Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed Gamepad N5110 mbed-rtos
main.cpp@7:574c66ebd8b0, 2019-05-09 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu May 09 09:54:50 2019 +0000
- Revision:
- 7:574c66ebd8b0
- Parent:
- 6:1fcfd331c047
- Child:
- 11:c3817962923d
Documentation has been completed and the code has been slightly modified
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 6:1fcfd331c047 | 1 | /* |
RexRoshan | 6:1fcfd331c047 | 2 | ELEC2645 Embedded Systems Project |
RexRoshan | 6:1fcfd331c047 | 3 | School of Electronic & Electrical Engineering |
RexRoshan | 6:1fcfd331c047 | 4 | University of Leeds |
RexRoshan | 6:1fcfd331c047 | 5 | Name: Rex Roshan Raj |
RexRoshan | 6:1fcfd331c047 | 6 | Username: el17rrs |
RexRoshan | 6:1fcfd331c047 | 7 | Student ID Number: 201184290 |
RexRoshan | 6:1fcfd331c047 | 8 | Start Date: 25/03/2019 |
RexRoshan | 7:574c66ebd8b0 | 9 | End Date: 9/05/2019 |
RexRoshan | 6:1fcfd331c047 | 10 | */ |
RexRoshan | 6:1fcfd331c047 | 11 | |
RexRoshan | 0:99fa5a619081 | 12 | #include "mbed.h" |
RexRoshan | 0:99fa5a619081 | 13 | #include "N5110.h" |
RexRoshan | 0:99fa5a619081 | 14 | #include "Gamepad.h" |
RexRoshan | 0:99fa5a619081 | 15 | #include "Instruction.h" |
RexRoshan | 0:99fa5a619081 | 16 | #include "Spacecraft.h" |
RexRoshan | 0:99fa5a619081 | 17 | #include "GameEngine.h" |
RexRoshan | 7:574c66ebd8b0 | 18 | #include "MiniGame.h" |
RexRoshan | 0:99fa5a619081 | 19 | #include "Solar.h" |
RexRoshan | 0:99fa5a619081 | 20 | #include "Music.h" |
RexRoshan | 6:1fcfd331c047 | 21 | #include "rtos.h" |
RexRoshan | 0:99fa5a619081 | 22 | |
RexRoshan | 6:1fcfd331c047 | 23 | /** @file main.cpp |
RexRoshan | 6:1fcfd331c047 | 24 | * @brief Contains the main code of the program. |
RexRoshan | 6:1fcfd331c047 | 25 | */ |
RexRoshan | 6:1fcfd331c047 | 26 | |
RexRoshan | 6:1fcfd331c047 | 27 | // Structs |
RexRoshan | 0:99fa5a619081 | 28 | struct UserInput { |
RexRoshan | 0:99fa5a619081 | 29 | Direction d; |
RexRoshan | 0:99fa5a619081 | 30 | float mag; |
RexRoshan | 0:99fa5a619081 | 31 | }; |
RexRoshan | 0:99fa5a619081 | 32 | |
RexRoshan | 7:574c66ebd8b0 | 33 | // enum state for MainPage |
RexRoshan | 7:574c66ebd8b0 | 34 | enum MainPage { TitleScreen, Menu, Mini_Game, Mission }; |
RexRoshan | 7:574c66ebd8b0 | 35 | |
RexRoshan | 7:574c66ebd8b0 | 36 | // enum state for MiniState |
RexRoshan | 7:574c66ebd8b0 | 37 | enum MiniState { Dead, Alive }; |
RexRoshan | 7:574c66ebd8b0 | 38 | |
RexRoshan | 4:4d673fb2d9dc | 39 | // enum state for Mission state |
RexRoshan | 7:574c66ebd8b0 | 40 | enum MissionState {Mission1,Mission1Pass,Mission1Fail,Mission2,Mission2Pass,Mission2Fail,Mission3,Mission3Pass,Mission3Fail,Congratulations }; |
RexRoshan | 0:99fa5a619081 | 41 | |
RexRoshan | 6:1fcfd331c047 | 42 | // Objects |
RexRoshan | 0:99fa5a619081 | 43 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 |
RexRoshan | 0:99fa5a619081 | 44 | Gamepad pad; |
RexRoshan | 0:99fa5a619081 | 45 | Music play; |
RexRoshan | 1:45493d1d0689 | 46 | Instruction instruct; |
RexRoshan | 0:99fa5a619081 | 47 | Thread thread; |
RexRoshan | 0:99fa5a619081 | 48 | Spacecraft game; |
RexRoshan | 0:99fa5a619081 | 49 | GameEngine shoot; |
RexRoshan | 7:574c66ebd8b0 | 50 | MiniGame mini; |
RexRoshan | 7:574c66ebd8b0 | 51 | |
