RexRoshan | 7:574c66ebd8b0 | 152 | case Mission1Pass: |
RexRoshan | 11:c3817962923d | 153 | // outputs the mission pass page |
RexRoshan | 7:574c66ebd8b0 | 154 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 155 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 7:574c66ebd8b0 | 156 | lcd.drawSprite(51,11,7,19,(int *)m_one); |
RexRoshan | 7:574c66ebd8b0 | 157 | lcd.refresh(); |
RexRoshan | 11:c3817962923d | 158 | // plays the mission success song |
RexRoshan | 7:574c66ebd8b0 | 159 | play.mission_success(pad); |
RexRoshan | 7:574c66ebd8b0 | 160 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 161 | currentMission = Mission2; |
RexRoshan | 7:574c66ebd8b0 | 162 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 163 | init(); |
RexRoshan | 7:574c66ebd8b0 | 164 | } |
RexRoshan | 7:574c66ebd8b0 | 165 | break; |
RexRoshan | 11:c3817962923d | 166 | // Mission two |
RexRoshan | 7:574c66ebd8b0 | 167 | case Mission2: |
RexRoshan | 7:574c66ebd8b0 | 168 | shoot.read_input(pad); |
RexRoshan | 7:574c66ebd8b0 | 169 | shoot.update_mission_two(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 170 | render2(); |
RexRoshan | 7:574c66ebd8b0 | 171 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 172 | if(shoot.get_game_stage() == 3 ){ |
RexRoshan | 7:574c66ebd8b0 | 173 | currentMission = Mission2Fail; |
RexRoshan | 7:574c66ebd8b0 | 174 | } |
RexRoshan | 7:574c66ebd8b0 | 175 | if(shoot.get_game_stage() == 4){ |
RexRoshan | 7:574c66ebd8b0 | 176 | currentMission = Mission2Pass; |
RexRoshan | 7:574c66ebd8b0 | 177 | } |
RexRoshan | 7:574c66ebd8b0 | 178 | break; |
RexRoshan | 7:574c66ebd8b0 | 179 | case Mission2Fail: |
RexRoshan | 11:c3817962923d | 180 | // outputs the mission fail page |
RexRoshan | 7:574c66ebd8b0 | 181 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 182 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 7:574c66ebd8b0 | 183 | lcd.drawSprite(51,12,5,18,(int *)m_two); |
RexRoshan | 7:574c66ebd8b0 | 184 | lcd.refresh(); |
RexRoshan | 11:c3817962923d | 185 | // play mission failure song |
RexRoshan | 7:574c66ebd8b0 | 186 | play.mission_fail(pad); |
RexRoshan | 7:574c66ebd8b0 | 187 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 188 | currentMission = Mission1; |
RexRoshan | 7:574c66ebd8b0 | 189 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 190 | init(); |
RexRoshan | 7:574c66ebd8b0 | 191 | } |
RexRoshan | 7:574c66ebd8b0 | 192 | break; |
RexRoshan | 7:574c66ebd8b0 | 193 | case Mission2Pass: |
RexRoshan | 11:c3817962923d | 194 | // outputs the mission pass page |
RexRoshan | 7:574c66ebd8b0 | 195 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 196 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 7:574c66ebd8b0 | 197 | lcd.drawSprite(51,12,5,18,(int *)m_two); |
RexRoshan | 7:574c66ebd8b0 | 198 | lcd.refresh(); |
RexRoshan | 11:c3817962923d | 199 | // plays the mission success song |
RexRoshan | 7:574c66ebd8b0 | 200 | play.mission_success(pad); |
RexRoshan | 7:574c66ebd8b0 | 201 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 202 | currentMission = Mission3; |
RexRoshan | 7:574c66ebd8b0 | 203 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 204 | init(); |
RexRoshan | 7:574c66ebd8b0 | 205 | } |
RexRoshan | 7:574c66ebd8b0 | 206 | break; |
RexRoshan | 11:c3817962923d | 207 | // Mission three |
RexRoshan | 7:574c66ebd8b0 | 208 | case Mission3: |
RexRoshan | 7:574c66ebd8b0 | 209 | shoot.read_input(pad); |
RexRoshan | 7:574c66ebd8b0 | 210 | shoot.update_mission_three(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 211 | render3(); |
RexRoshan | 7:574c66ebd8b0 | 212 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 213 | if(shoot.get_game_stage() == 5 ){ |
RexRoshan | 7:574c66ebd8b0 | 214 | currentMission = Mission3Fail; |
RexRoshan | 7:574c66ebd8b0 | 215 | } |
RexRoshan | 7:574c66ebd8b0 | 216 | if(shoot.get_game_stage() == 6){ |
