Rex Raj / Mbed 2 deprecated el17rrrs

Dependencies:   mbed Gamepad N5110 mbed-rtos

Revision:
1:45493d1d0689
Parent:
0:99fa5a619081
Child:
3:bf9624e5b0c3
--- a/Enemy/EnemyBoss.cpp	Sat Apr 13 01:13:53 2019 +0000
+++ b/Enemy/EnemyBoss.cpp	Fri Apr 19 13:43:22 2019 +0000
@@ -0,0 +1,181 @@
+#include "EnemyBoss.h"
+
+// nothing doing in the constructor and destructor
+EnemyBoss::EnemyBoss()
+{
+
+}
+
+EnemyBoss::~EnemyBoss()
+{
+
+}       
+
+AnalogIn noisy(PTB0);
+
+int enemy2 [7][8] = {
+   
+{0,1,1,0,0,0,0,1},
+{0,0,0,1,1,1,1,1},
+{0,0,1,0,0,1,1,0},
+{0,1,0,0,1,1,1,0},
+{0,0,1,0,0,1,1,0},
+{0,0,0,1,1,1,1,1},
+{0,1,1,0,0,0,0,1},
+
+};
+
+int boss [13][13] = {
+    
+{0,0,0,0,0,1,1,1,1,1,0,0,0},
+{0,0,0,0,0,0,1,1,1,0,0,0,0},
+{0,0,1,1,1,1,1,1,1,1,1,1,1},
+{0,0,0,0,0,1,0,1,0,0,1,0,0},
+{0,0,0,0,1,0,1,0,1,0,1,0,0},
+{0,0,0,1,0,0,0,1,0,1,1,0,0},
+{1,1,1,1,0,1,0,1,0,1,1,0,0},
+{0,0,0,1,0,0,0,1,0,1,1,0,0},
+{0,0,0,0,1,0,1,0,1,0,1,0,0},
+{0,0,0,0,0,1,0,1,0,0,1,0,0},
+{0,0,1,1,1,1,1,1,1,1,1,1,1},
+{0,0,0,0,0,0,1,1,1,0,0,0,0},
+{0,0,0,0,0,1,1,1,1,1,0,0,0},    
+
+};
+
+void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed)
+{
+  
+    _a = a;
+    _b = b;
+    _c = c;
+    _d = d;
+    _e = e;
+    _f = f;
+    
+    _health = 0;  // start health from zero
+    _health1 = 0;
+    _health2 = 0;
+
+    srand(100000*noisy.read());
+    int direction = rand() % 8; // randomise initial direction. 
+    
+    // 4 possibilities. Get random modulo and set movement accordingly
+    if (direction == 0) {
+        _movement.x = speed;
+        _movement.y = speed;
+    } else if (direction == 1) {
+        _movement.x = speed;
+        _movement.y = -speed;
+    } else if (direction == 2) {
+        _movement.x = speed;
+        _movement.y = speed;
+    } else if (direction == 3) {
+        _movement.x = speed;
+        _movement.y = +speed;
+    } else if (direction == 4) {
+        _movement.x = +speed;
+        _movement.y = +speed;
+    } else if (direction == 5) {
+        _movement.x = +speed;
+        _movement.y = speed;
+    } else if (direction == 6) {
+        _movement.x = -speed;
+        _movement.y = speed;
+    }else   {
+        _movement.x = -speed;
+        _movement.y = -speed;
+    } 
+} 
+
+void EnemyBoss::enemyboss(N5110 &lcd)
+{
+
+    // draw the second-one enemy
+    lcd.drawSprite(_a,_b,13,13,(int *)boss);
+    lcd.drawSprite(_c,_d,7,8,(int *)enemy2);
+    lcd.drawSprite(_e,_f,7,8,(int *)enemy2);
+    
+}
+
+void EnemyBoss::update()
+{
+    _a += _movement.x;
+    _b += _movement.y; 
+}
+
+
+Vector2D EnemyBoss::get_movement()
+{
+    Vector2D m = {_movement.x,_movement.y};
+    return m;
+}
+
+void EnemyBoss::set_movement(Vector2D m)
+{
+    _movement.x = m.x;
+    _movement.y = m.y;
+}
+  
+void EnemyBoss::add_health_boss()
+{
+    _health++;
+}
+
+int EnemyBoss::get_health_boss()
+{
+    return _health;
+}
+
+void EnemyBoss::add_health_enemy1()
+{
+    _health1++;
+}
+
+int EnemyBoss::get_health_enemy1()
+{
+    return _health1;
+}
+
+void EnemyBoss::add_health_enemy2()
+{
+    _health2++;
+}
+
+int EnemyBoss::get_health_enemy2()
+{
+    return _health2;
+}
+
+Vector2D EnemyBoss::get_enemyboss_pos() {
+    Vector2D e = {_a,_b};
+    return e;    
+}
+
+Vector2D EnemyBoss::get_enemy1_pos() {
+    Vector2D d = {_c,_d};
+    return d;    
+}
+
+Vector2D EnemyBoss::get_enemy2_pos() {
+    Vector2D c = {_e,_f};
+    return c;    
+}
+
+void EnemyBoss::set_enemyboss_pos(Vector2D e)
+{
+    _a = e.x;
+    _b = e.y;
+}
+
+void EnemyBoss::set_enemy1_pos(Vector2D d)
+{
+    _c = d.x;
+    _d = d.y;
+}
+
+void EnemyBoss::set_enemy2_pos(Vector2D c)
+{
+    _e = c.x;
+    _f = c.y;
+}
\ No newline at end of file