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Dependencies: mbed Gamepad N5110 mbed-rtos
main.cpp@2:b5c1bb7a39de, 2019-04-20 (annotated)
- Committer:
- RexRoshan
- Date:
- Sat Apr 20 00:08:00 2019 +0000
- Revision:
- 2:b5c1bb7a39de
- Parent:
- 1:45493d1d0689
- Child:
- 3:bf9624e5b0c3
Moving to next page doesnt work in Instruction class. Also playerbeam has been changed
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 0:99fa5a619081 | 1 | #include "mbed.h" |
RexRoshan | 0:99fa5a619081 | 2 | #include "N5110.h" |
RexRoshan | 0:99fa5a619081 | 3 | #include "Gamepad.h" |
RexRoshan | 0:99fa5a619081 | 4 | #include "Instruction.h" |
RexRoshan | 0:99fa5a619081 | 5 | #include "Spacecraft.h" |
RexRoshan | 0:99fa5a619081 | 6 | #include "GameEngine.h" |
RexRoshan | 0:99fa5a619081 | 7 | #include "Solar.h" |
RexRoshan | 0:99fa5a619081 | 8 | #include "Music.h" |
RexRoshan | 0:99fa5a619081 | 9 | #include "rtos.h" |
RexRoshan | 0:99fa5a619081 | 10 | |
RexRoshan | 0:99fa5a619081 | 11 | struct UserInput { |
RexRoshan | 0:99fa5a619081 | 12 | Direction d; |
RexRoshan | 0:99fa5a619081 | 13 | float mag; |
RexRoshan | 0:99fa5a619081 | 14 | }; |
RexRoshan | 0:99fa5a619081 | 15 | |
RexRoshan | 1:45493d1d0689 | 16 | enum States { Life1,Life2,Life3,Life4,Life5,Life6,Life7,Life8,Life9,Life10,Life11 }; |
RexRoshan | 1:45493d1d0689 | 17 | enum MissionState {Mission1,Mission1Pass,Mission1Fail,Mission2,Mission2Pass,Mission2Fail,Mission3,Mission3Pass,Mission3Fail,Congratulations,Intro }; |
RexRoshan | 0:99fa5a619081 | 18 | |
RexRoshan | 0:99fa5a619081 | 19 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 |
RexRoshan | 0:99fa5a619081 | 20 | Gamepad pad; |
RexRoshan | 0:99fa5a619081 | 21 | Music play; |
RexRoshan | 1:45493d1d0689 | 22 | Instruction instruct; |
RexRoshan | 0:99fa5a619081 | 23 | Thread thread; |
RexRoshan | 0:99fa5a619081 | 24 | Spacecraft game; |
RexRoshan | 0:99fa5a619081 | 25 | GameEngine shoot; |
RexRoshan | 0:99fa5a619081 | 26 | |
RexRoshan | 0:99fa5a619081 | 27 | void init(); |
RexRoshan | 0:99fa5a619081 | 28 | void welcome(); |
RexRoshan | 1:45493d1d0689 | 29 | void rend(); |
RexRoshan | 0:99fa5a619081 | 30 | void render(); |
RexRoshan | 0:99fa5a619081 | 31 | void render2(); |
RexRoshan | 1:45493d1d0689 | 32 | void render3(); |
RexRoshan | 0:99fa5a619081 | 33 | void intro(); |
RexRoshan | 0:99fa5a619081 | 34 | void instruction(); |
RexRoshan | 0:99fa5a619081 | 35 | //void games(); |
RexRoshan | 0:99fa5a619081 | 36 | |
RexRoshan | 0:99fa5a619081 | 37 | |
RexRoshan | 0:99fa5a619081 | 38 | int main() |
RexRoshan | 0:99fa5a619081 | 39 | { |
RexRoshan | 2:b5c1bb7a39de | 40 | MissionState currentState = Mission1; |
RexRoshan | 0:99fa5a619081 | 41 | // first need to initialise display |
RexRoshan | 0:99fa5a619081 | 42 | int fps = 8; |
RexRoshan | 0:99fa5a619081 | 43 | lcd.setContrast(0.4); |
RexRoshan | 0:99fa5a619081 | 44 | // It will return 0 by default and a 1 when pressed i.e. cause a rising edge |
RexRoshan | 0:99fa5a619081 | 45 | init(); |
RexRoshan | 0:99fa5a619081 | 46 | // 0.4 appears to be a good starting point |
RexRoshan | 1:45493d1d0689 | 47 | // thread.start(welcome); |
RexRoshan | 1:45493d1d0689 | 48 | // intro(); |
RexRoshan | 1:45493d1d0689 | 49 | // thread.terminate(); |
RexRoshan | 0:99fa5a619081 | 50 | instruction(); |
RexRoshan | 0:99fa5a619081 | 51 | render(); |