RexRoshan | 0:99fa5a619081 | 52 | |
RexRoshan | 6:1fcfd331c047 | 53 | // Prototypes |
RexRoshan | 0:99fa5a619081 | 54 | void init(); |
RexRoshan | 7:574c66ebd8b0 | 55 | void mini_init(); |
RexRoshan | 0:99fa5a619081 | 56 | void welcome(); |
RexRoshan | 7:574c66ebd8b0 | 57 | void mini_render(); |
RexRoshan | 7:574c66ebd8b0 | 58 | void render_nothing(); |
RexRoshan | 0:99fa5a619081 | 59 | void render(); |
RexRoshan | 0:99fa5a619081 | 60 | void render2(); |
RexRoshan | 1:45493d1d0689 | 61 | void render3(); |
RexRoshan | 7:574c66ebd8b0 | 62 | void mini_rules(); |
RexRoshan | 0:99fa5a619081 | 63 | void intro(); |
RexRoshan | 0:99fa5a619081 | 64 | void instruction(); |
RexRoshan | 7:574c66ebd8b0 | 65 | //void intro_song(); |
RexRoshan | 7:574c66ebd8b0 | 66 | |
RexRoshan | 7:574c66ebd8b0 | 67 | bool end = false; |
RexRoshan | 7:574c66ebd8b0 | 68 | bool finish = false; |
RexRoshan | 7:574c66ebd8b0 | 69 | bool music_end = false; |
RexRoshan | 0:99fa5a619081 | 70 | |
RexRoshan | 0:99fa5a619081 | 71 | |
RexRoshan | 0:99fa5a619081 | 72 | int main() |
RexRoshan | 0:99fa5a619081 | 73 | { |
RexRoshan | 7:574c66ebd8b0 | 74 | int fps = 8; // Set the frames per second = 8 |
RexRoshan | 7:574c66ebd8b0 | 75 | lcd.setContrast(0.4); // 0.4 appears to be a good starting point |
RexRoshan | 7:574c66ebd8b0 | 76 | init(); // Initialise all the parameters in GameEngine |
RexRoshan | 7:574c66ebd8b0 | 77 | |
RexRoshan | 7:574c66ebd8b0 | 78 | MainPage currentState = TitleScreen; // Initial state of MainPage |
RexRoshan | 7:574c66ebd8b0 | 79 | MissionState currentMission = Mission3; // Initial state of MissionState |
RexRoshan | 7:574c66ebd8b0 | 80 | MiniState currentMini = Alive; // Initial state of MiniState |
RexRoshan | 0:99fa5a619081 | 81 | |
RexRoshan | 1:45493d1d0689 | 82 | |
RexRoshan | 1:45493d1d0689 | 83 | while(1) { |
RexRoshan | 0:99fa5a619081 | 84 | switch(currentState){ |
RexRoshan | 7:574c66ebd8b0 | 85 | case TitleScreen: |
RexRoshan | 7:574c66ebd8b0 | 86 | // Draws the Title Screen |
RexRoshan | 1:45493d1d0689 | 87 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 88 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 89 | thread.start(welcome); |
RexRoshan | 1:45493d1d0689 | 90 | intro(); |
RexRoshan | 7:574c66ebd8b0 | 91 | thread.terminate(); |
RexRoshan | 7:574c66ebd8b0 | 92 | // instruction page for the game |
RexRoshan | 7:574c66ebd8b0 | 93 | render_nothing(); |
RexRoshan | 1:45493d1d0689 | 94 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 95 | currentState = Menu; |
RexRoshan | 7:574c66ebd8b0 | 96 | break; |
RexRoshan | 7:574c66ebd8b0 | 97 | case Menu: |
RexRoshan | 7:574c66ebd8b0 | 98 | // Draws the Menu Page |
RexRoshan | 7:574c66ebd8b0 | 99 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 100 | lcd.drawSprite(4,7,9,9, (int*)x_button); |
RexRoshan | 7:574c66ebd8b0 | 101 | lcd.drawSprite(4,23,9,9, (int*)y_button); |
RexRoshan | 7:574c66ebd8b0 | 102 | lcd.printString("Mission",20,1); |
RexRoshan | 7:574c66ebd8b0 | 103 | lcd.printString("Mini Game",20,3); |
RexRoshan | 7:574c66ebd8b0 | 104 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 105 | if (pad.check_event(Gamepad::X_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 106 | currentState = Mission; |
