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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Enemy/EnemyBoss.cpp
- Revision:
- 1:45493d1d0689
- Parent:
- 0:99fa5a619081
- Child:
- 3:bf9624e5b0c3
diff -r 99fa5a619081 -r 45493d1d0689 Enemy/EnemyBoss.cpp
--- a/Enemy/EnemyBoss.cpp Sat Apr 13 01:13:53 2019 +0000
+++ b/Enemy/EnemyBoss.cpp Fri Apr 19 13:43:22 2019 +0000
@@ -0,0 +1,181 @@
+#include "EnemyBoss.h"
+
+// nothing doing in the constructor and destructor
+EnemyBoss::EnemyBoss()
+{
+
+}
+
+EnemyBoss::~EnemyBoss()
+{
+
+}
+
+AnalogIn noisy(PTB0);
+
+int enemy2 [7][8] = {
+
+{0,1,1,0,0,0,0,1},
+{0,0,0,1,1,1,1,1},
+{0,0,1,0,0,1,1,0},
+{0,1,0,0,1,1,1,0},
+{0,0,1,0,0,1,1,0},
+{0,0,0,1,1,1,1,1},
+{0,1,1,0,0,0,0,1},
+
+};
+
+int boss [13][13] = {
+
+{0,0,0,0,0,1,1,1,1,1,0,0,0},
+{0,0,0,0,0,0,1,1,1,0,0,0,0},
+{0,0,1,1,1,1,1,1,1,1,1,1,1},
+{0,0,0,0,0,1,0,1,0,0,1,0,0},
+{0,0,0,0,1,0,1,0,1,0,1,0,0},
+{0,0,0,1,0,0,0,1,0,1,1,0,0},
+{1,1,1,1,0,1,0,1,0,1,1,0,0},
+{0,0,0,1,0,0,0,1,0,1,1,0,0},
+{0,0,0,0,1,0,1,0,1,0,1,0,0},
+{0,0,0,0,0,1,0,1,0,0,1,0,0},
+{0,0,1,1,1,1,1,1,1,1,1,1,1},
+{0,0,0,0,0,0,1,1,1,0,0,0,0},
+{0,0,0,0,0,1,1,1,1,1,0,0,0},
+
+};
+
+void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed)
+{
+
+ _a = a;
+ _b = b;
+ _c = c;
+ _d = d;
+ _e = e;
+ _f = f;
+
+ _health = 0; // start health from zero
+ _health1 = 0;
+ _health2 = 0;
+
+ srand(100000*noisy.read());
+ int direction = rand() % 8; // randomise initial direction.
+
+ // 4 possibilities. Get random modulo and set movement accordingly
+ if (direction == 0) {
+ _movement.x = speed;
+ _movement.y = speed;
+ } else if (direction == 1) {
+ _movement.x = speed;
+ _movement.y = -speed;
+ } else if (direction == 2) {
+ _movement.x = speed;
+ _movement.y = speed;
+ } else if (direction == 3) {
+ _movement.x = speed;
+ _movement.y = +speed;
+ } else if (direction == 4) {
+ _movement.x = +speed;
+ _movement.y = +speed;
+ } else if (direction == 5) {
+ _movement.x = +speed;
+ _movement.y = speed;
+ } else if (direction == 6) {
+ _movement.x = -speed;
+ _movement.y = speed;
+ }else {
+ _movement.x = -speed;
+ _movement.y = -speed;
+ }
+}
+
+void EnemyBoss::enemyboss(N5110 &lcd)
+{
+
+ // draw the second-one enemy
+ lcd.drawSprite(_a,_b,13,13,(int *)boss);
+ lcd.drawSprite(_c,_d,7,8,(int *)enemy2);
+ lcd.drawSprite(_e,_f,7,8,(int *)enemy2);
+
+}
+
+void EnemyBoss::update()
+{
+ _a += _movement.x;
+ _b += _movement.y;
+}
+
+
+Vector2D EnemyBoss::get_movement()
+{
+ Vector2D m = {_movement.x,_movement.y};
+ return m;
+}
+
+void EnemyBoss::set_movement(Vector2D m)
+{
+ _movement.x = m.x;
+ _movement.y = m.y;
+}
+
+void EnemyBoss::add_health_boss()
+{
+ _health++;
+}
+
+int EnemyBoss::get_health_boss()
+{
+ return _health;
+}
+
+void EnemyBoss::add_health_enemy1()
+{
+ _health1++;
+}
+
+int EnemyBoss::get_health_enemy1()
+{
+ return _health1;
+}
+
+void EnemyBoss::add_health_enemy2()
+{
+ _health2++;
+}
+
+int EnemyBoss::get_health_enemy2()
+{
+ return _health2;
+}
+
+Vector2D EnemyBoss::get_enemyboss_pos() {
+ Vector2D e = {_a,_b};
+ return e;
+}
+
+Vector2D EnemyBoss::get_enemy1_pos() {
+ Vector2D d = {_c,_d};
+ return d;
+}
+
+Vector2D EnemyBoss::get_enemy2_pos() {
+ Vector2D c = {_e,_f};
+ return c;
+}
+
+void EnemyBoss::set_enemyboss_pos(Vector2D e)
+{
+ _a = e.x;
+ _b = e.y;
+}
+
+void EnemyBoss::set_enemy1_pos(Vector2D d)
+{
+ _c = d.x;
+ _d = d.y;
+}
+
+void EnemyBoss::set_enemy2_pos(Vector2D c)
+{
+ _e = c.x;
+ _f = c.y;
+}
\ No newline at end of file