RexRoshan | 1:45493d1d0689 | 52 | wait(1.0f/fps); |
RexRoshan | 0:99fa5a619081 | 53 | |
RexRoshan | 1:45493d1d0689 | 54 | |
RexRoshan | 1:45493d1d0689 | 55 | while(1) { |
RexRoshan | 0:99fa5a619081 | 56 | switch(currentState){ |
RexRoshan | 0:99fa5a619081 | 57 | case Mission1: |
RexRoshan | 0:99fa5a619081 | 58 | shoot.read_input(pad); |
RexRoshan | 2:b5c1bb7a39de | 59 | shoot.update_mission_one(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 60 | render(); |
RexRoshan | 0:99fa5a619081 | 61 | wait(1.0f/fps); |
RexRoshan | 0:99fa5a619081 | 62 | if(shoot.get_game_stage() == 1){ |
RexRoshan | 0:99fa5a619081 | 63 | currentState = Mission1Fail; |
RexRoshan | 0:99fa5a619081 | 64 | break; |
RexRoshan | 0:99fa5a619081 | 65 | } |
RexRoshan | 0:99fa5a619081 | 66 | else if(shoot.get_game_stage() == 2){ |
RexRoshan | 0:99fa5a619081 | 67 | currentState = Mission1Pass; |
RexRoshan | 0:99fa5a619081 | 68 | break; |
RexRoshan | 0:99fa5a619081 | 69 | } else { |
RexRoshan | 0:99fa5a619081 | 70 | currentState = Mission1; |
RexRoshan | 0:99fa5a619081 | 71 | } |
RexRoshan | 0:99fa5a619081 | 72 | break; |
RexRoshan | 0:99fa5a619081 | 73 | case Mission1Fail: |
RexRoshan | 0:99fa5a619081 | 74 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 75 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 2:b5c1bb7a39de | 76 | lcd.drawSprite(53,12,7,19,(int *)m_one); |
RexRoshan | 0:99fa5a619081 | 77 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 78 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 0:99fa5a619081 | 79 | currentState = Mission1; |
RexRoshan | 0:99fa5a619081 | 80 | shoot.restart_game_stage(); |
RexRoshan | 0:99fa5a619081 | 81 | init(); |
RexRoshan | 0:99fa5a619081 | 82 | } |
RexRoshan | 0:99fa5a619081 | 83 | break; |
RexRoshan | 0:99fa5a619081 | 84 | case Mission1Pass: |
RexRoshan | 0:99fa5a619081 | 85 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 86 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 2:b5c1bb7a39de | 87 | lcd.drawSprite(53,12,7,19,(int *)m_one); |
RexRoshan | 0:99fa5a619081 | 88 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 89 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 0:99fa5a619081 | 90 | currentState = Mission2; |
RexRoshan | 0:99fa5a619081 | 91 | shoot.restart_game_stage(); |
RexRoshan | 0:99fa5a619081 | 92 | } |
RexRoshan | 0:99fa5a619081 | 93 | break; |
RexRoshan | 0:99fa5a619081 | 94 | case Mission2: |
RexRoshan | 0:99fa5a619081 | 95 | shoot.read_input(pad); |
RexRoshan | 2:b5c1bb7a39de | 96 | shoot.update_mission_two(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 97 | render2(); |
RexRoshan | 0:99fa5a619081 | 98 | wait(1.0f/fps); |
RexRoshan | 0:99fa5a619081 | 99 | if(shoot.get_game_stage() == 3 ){ |
RexRoshan | 0:99fa5a619081 | 100 | currentState = Mission2Fail; |
RexRoshan | 0:99fa5a619081 | 101 | } |
RexRoshan | 0:99fa5a619081 | 102 | if(shoot.get_game_stage() == 4){ |
RexRoshan | 0:99fa5a619081 | 103 | currentState = Mission2Pass; |
RexRoshan | 0:99fa5a619081 | 104 | } |
RexRoshan | 0:99fa5a619081 | 105 | break; |
RexRoshan | 0:99fa5a619081 | 106 | case Mission2Fail: |
RexRoshan | 0:99fa5a619081 | 107 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 108 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 2:b5c1bb7a39de | 109 | lcd.drawSprite(53,13,5,18,(int *)m_two); |