RexRoshan | 7:574c66ebd8b0 | 107 | end = false; |
RexRoshan | 7:574c66ebd8b0 | 108 | instruction(); |
RexRoshan | 7:574c66ebd8b0 | 109 | } else if (pad.check_event(Gamepad::Y_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 110 | currentState = Mini_Game; |
RexRoshan | 7:574c66ebd8b0 | 111 | finish = false; |
RexRoshan | 7:574c66ebd8b0 | 112 | mini_rules(); |
RexRoshan | 7:574c66ebd8b0 | 113 | } |
RexRoshan | 1:45493d1d0689 | 114 | break; |
RexRoshan | 7:574c66ebd8b0 | 115 | |
RexRoshan | 7:574c66ebd8b0 | 116 | case Mission: |
RexRoshan | 7:574c66ebd8b0 | 117 | // instruction page for the game |
RexRoshan | 7:574c66ebd8b0 | 118 | currentMission = Mission3; |
RexRoshan | 7:574c66ebd8b0 | 119 | while(!end){ |
RexRoshan | 7:574c66ebd8b0 | 120 | switch(currentMission){ |
RexRoshan | 7:574c66ebd8b0 | 121 | case Mission1: |
RexRoshan | 7:574c66ebd8b0 | 122 | shoot.read_input(pad); |
RexRoshan | 7:574c66ebd8b0 | 123 | shoot.update_mission_one(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 124 | render(); |
RexRoshan | 7:574c66ebd8b0 | 125 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 126 | if(shoot.get_game_stage() == 1){ |
RexRoshan | 7:574c66ebd8b0 | 127 | currentMission = Mission1Fail; |
RexRoshan | 7:574c66ebd8b0 | 128 | break; |
RexRoshan | 7:574c66ebd8b0 | 129 | } |
RexRoshan | 7:574c66ebd8b0 | 130 | else if(shoot.get_game_stage() == 2){ |
RexRoshan | 7:574c66ebd8b0 | 131 | currentMission = Mission1Pass; |
RexRoshan | 7:574c66ebd8b0 | 132 | break; |
RexRoshan | 7:574c66ebd8b0 | 133 | }else { |
RexRoshan | 7:574c66ebd8b0 | 134 | currentMission = Mission1; |
RexRoshan | 7:574c66ebd8b0 | 135 | } |
RexRoshan | 7:574c66ebd8b0 | 136 | break; |
RexRoshan | 7:574c66ebd8b0 | 137 | case Mission1Fail: |
RexRoshan | 7:574c66ebd8b0 | 138 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 139 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 7:574c66ebd8b0 | 140 | lcd.drawSprite(51,11,7,19,(int *)m_one); |
RexRoshan | 7:574c66ebd8b0 | 141 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 142 | play.mission_fail(pad); |
RexRoshan | 7:574c66ebd8b0 | 143 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 144 | currentMission = Mission1; |
RexRoshan | 7:574c66ebd8b0 | 145 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 146 | init(); |
RexRoshan | 7:574c66ebd8b0 | 147 | } |
RexRoshan | 7:574c66ebd8b0 | 148 | break; |
RexRoshan | 7:574c66ebd8b0 | 149 | case Mission1Pass: |
RexRoshan | 7:574c66ebd8b0 | 150 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 151 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 7:574c66ebd8b0 | 152 | lcd.drawSprite(51,11,7,19,(int *)m_one); |
RexRoshan | 7:574c66ebd8b0 | 153 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 154 | play.mission_success(pad); |
RexRoshan | 7:574c66ebd8b0 | 155 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 156 | currentMission = Mission2; |
RexRoshan | 7:574c66ebd8b0 | 157 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 158 | init(); |
RexRoshan | 7:574c66ebd8b0 | 159 | } |
RexRoshan | 7:574c66ebd8b0 | 160 | break; |
RexRoshan | 7:574c66ebd8b0 | 161 | case Mission2: |
RexRoshan | 7:574c66ebd8b0 | 162 | shoot.read_input(pad); |
RexRoshan | 7:574c66ebd8b0 | 163 | shoot.update_mission_two(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 164 | render2(); |