RexRoshan | 7:574c66ebd8b0 | 217 | currentMission = Mission3Pass; |
RexRoshan | 7:574c66ebd8b0 | 218 | } |
RexRoshan | 7:574c66ebd8b0 | 219 | break; |
RexRoshan | 7:574c66ebd8b0 | 220 | case Mission3Fail: |
RexRoshan | 11:c3817962923d | 221 | // outputs a mission fail page |
RexRoshan | 7:574c66ebd8b0 | 222 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 223 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 7:574c66ebd8b0 | 224 | lcd.drawSprite(48,12,5,29,(int *)m_three); |
RexRoshan | 7:574c66ebd8b0 | 225 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 226 | play.mission_fail(pad); |
RexRoshan | 7:574c66ebd8b0 | 227 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 228 | currentMission = Mission1; |
RexRoshan | 7:574c66ebd8b0 | 229 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 230 | init(); |
RexRoshan | 7:574c66ebd8b0 | 231 | } |
RexRoshan | 7:574c66ebd8b0 | 232 | break; |
RexRoshan | 7:574c66ebd8b0 | 233 | case Mission3Pass: |
RexRoshan | 11:c3817962923d | 234 | // outputs a mission pass page |
RexRoshan | 7:574c66ebd8b0 | 235 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 236 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 7:574c66ebd8b0 | 237 | lcd.drawSprite(48,12,5,29,(int *)m_three); |
RexRoshan | 7:574c66ebd8b0 | 238 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 239 | play.mission_success(pad); |
RexRoshan | 7:574c66ebd8b0 | 240 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 241 | currentMission = Congratulations; |
RexRoshan | 7:574c66ebd8b0 | 242 | } |
RexRoshan | 7:574c66ebd8b0 | 243 | break; |
RexRoshan | 7:574c66ebd8b0 | 244 | case Congratulations: |
RexRoshan | 7:574c66ebd8b0 | 245 | for(int i = 0; i < 3; i++){ |
RexRoshan | 7:574c66ebd8b0 | 246 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 247 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 7:574c66ebd8b0 | 248 | lcd.drawSprite(0,23,25,84,(int *)party_popper); |
RexRoshan | 7:574c66ebd8b0 | 249 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 250 | wait(0.5); |
RexRoshan | 7:574c66ebd8b0 | 251 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 252 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 7:574c66ebd8b0 | 253 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 254 | wait(0.5); |
RexRoshan | 7:574c66ebd8b0 | 255 | } |
RexRoshan | 7:574c66ebd8b0 | 256 | while(pad.check_event(Gamepad::A_PRESSED) == false){ |
RexRoshan | 7:574c66ebd8b0 | 257 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 258 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 7:574c66ebd8b0 | 259 | lcd.drawSprite(25,28,13,36,(int *) exit1); |
RexRoshan | 7:574c66ebd8b0 | 260 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 261 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 262 | end = true; |
RexRoshan | 7:574c66ebd8b0 | 263 | music_end = false; |
RexRoshan | 7:574c66ebd8b0 | 264 | break; |
RexRoshan | 7:574c66ebd8b0 | 265 | } |
RexRoshan | 7:574c66ebd8b0 | 266 | } |
RexRoshan | 7:574c66ebd8b0 | 267 | break; |
RexRoshan | 7:574c66ebd8b0 | 268 | } |
RexRoshan | 7:574c66ebd8b0 | 269 | } |
RexRoshan | 7:574c66ebd8b0 | 270 | currentState = TitleScreen; |
RexRoshan | 7:574c66ebd8b0 | 271 | break; |
RexRoshan | 7:574c66ebd8b0 | 272 | |
RexRoshan | 7:574c66ebd8b0 | 273 | case Mini_Game: |
RexRoshan | 7:574c66ebd8b0 | 274 | mini_init(); |
RexRoshan | 7:574c66ebd8b0 | 275 | currentMini = Alive; |
RexRoshan | 7:574c66ebd8b0 | 276 | while(!finish) { |
RexRoshan | 7:574c66ebd8b0 | 277 | switch(currentMini){ |
RexRoshan | 7:574c66ebd8b0 | 278 | case Alive: |
RexRoshan | 7:574c66ebd8b0 | 279 | mini.read_input(pad); |
RexRoshan | 7:574c66ebd8b0 | 280 | mini.update_minigame(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 281 | mini_render(); |
RexRoshan | 7:574c66ebd8b0 | 282 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 283 | if(mini.get_game_stage() == 12){ |