RexRoshan | 0:99fa5a619081 | 110 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 111 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 0:99fa5a619081 | 112 | currentState = Mission1; |
RexRoshan | 0:99fa5a619081 | 113 | shoot.restart_game_stage(); |
RexRoshan | 0:99fa5a619081 | 114 | init(); |
RexRoshan | 0:99fa5a619081 | 115 | } |
RexRoshan | 0:99fa5a619081 | 116 | break; |
RexRoshan | 0:99fa5a619081 | 117 | case Mission2Pass: |
RexRoshan | 0:99fa5a619081 | 118 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 119 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 2:b5c1bb7a39de | 120 | lcd.drawSprite(53,13,5,18,(int *)m_two); |
RexRoshan | 0:99fa5a619081 | 121 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 122 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 1:45493d1d0689 | 123 | currentState = Mission3; |
RexRoshan | 1:45493d1d0689 | 124 | shoot.restart_game_stage(); |
RexRoshan | 1:45493d1d0689 | 125 | init(); |
RexRoshan | 1:45493d1d0689 | 126 | } |
RexRoshan | 0:99fa5a619081 | 127 | break; |
RexRoshan | 1:45493d1d0689 | 128 | case Mission3: |
RexRoshan | 1:45493d1d0689 | 129 | shoot.read_input(pad); |
RexRoshan | 2:b5c1bb7a39de | 130 | shoot.update_mission_three(pad,lcd); |
RexRoshan | 1:45493d1d0689 | 131 | render3(); |
RexRoshan | 1:45493d1d0689 | 132 | wait(1.0f/fps); |
RexRoshan | 1:45493d1d0689 | 133 | if(shoot.get_game_stage() == 5 ){ |
RexRoshan | 1:45493d1d0689 | 134 | currentState = Mission3Fail; |
RexRoshan | 1:45493d1d0689 | 135 | } |
RexRoshan | 1:45493d1d0689 | 136 | if(shoot.get_game_stage() == 6){ |
RexRoshan | 1:45493d1d0689 | 137 | currentState = Mission3Pass; |
RexRoshan | 1:45493d1d0689 | 138 | } |
RexRoshan | 1:45493d1d0689 | 139 | break; |
RexRoshan | 1:45493d1d0689 | 140 | case Mission3Fail: |
RexRoshan | 1:45493d1d0689 | 141 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 142 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 2:b5c1bb7a39de | 143 | lcd.drawSprite(51,13,5,29,(int *)m_three); |
RexRoshan | 1:45493d1d0689 | 144 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 145 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 1:45493d1d0689 | 146 | currentState = Mission1; |
RexRoshan | 1:45493d1d0689 | 147 | shoot.restart_game_stage(); |
RexRoshan | 1:45493d1d0689 | 148 | init(); |
RexRoshan | 1:45493d1d0689 | 149 | } |
RexRoshan | 1:45493d1d0689 | 150 | break; |
RexRoshan | 1:45493d1d0689 | 151 | case Mission3Pass: |
RexRoshan | 1:45493d1d0689 | 152 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 153 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 2:b5c1bb7a39de | 154 | lcd.drawSprite(51,13,5,29,(int *)m_three); |
RexRoshan | 1:45493d1d0689 | 155 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 156 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 1:45493d1d0689 | 157 | currentState = Congratulations; |
RexRoshan | 1:45493d1d0689 | 158 | } |
RexRoshan | 1:45493d1d0689 | 159 | break; |
RexRoshan | 1:45493d1d0689 | 160 | case Congratulations: |
RexRoshan | 1:45493d1d0689 | 161 | for(int i = 0; i < 3; i++){ |
RexRoshan | 1:45493d1d0689 | 162 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 163 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 1:45493d1d0689 | 164 | lcd.drawSprite(0,23,25,84,(int *)party_popper); |
RexRoshan | 1:45493d1d0689 | 165 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 166 | wait(0.5); |