RexRoshan | 7:574c66ebd8b0 | 165 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 166 | if(shoot.get_game_stage() == 3 ){ |
RexRoshan | 7:574c66ebd8b0 | 167 | currentMission = Mission2Fail; |
RexRoshan | 7:574c66ebd8b0 | 168 | } |
RexRoshan | 7:574c66ebd8b0 | 169 | if(shoot.get_game_stage() == 4){ |
RexRoshan | 7:574c66ebd8b0 | 170 | currentMission = Mission2Pass; |
RexRoshan | 7:574c66ebd8b0 | 171 | } |
RexRoshan | 7:574c66ebd8b0 | 172 | break; |
RexRoshan | 7:574c66ebd8b0 | 173 | case Mission2Fail: |
RexRoshan | 7:574c66ebd8b0 | 174 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 175 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 7:574c66ebd8b0 | 176 | lcd.drawSprite(51,12,5,18,(int *)m_two); |
RexRoshan | 7:574c66ebd8b0 | 177 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 178 | play.mission_fail(pad); |
RexRoshan | 7:574c66ebd8b0 | 179 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 180 | currentMission = Mission1; |
RexRoshan | 7:574c66ebd8b0 | 181 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 182 | init(); |
RexRoshan | 7:574c66ebd8b0 | 183 | } |
RexRoshan | 7:574c66ebd8b0 | 184 | break; |
RexRoshan | 7:574c66ebd8b0 | 185 | case Mission2Pass: |
RexRoshan | 7:574c66ebd8b0 | 186 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 187 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 7:574c66ebd8b0 | 188 | lcd.drawSprite(51,12,5,18,(int *)m_two); |
RexRoshan | 7:574c66ebd8b0 | 189 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 190 | play.mission_success(pad); |
RexRoshan | 7:574c66ebd8b0 | 191 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 192 | currentMission = Mission3; |
RexRoshan | 7:574c66ebd8b0 | 193 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 194 | init(); |
RexRoshan | 7:574c66ebd8b0 | 195 | } |
RexRoshan | 7:574c66ebd8b0 | 196 | break; |
RexRoshan | 7:574c66ebd8b0 | 197 | case Mission3: |
RexRoshan | 7:574c66ebd8b0 | 198 | shoot.read_input(pad); |
RexRoshan | 7:574c66ebd8b0 | 199 | shoot.update_mission_three(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 200 | render3(); |
RexRoshan | 7:574c66ebd8b0 | 201 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 202 | if(shoot.get_game_stage() == 5 ){ |
RexRoshan | 7:574c66ebd8b0 | 203 | currentMission = Mission3Fail; |
RexRoshan | 7:574c66ebd8b0 | 204 | } |
RexRoshan | 7:574c66ebd8b0 | 205 | if(shoot.get_game_stage() == 6){ |
RexRoshan | 7:574c66ebd8b0 | 206 | currentMission = Mission3Pass; |
RexRoshan | 7:574c66ebd8b0 | 207 | } |
RexRoshan | 7:574c66ebd8b0 | 208 | break; |
RexRoshan | 7:574c66ebd8b0 | 209 | case Mission3Fail: |
RexRoshan | 7:574c66ebd8b0 | 210 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 211 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 7:574c66ebd8b0 | 212 | lcd.drawSprite(48,12,5,29,(int *)m_three); |
RexRoshan | 7:574c66ebd8b0 | 213 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 214 | play.mission_fail(pad); |
RexRoshan | 7:574c66ebd8b0 | 215 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 216 | currentMission = Mission1; |
RexRoshan | 7:574c66ebd8b0 | 217 | shoot.restart_game_stage(); |
RexRoshan | 7:574c66ebd8b0 | 218 | init(); |