RexRoshan | 7:574c66ebd8b0 | 284 | currentMini = Dead; |
RexRoshan | 7:574c66ebd8b0 | 285 | break; |
RexRoshan | 7:574c66ebd8b0 | 286 | } |
RexRoshan | 7:574c66ebd8b0 | 287 | break; |
RexRoshan | 7:574c66ebd8b0 | 288 | |
RexRoshan | 7:574c66ebd8b0 | 289 | case Dead: |
RexRoshan | 7:574c66ebd8b0 | 290 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 291 | lcd.printString(" Your ",0,1); |
RexRoshan | 7:574c66ebd8b0 | 292 | lcd.printString(" Spacecraft",4,2); |
RexRoshan | 7:574c66ebd8b0 | 293 | lcd.printString(" have fallen",0,3); |
RexRoshan | 7:574c66ebd8b0 | 294 | lcd.drawSprite(72,39,9,9, (int*)x_button); |
RexRoshan | 7:574c66ebd8b0 | 295 | mini.draw_score(lcd); |
RexRoshan | 7:574c66ebd8b0 | 296 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 297 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 298 | if (pad.check_event(Gamepad::X_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 299 | finish = true; |
RexRoshan | 7:574c66ebd8b0 | 300 | music_end = false; |
RexRoshan | 7:574c66ebd8b0 | 301 | } |
RexRoshan | 7:574c66ebd8b0 | 302 | break; |
RexRoshan | 7:574c66ebd8b0 | 303 | } |
RexRoshan | 7:574c66ebd8b0 | 304 | } |
RexRoshan | 7:574c66ebd8b0 | 305 | currentState = TitleScreen; |
RexRoshan | 7:574c66ebd8b0 | 306 | break; |
RexRoshan | 7:574c66ebd8b0 | 307 | } |
RexRoshan | 0:99fa5a619081 | 308 | } |
RexRoshan | 0:99fa5a619081 | 309 | } |
RexRoshan | 0:99fa5a619081 | 310 | |
RexRoshan | 11:c3817962923d | 311 | void init() |
RexRoshan | 11:c3817962923d | 312 | { |
RexRoshan | 4:4d673fb2d9dc | 313 | // need to initialise LCD,Gamepad and the Game |
RexRoshan | 0:99fa5a619081 | 314 | lcd.init(); |
RexRoshan | 0:99fa5a619081 | 315 | pad.init(); |
RexRoshan | 7:574c66ebd8b0 | 316 | //Initialise (x pos of player spacecraft, y pos of player spacecraft, x pos of enemy stage 1,y pos of enemy stage 1, x pos of enemy1 stage 2, y pos of enemy1 stage 2, x pos of enemy2 stage 2, y pos of enemy2 stage 2, x pos of boss stage 3, y pos of boss stage 3, beam size 1, beam size 2, motion speed) |
RexRoshan | 7:574c66ebd8b0 | 317 | shoot.init(WIDTH/12,HEIGHT/2-5,16,4,12,10,20,11,3,2,4); |
RexRoshan | 7:574c66ebd8b0 | 318 | |
RexRoshan | 7:574c66ebd8b0 | 319 | } |
RexRoshan | 7:574c66ebd8b0 | 320 | |
RexRoshan | 11:c3817962923d | 321 | void mini_init() |
RexRoshan | 11:c3817962923d | 322 | { |
RexRoshan | 7:574c66ebd8b0 | 323 | // need to initialise LCD,Gamepad and the Game |
RexRoshan | 7:574c66ebd8b0 | 324 | lcd.init(); |
RexRoshan | 7:574c66ebd8b0 | 325 | pad.init(); |
RexRoshan | 7:574c66ebd8b0 | 326 | //Initialise (x pos of player spacecraft, y pos of player spacecraft, beam size 1) |
RexRoshan | 7:574c66ebd8b0 | 327 | mini.init(WIDTH/12,HEIGHT/2-5,3,66,0,36,30); |
RexRoshan | 0:99fa5a619081 | 328 | |
RexRoshan | 0:99fa5a619081 | 329 | } |
RexRoshan | 0:99fa5a619081 | 330 | |
RexRoshan | 4:4d673fb2d9dc | 331 | |
RexRoshan | 0:99fa5a619081 | 332 | void render() |
RexRoshan | 0:99fa5a619081 | 333 | { |
RexRoshan | 0:99fa5a619081 | 334 | // clear screen, re-draw and refresh |
RexRoshan | 4:4d673fb2d9dc | 335 | // Mission 1 |
RexRoshan | 0:99fa5a619081 | 336 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 337 | shoot.draw_mission_one(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 338 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 339 | } |
RexRoshan | 0:99fa5a619081 | 340 | |
RexRoshan | 0:99fa5a619081 | 341 | void render2() |
RexRoshan | 0:99fa5a619081 | 342 | { |
RexRoshan | 0:99fa5a619081 | 343 | // clear screen, re-draw and refresh |
RexRoshan | 4:4d673fb2d9dc | 344 | // Mission 2 |
RexRoshan | 0:99fa5a619081 | 345 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 346 | shoot.draw_mission_two(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 347 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 348 | } |
RexRoshan | 0:99fa5a619081 | 349 | |