RexRoshan | 1:45493d1d0689 | 167 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 168 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 1:45493d1d0689 | 169 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 170 | wait(0.5); |
RexRoshan | 1:45493d1d0689 | 171 | } |
RexRoshan | 1:45493d1d0689 | 172 | while(pad.check_event(Gamepad::A_PRESSED) == false){ |
RexRoshan | 1:45493d1d0689 | 173 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 174 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 1:45493d1d0689 | 175 | lcd.drawSprite(25,28,13,36,(int *) exit1); |
RexRoshan | 1:45493d1d0689 | 176 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 177 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 1:45493d1d0689 | 178 | currentState = Intro; |
RexRoshan | 1:45493d1d0689 | 179 | break; |
RexRoshan | 1:45493d1d0689 | 180 | } |
RexRoshan | 1:45493d1d0689 | 181 | } |
RexRoshan | 1:45493d1d0689 | 182 | break; |
RexRoshan | 1:45493d1d0689 | 183 | case Intro: |
RexRoshan | 1:45493d1d0689 | 184 | int fps = 8; |
RexRoshan | 1:45493d1d0689 | 185 | lcd.setContrast(0.4); |
RexRoshan | 1:45493d1d0689 | 186 | // It will return 0 by default and a 1 when pressed i.e. cause a rising edge |
RexRoshan | 1:45493d1d0689 | 187 | init(); |
RexRoshan | 1:45493d1d0689 | 188 | // 0.4 appears to be a good starting point |
RexRoshan | 1:45493d1d0689 | 189 | thread.start(welcome); |
RexRoshan | 1:45493d1d0689 | 190 | intro(); |
RexRoshan | 1:45493d1d0689 | 191 | thread.terminate(); |
RexRoshan | 1:45493d1d0689 | 192 | instruction(); |
RexRoshan | 1:45493d1d0689 | 193 | render(); |
RexRoshan | 1:45493d1d0689 | 194 | wait(1.0f/fps); |
RexRoshan | 1:45493d1d0689 | 195 | currentState = Mission1; |
RexRoshan | 1:45493d1d0689 | 196 | break; |
RexRoshan | 0:99fa5a619081 | 197 | } |
RexRoshan | 0:99fa5a619081 | 198 | } |
RexRoshan | 0:99fa5a619081 | 199 | } |
RexRoshan | 0:99fa5a619081 | 200 | |
RexRoshan | 0:99fa5a619081 | 201 | |
RexRoshan | 0:99fa5a619081 | 202 | void init(){ |
RexRoshan | 0:99fa5a619081 | 203 | // need to initialise LCD and Gamepad |
RexRoshan | 0:99fa5a619081 | 204 | lcd.init(); |
RexRoshan | 0:99fa5a619081 | 205 | pad.init(); |
RexRoshan | 1:45493d1d0689 | 206 | shoot.init(WIDTH/12,HEIGHT/2-5,12,4,12,10,20,7,3,2,4); |
RexRoshan | 0:99fa5a619081 | 207 | |
RexRoshan | 0:99fa5a619081 | 208 | } |
RexRoshan | 0:99fa5a619081 | 209 | |
RexRoshan | 1:45493d1d0689 | 210 | void rend() |
RexRoshan | 1:45493d1d0689 | 211 | { |
RexRoshan | 1:45493d1d0689 | 212 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 213 | } |
RexRoshan | 0:99fa5a619081 | 214 | void render() |
RexRoshan | 0:99fa5a619081 | 215 | { |
RexRoshan | 0:99fa5a619081 | 216 | // clear screen, re-draw and refresh |
RexRoshan | 0:99fa5a619081 | 217 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 218 | shoot.draw_mission_one(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 219 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 220 | } |
RexRoshan | 0:99fa5a619081 | 221 | |
RexRoshan | 0:99fa5a619081 | 222 | void render2() |
RexRoshan | 0:99fa5a619081 | 223 | { |
RexRoshan | 0:99fa5a619081 | 224 | // clear screen, re-draw and refresh |
RexRoshan | 0:99fa5a619081 | 225 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 226 | shoot.draw_mission_two(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 227 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 228 | } |