RexRoshan | 7:574c66ebd8b0 | 219 | } |
RexRoshan | 7:574c66ebd8b0 | 220 | break; |
RexRoshan | 7:574c66ebd8b0 | 221 | case Mission3Pass: |
RexRoshan | 7:574c66ebd8b0 | 222 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 223 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 7:574c66ebd8b0 | 224 | lcd.drawSprite(48,12,5,29,(int *)m_three); |
RexRoshan | 7:574c66ebd8b0 | 225 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 226 | play.mission_success(pad); |
RexRoshan | 7:574c66ebd8b0 | 227 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 228 | currentMission = Congratulations; |
RexRoshan | 7:574c66ebd8b0 | 229 | } |
RexRoshan | 7:574c66ebd8b0 | 230 | break; |
RexRoshan | 7:574c66ebd8b0 | 231 | case Congratulations: |
RexRoshan | 7:574c66ebd8b0 | 232 | for(int i = 0; i < 3; i++){ |
RexRoshan | 7:574c66ebd8b0 | 233 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 234 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 7:574c66ebd8b0 | 235 | lcd.drawSprite(0,23,25,84,(int *)party_popper); |
RexRoshan | 7:574c66ebd8b0 | 236 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 237 | wait(0.5); |
RexRoshan | 7:574c66ebd8b0 | 238 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 239 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 7:574c66ebd8b0 | 240 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 241 | wait(0.5); |
RexRoshan | 7:574c66ebd8b0 | 242 | } |
RexRoshan | 7:574c66ebd8b0 | 243 | while(pad.check_event(Gamepad::A_PRESSED) == false){ |
RexRoshan | 7:574c66ebd8b0 | 244 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 245 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 7:574c66ebd8b0 | 246 | lcd.drawSprite(25,28,13,36,(int *) exit1); |
RexRoshan | 7:574c66ebd8b0 | 247 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 248 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 249 | end = true; |
RexRoshan | 7:574c66ebd8b0 | 250 | music_end = false; |
RexRoshan | 7:574c66ebd8b0 | 251 | break; |
RexRoshan | 7:574c66ebd8b0 | 252 | } |
RexRoshan | 7:574c66ebd8b0 | 253 | } |
RexRoshan | 7:574c66ebd8b0 | 254 | break; |
RexRoshan | 7:574c66ebd8b0 | 255 | } |
RexRoshan | 7:574c66ebd8b0 | 256 | } |
RexRoshan | 7:574c66ebd8b0 | 257 | currentState = TitleScreen; |
RexRoshan | 7:574c66ebd8b0 | 258 | break; |
RexRoshan | 7:574c66ebd8b0 | 259 | |
RexRoshan | 7:574c66ebd8b0 | 260 | case Mini_Game: |
RexRoshan | 7:574c66ebd8b0 | 261 | mini_init(); |
RexRoshan | 7:574c66ebd8b0 | 262 | currentMini = Alive; |
RexRoshan | 7:574c66ebd8b0 | 263 | while(!finish) { |
RexRoshan | 7:574c66ebd8b0 | 264 | switch(currentMini){ |
RexRoshan | 7:574c66ebd8b0 | 265 | case Alive: |
RexRoshan | 7:574c66ebd8b0 | 266 | mini.read_input(pad); |
RexRoshan | 7:574c66ebd8b0 | 267 | mini.update_minigame(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 268 | mini_render(); |
RexRoshan | 7:574c66ebd8b0 | 269 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 270 | if(mini.get_game_stage() == 12){ |
RexRoshan | 7:574c66ebd8b0 | 271 | currentMini = Dead; |
RexRoshan | 7:574c66ebd8b0 | 272 | break; |
RexRoshan | 7:574c66ebd8b0 | 273 | } |
RexRoshan | 7:574c66ebd8b0 | 274 | break; |
RexRoshan | 7:574c66ebd8b0 | 275 | |
RexRoshan | 7:574c66ebd8b0 | 276 | case Dead: |