RexRoshan | 1:45493d1d0689 | 350 | void render3() |
RexRoshan | 1:45493d1d0689 | 351 | { |
RexRoshan | 1:45493d1d0689 | 352 | // clear screen, re-draw and refresh |
RexRoshan | 4:4d673fb2d9dc | 353 | // Mission 3 |
RexRoshan | 1:45493d1d0689 | 354 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 355 | shoot.draw_mission_three(pad,lcd); |
RexRoshan | 1:45493d1d0689 | 356 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 357 | } |
RexRoshan | 1:45493d1d0689 | 358 | |
RexRoshan | 4:4d673fb2d9dc | 359 | void welcome() |
RexRoshan | 4:4d673fb2d9dc | 360 | { |
RexRoshan | 0:99fa5a619081 | 361 | |
RexRoshan | 4:4d673fb2d9dc | 362 | // draws the sprites until the Start button is pressed |
RexRoshan | 4:4d673fb2d9dc | 363 | |
RexRoshan | 0:99fa5a619081 | 364 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
RexRoshan | 0:99fa5a619081 | 365 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 366 | pad.leds_on(); |
RexRoshan | 2:b5c1bb7a39de | 367 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 0:99fa5a619081 | 368 | lcd.drawSprite(21,43,5,40,(int *)start); |
RexRoshan | 0:99fa5a619081 | 369 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 370 | Thread::wait(800); |
RexRoshan | 0:99fa5a619081 | 371 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 372 | pad.leds_off(); |
RexRoshan | 2:b5c1bb7a39de | 373 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 0:99fa5a619081 | 374 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 375 | Thread::wait(800); |
RexRoshan | 0:99fa5a619081 | 376 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 377 | |
RexRoshan | 0:99fa5a619081 | 378 | } |
RexRoshan | 0:99fa5a619081 | 379 | pad.leds_off(); |
RexRoshan | 0:99fa5a619081 | 380 | } |
RexRoshan | 0:99fa5a619081 | 381 | |
RexRoshan | 4:4d673fb2d9dc | 382 | void intro() |
RexRoshan | 4:4d673fb2d9dc | 383 | { |
RexRoshan | 4:4d673fb2d9dc | 384 | //plays the introduction music for game |
RexRoshan | 4:4d673fb2d9dc | 385 | play.intro_song(pad); |
RexRoshan | 4:4d673fb2d9dc | 386 | } |
RexRoshan | 0:99fa5a619081 | 387 | |
RexRoshan | 4:4d673fb2d9dc | 388 | void instruction() |
RexRoshan | 4:4d673fb2d9dc | 389 | { |
RexRoshan | 4:4d673fb2d9dc | 390 | // clears, draws the instrcution and game rules page and refreshes the page |
RexRoshan | 0:99fa5a619081 | 391 | pad.leds_off(); |
RexRoshan | 1:45493d1d0689 | 392 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 393 | instruct.rules(lcd,pad); |
RexRoshan | 1:45493d1d0689 | 394 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 395 | |
RexRoshan | 0:99fa5a619081 | 396 | |
RexRoshan | 1:45493d1d0689 | 397 | } |
RexRoshan | 7:574c66ebd8b0 | 398 | |
RexRoshan | 7:574c66ebd8b0 | 399 | void mini_rules() |
RexRoshan | 7:574c66ebd8b0 | 400 | { |
RexRoshan | 11:c3817962923d | 401 | // clears, draws the mini game rules page and refreshes the page |
RexRoshan | 7:574c66ebd8b0 | 402 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 403 | instruct.mini_rules(lcd,pad); |
RexRoshan | 7:574c66ebd8b0 | 404 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 405 | } |
RexRoshan | 4:4d673fb2d9dc | 406 | |
RexRoshan | 7:574c66ebd8b0 | 407 | void mini_render() |
RexRoshan | 7:574c66ebd8b0 | 408 | { |
RexRoshan | 7:574c66ebd8b0 | 409 | // Mini Game |
RexRoshan | 7:574c66ebd8b0 | 410 | // clear screen, re-draw and refresh |
RexRoshan | 7:574c66ebd8b0 | 411 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 412 | mini.draw_minigame(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 413 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 414 | } |
RexRoshan | 7:574c66ebd8b0 | 415 | |
RexRoshan | 7:574c66ebd8b0 | 416 | void render_nothing() |
RexRoshan | 7:574c66ebd8b0 | 417 | { |
RexRoshan | 7:574c66ebd8b0 | 418 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 419 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 420 | } |
RexRoshan | 7:574c66ebd8b0 | 421 |