RexRoshan | 0:99fa5a619081 | 229 | |
RexRoshan | 1:45493d1d0689 | 230 | void render3() |
RexRoshan | 1:45493d1d0689 | 231 | { |
RexRoshan | 1:45493d1d0689 | 232 | // clear screen, re-draw and refresh |
RexRoshan | 1:45493d1d0689 | 233 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 234 | shoot.draw_mission_three(pad,lcd); |
RexRoshan | 1:45493d1d0689 | 235 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 236 | } |
RexRoshan | 1:45493d1d0689 | 237 | |
RexRoshan | 0:99fa5a619081 | 238 | void welcome() { |
RexRoshan | 0:99fa5a619081 | 239 | |
RexRoshan | 0:99fa5a619081 | 240 | |
RexRoshan | 0:99fa5a619081 | 241 | |
RexRoshan | 0:99fa5a619081 | 242 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
RexRoshan | 0:99fa5a619081 | 243 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 244 | pad.leds_on(); |
RexRoshan | 2:b5c1bb7a39de | 245 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 0:99fa5a619081 | 246 | lcd.drawSprite(21,43,5,40,(int *)start); |
RexRoshan | 0:99fa5a619081 | 247 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 248 | Thread::wait(800); |
RexRoshan | 0:99fa5a619081 | 249 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 250 | pad.leds_off(); |
RexRoshan | 2:b5c1bb7a39de | 251 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 0:99fa5a619081 | 252 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 253 | Thread::wait(800); |
RexRoshan | 0:99fa5a619081 | 254 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 255 | |
RexRoshan | 0:99fa5a619081 | 256 | } |
RexRoshan | 0:99fa5a619081 | 257 | pad.leds_off(); |
RexRoshan | 0:99fa5a619081 | 258 | } |
RexRoshan | 0:99fa5a619081 | 259 | |
RexRoshan | 0:99fa5a619081 | 260 | void intro() { |
RexRoshan | 0:99fa5a619081 | 261 | play.intro_song(pad); |
RexRoshan | 0:99fa5a619081 | 262 | } |
RexRoshan | 0:99fa5a619081 | 263 | |
RexRoshan | 0:99fa5a619081 | 264 | void instruction(){ |
RexRoshan | 0:99fa5a619081 | 265 | |
RexRoshan | 0:99fa5a619081 | 266 | pad.leds_off(); |
RexRoshan | 1:45493d1d0689 | 267 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 268 | instruct.rules(lcd,pad); |
RexRoshan | 1:45493d1d0689 | 269 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 270 | |
RexRoshan | 0:99fa5a619081 | 271 | |
RexRoshan | 1:45493d1d0689 | 272 | } |
RexRoshan | 1:45493d1d0689 | 273 | //draw.instruction3(lcd,pad); |
RexRoshan | 1:45493d1d0689 | 274 | //draw.instruction4(lcd,pad); |
RexRoshan | 1:45493d1d0689 | 275 | //draw.instruction5(lcd,pad); |
RexRoshan | 1:45493d1d0689 | 276 | //draw.instruction6(lcd,pad); |
RexRoshan | 1:45493d1d0689 | 277 | //draw.instruction7(lcd,pad); |
RexRoshan | 1:45493d1d0689 | 278 | |
RexRoshan | 0:99fa5a619081 | 279 | |
RexRoshan | 0:99fa5a619081 | 280 | //void games(){ |
RexRoshan | 0:99fa5a619081 | 281 | // lcd.clear(); |
RexRoshan | 0:99fa5a619081 | 282 | // game.background(lcd); |
RexRoshan | 0:99fa5a619081 | 283 | // game.character(lcd); |
RexRoshan | 0:99fa5a619081 | 284 | // game.enemy(lcd); |
RexRoshan | 0:99fa5a619081 | 285 | // game.move_update(pad.get_direction(), pad.get_mag()); |
RexRoshan | 0:99fa5a619081 | 286 | // lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 287 | //} |
RexRoshan | 0:99fa5a619081 | 288 |