RexRoshan | 7:574c66ebd8b0 | 277 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 278 | lcd.printString(" Your ",0,1); |
RexRoshan | 7:574c66ebd8b0 | 279 | lcd.printString(" Spacecraft",4,2); |
RexRoshan | 7:574c66ebd8b0 | 280 | lcd.printString(" have fallen",0,3); |
RexRoshan | 7:574c66ebd8b0 | 281 | lcd.drawSprite(72,39,9,9, (int*)x_button); |
RexRoshan | 7:574c66ebd8b0 | 282 | mini.draw_score(lcd); |
RexRoshan | 7:574c66ebd8b0 | 283 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 284 | wait(1.0f/fps); |
RexRoshan | 7:574c66ebd8b0 | 285 | if (pad.check_event(Gamepad::X_PRESSED) == true){ |
RexRoshan | 7:574c66ebd8b0 | 286 | finish = true; |
RexRoshan | 7:574c66ebd8b0 | 287 | music_end = false; |
RexRoshan | 7:574c66ebd8b0 | 288 | } |
RexRoshan | 7:574c66ebd8b0 | 289 | break; |
RexRoshan | 7:574c66ebd8b0 | 290 | } |
RexRoshan | 7:574c66ebd8b0 | 291 | } |
RexRoshan | 7:574c66ebd8b0 | 292 | currentState = TitleScreen; |
RexRoshan | 7:574c66ebd8b0 | 293 | break; |
RexRoshan | 7:574c66ebd8b0 | 294 | } |
RexRoshan | 0:99fa5a619081 | 295 | } |
RexRoshan | 0:99fa5a619081 | 296 | } |
RexRoshan | 0:99fa5a619081 | 297 | |
RexRoshan | 0:99fa5a619081 | 298 | void init(){ |
RexRoshan | 4:4d673fb2d9dc | 299 | // need to initialise LCD,Gamepad and the Game |
RexRoshan | 0:99fa5a619081 | 300 | lcd.init(); |
RexRoshan | 0:99fa5a619081 | 301 | pad.init(); |
RexRoshan | 7:574c66ebd8b0 | 302 | //Initialise (x pos of player spacecraft, y pos of player spacecraft, x pos of enemy stage 1,y pos of enemy stage 1, x pos of enemy1 stage 2, y pos of enemy1 stage 2, x pos of enemy2 stage 2, y pos of enemy2 stage 2, x pos of boss stage 3, y pos of boss stage 3, beam size 1, beam size 2, motion speed) |
RexRoshan | 7:574c66ebd8b0 | 303 | shoot.init(WIDTH/12,HEIGHT/2-5,16,4,12,10,20,11,3,2,4); |
RexRoshan | 7:574c66ebd8b0 | 304 | |
RexRoshan | 7:574c66ebd8b0 | 305 | } |
RexRoshan | 7:574c66ebd8b0 | 306 | |
RexRoshan | 7:574c66ebd8b0 | 307 | void mini_init(){ |
RexRoshan | 7:574c66ebd8b0 | 308 | // need to initialise LCD,Gamepad and the Game |
RexRoshan | 7:574c66ebd8b0 | 309 | lcd.init(); |
RexRoshan | 7:574c66ebd8b0 | 310 | pad.init(); |
RexRoshan | 7:574c66ebd8b0 | 311 | //Initialise (x pos of player spacecraft, y pos of player spacecraft, beam size 1) |
RexRoshan | 7:574c66ebd8b0 | 312 | mini.init(WIDTH/12,HEIGHT/2-5,3,66,0,36,30); |
RexRoshan | 0:99fa5a619081 | 313 | |
RexRoshan | 0:99fa5a619081 | 314 | } |
RexRoshan | 0:99fa5a619081 | 315 | |
RexRoshan | 4:4d673fb2d9dc | 316 | |
RexRoshan | 0:99fa5a619081 | 317 | void render() |
RexRoshan | 0:99fa5a619081 | 318 | { |
RexRoshan | 0:99fa5a619081 | 319 | // clear screen, re-draw and refresh |
RexRoshan | 4:4d673fb2d9dc | 320 | // Mission 1 |
RexRoshan | 0:99fa5a619081 | 321 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 322 | shoot.draw_mission_one(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 323 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 324 | } |
RexRoshan | 0:99fa5a619081 | 325 | |
RexRoshan | 0:99fa5a619081 | 326 | void render2() |
RexRoshan | 0:99fa5a619081 | 327 | { |
RexRoshan | 0:99fa5a619081 | 328 | // clear screen, re-draw and refresh |
RexRoshan | 4:4d673fb2d9dc | 329 | // Mission 2 |
RexRoshan | 0:99fa5a619081 | 330 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 331 | shoot.draw_mission_two(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 332 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 333 | } |
RexRoshan | 0:99fa5a619081 | 334 | |
RexRoshan | 1:45493d1d0689 | 335 | void render3() |
RexRoshan | 1:45493d1d0689 | 336 | { |
RexRoshan | 1:45493d1d0689 | 337 | // clear screen, re-draw and refresh |
RexRoshan | 4:4d673fb2d9dc | 338 | // Mission 3 |
RexRoshan | 1:45493d1d0689 | 339 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 340 | shoot.draw_mission_three(pad,lcd); |
RexRoshan | 1:45493d1d0689 | 341 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 342 | } |
RexRoshan | 1:45493d1d0689 | 343 | |
RexRoshan | 4:4d673fb2d9dc | 344 | void welcome() |
RexRoshan | 4:4d673fb2d9dc | 345 | { |
RexRoshan | 0:99fa5a619081 | 346 | |
RexRoshan | 4:4d673fb2d9dc | 347 | // draws the sprites until the Start button is pressed |
RexRoshan | 4:4d673fb2d9dc | 348 | |
RexRoshan | 0:99fa5a619081 | 349 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
RexRoshan | 0:99fa5a619081 | 350 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 351 | pad.leds_on(); |
RexRoshan | 2:b5c1bb7a39de | 352 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 0:99fa5a619081 | 353 | lcd.drawSprite(21,43,5,40,(int *)start); |
RexRoshan | 0:99fa5a619081 | 354 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 355 | Thread::wait(800); |
RexRoshan | 0:99fa5a619081 | 356 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 357 | pad.leds_off(); |
RexRoshan | 2:b5c1bb7a39de | 358 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 0:99fa5a619081 | 359 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 360 | Thread::wait(800); |
RexRoshan | 0:99fa5a619081 | 361 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 362 | |
RexRoshan | 0:99fa5a619081 | 363 | } |
RexRoshan | 0:99fa5a619081 | 364 | pad.leds_off(); |
RexRoshan | 0:99fa5a619081 | 365 | } |
RexRoshan | 7:574c66ebd8b0 | 366 | /*void welcome() |
RexRoshan | 7:574c66ebd8b0 | 367 | { |
RexRoshan | 7:574c66ebd8b0 | 368 | |
RexRoshan | 7:574c66ebd8b0 | 369 | // draws the sprites until the Start button is pressed |
RexRoshan | 7:574c66ebd8b0 | 370 | |
RexRoshan | 7:574c66ebd8b0 | 371 | while (!music_end) { |
RexRoshan | 7:574c66ebd8b0 | 372 | if(pad.check_event(Gamepad::START_PRESSED) == true){music_end = true; break;} |
RexRoshan | 7:574c66ebd8b0 | 373 | pad.leds_on(); |
RexRoshan | 7:574c66ebd8b0 | 374 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 7:574c66ebd8b0 | 375 | lcd.drawSprite(21,43,5,40,(int *)start); |
RexRoshan | 7:574c66ebd8b0 | 376 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 377 | wait(0.8); |
RexRoshan | 7:574c66ebd8b0 | 378 | if(pad.check_event(Gamepad::START_PRESSED) == true){music_end = true; break;} |
RexRoshan | 7:574c66ebd8b0 | 379 | pad.leds_off(); |
RexRoshan | 7:574c66ebd8b0 | 380 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 7:574c66ebd8b0 | 381 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 382 | wait(0.8); |
RexRoshan | 7:574c66ebd8b0 | 383 | if(pad.check_event(Gamepad::START_PRESSED) == true){music_end = true; break;} |
RexRoshan | 7:574c66ebd8b0 | 384 | |
RexRoshan | 7:574c66ebd8b0 | 385 | } |
RexRoshan | 7:574c66ebd8b0 | 386 | pad.leds_off(); |
RexRoshan | 7:574c66ebd8b0 | 387 | }*/ |
RexRoshan | 7:574c66ebd8b0 | 388 | |
RexRoshan | 0:99fa5a619081 | 389 | |
RexRoshan | 4:4d673fb2d9dc | 390 | void intro() |
RexRoshan | 4:4d673fb2d9dc | 391 | { |
RexRoshan | 4:4d673fb2d9dc | 392 | //plays the introduction music for game |
RexRoshan | 4:4d673fb2d9dc | 393 | play.intro_song(pad); |
RexRoshan | 4:4d673fb2d9dc | 394 | } |
RexRoshan | 0:99fa5a619081 | 395 | |
RexRoshan | 4:4d673fb2d9dc | 396 | void instruction() |
RexRoshan | 4:4d673fb2d9dc | 397 | { |
RexRoshan | 4:4d673fb2d9dc | 398 | // clears, draws the instrcution and game rules page and refreshes the page |
RexRoshan | 0:99fa5a619081 | 399 | pad.leds_off(); |
RexRoshan | 1:45493d1d0689 | 400 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 401 | instruct.rules(lcd,pad); |
RexRoshan | 1:45493d1d0689 | 402 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 403 | |
RexRoshan | 0:99fa5a619081 | 404 | |
RexRoshan | 1:45493d1d0689 | 405 | } |
RexRoshan | 7:574c66ebd8b0 | 406 | |
RexRoshan | 7:574c66ebd8b0 | 407 | void mini_rules() |
RexRoshan | 7:574c66ebd8b0 | 408 | { |
RexRoshan | 7:574c66ebd8b0 | 409 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 410 | instruct.mini_rules(lcd,pad); |
RexRoshan | 7:574c66ebd8b0 | 411 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 412 | } |
RexRoshan | 4:4d673fb2d9dc | 413 | |
RexRoshan | 7:574c66ebd8b0 | 414 | void mini_render() |
RexRoshan | 7:574c66ebd8b0 | 415 | { |
RexRoshan | 7:574c66ebd8b0 | 416 | // Mini Game |
RexRoshan | 7:574c66ebd8b0 | 417 | // clear screen, re-draw and refresh |
RexRoshan | 7:574c66ebd8b0 | 418 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 419 | mini.draw_minigame(pad,lcd); |
RexRoshan | 7:574c66ebd8b0 | 420 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 421 | } |
RexRoshan | 7:574c66ebd8b0 | 422 | |
RexRoshan | 7:574c66ebd8b0 | 423 | void render_nothing() |
RexRoshan | 7:574c66ebd8b0 | 424 | { |
RexRoshan | 7:574c66ebd8b0 | 425 | lcd.clear(); |
RexRoshan | 7:574c66ebd8b0 | 426 | lcd.refresh(); |
RexRoshan | 7:574c66ebd8b0 | 427 | } |
RexRoshan | 7:574c66ebd8b0 | 428 | |
RexRoshan | 7:574c66ebd8b0 | 429 | /*void intro_song() // introduction song for the game |
RexRoshan | 7:574c66ebd8b0 | 430 | { |
RexRoshan | 7:574c66ebd8b0 | 431 | while(!music_end){ |
RexRoshan | 7:574c66ebd8b0 | 432 | pad.tone(293.665, 2); |
RexRoshan | 7:574c66ebd8b0 | 433 | if(music_end == true){break;} // break if start button has been pressed |
RexRoshan | 7:574c66ebd8b0 | 434 | thread.wait(1000); // thread wait so that two loops can simulatneously run |
RexRoshan | 7:574c66ebd8b0 | 435 | pad.tone(311.127, 2); |
RexRoshan | 7:574c66ebd8b0 | 436 | if(music_end == true){break;} |
RexRoshan | 7:574c66ebd8b0 | 437 | thread.wait(1000); |
RexRoshan | 7:574c66ebd8b0 | 438 | pad.tone(329.628, 2); |
RexRoshan | 7:574c66ebd8b0 | 439 | if(music_end == true){break;} |
RexRoshan | 7:574c66ebd8b0 | 440 | thread.wait(1000); |
RexRoshan | 7:574c66ebd8b0 | 441 | pad.tone(349.228, 2); |
RexRoshan | 7:574c66ebd8b0 | 442 | if(music_end == true){break;} |
RexRoshan | 7:574c66ebd8b0 | 443 | thread.wait(1000); |
RexRoshan | 7:574c66ebd8b0 | 444 | } |
RexRoshan | 7:574c66ebd8b0 | 445 | }*/ |
RexRoshan | 7:574c66ebd8b0 | 446 |