Rex Raj / Mbed 2 deprecated el17rrrs

Dependencies:   mbed Gamepad N5110 mbed-rtos

Committer:
RexRoshan
Date:
Sat Apr 13 01:13:53 2019 +0000
Revision:
0:99fa5a619081
Child:
4:4d673fb2d9dc
Mission 1 & 2 works perfectly

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RexRoshan 0:99fa5a619081 1 #include "EnemyBeam2.h"
RexRoshan 0:99fa5a619081 2
RexRoshan 0:99fa5a619081 3 EnemyBeam2::EnemyBeam2()
RexRoshan 0:99fa5a619081 4 {
RexRoshan 0:99fa5a619081 5
RexRoshan 0:99fa5a619081 6 }
RexRoshan 0:99fa5a619081 7
RexRoshan 0:99fa5a619081 8 EnemyBeam2::~EnemyBeam2()
RexRoshan 0:99fa5a619081 9 {
RexRoshan 0:99fa5a619081 10
RexRoshan 0:99fa5a619081 11 }
RexRoshan 0:99fa5a619081 12
RexRoshan 0:99fa5a619081 13 void EnemyBeam2::init(int size,int a, int b ,int c, int d)
RexRoshan 0:99fa5a619081 14 {
RexRoshan 0:99fa5a619081 15 _size = size;
RexRoshan 0:99fa5a619081 16 _x = _size;
RexRoshan 0:99fa5a619081 17 _y = _size;
RexRoshan 0:99fa5a619081 18 _a = a;
RexRoshan 0:99fa5a619081 19 _b = b + 5;
RexRoshan 0:99fa5a619081 20 _c = c;
RexRoshan 0:99fa5a619081 21 _d = d;
RexRoshan 0:99fa5a619081 22 }
RexRoshan 0:99fa5a619081 23
RexRoshan 0:99fa5a619081 24 void EnemyBeam2::draw(N5110 &lcd)
RexRoshan 0:99fa5a619081 25 {
RexRoshan 0:99fa5a619081 26 lcd.drawRect(_a,_b,_x,_y,FILL_BLACK);
RexRoshan 0:99fa5a619081 27 lcd.drawRect(_c,_d,_x,_y,FILL_BLACK);
RexRoshan 0:99fa5a619081 28 }
RexRoshan 0:99fa5a619081 29
RexRoshan 0:99fa5a619081 30 void EnemyBeam2::update()
RexRoshan 0:99fa5a619081 31 {
RexRoshan 0:99fa5a619081 32 _speed = 5.0; // scale is arbitrary, could be changed in future
RexRoshan 0:99fa5a619081 33
RexRoshan 0:99fa5a619081 34 // update y value depending on direction of movement
RexRoshan 0:99fa5a619081 35 // North is decrement as origin is at the top-left so decreasing moves up
RexRoshan 0:99fa5a619081 36 _a-=_speed;
RexRoshan 0:99fa5a619081 37 _c-=_speed;
RexRoshan 0:99fa5a619081 38
RexRoshan 0:99fa5a619081 39 }
RexRoshan 0:99fa5a619081 40
RexRoshan 0:99fa5a619081 41 Vector2D EnemyBeam2::get_pos_21()
RexRoshan 0:99fa5a619081 42 {
RexRoshan 0:99fa5a619081 43 Vector2D b = {_a,_b};
RexRoshan 0:99fa5a619081 44 return b;
RexRoshan 0:99fa5a619081 45 }
RexRoshan 0:99fa5a619081 46
RexRoshan 0:99fa5a619081 47 Vector2D EnemyBeam2::get_pos_22()
RexRoshan 0:99fa5a619081 48 {
RexRoshan 0:99fa5a619081 49 Vector2D c = {_c,_d};
RexRoshan 0:99fa5a619081 50 return c;
RexRoshan 0:99fa5a619081 51 }
RexRoshan 0:99fa5a619081 52
RexRoshan 0:99fa5a619081 53 void EnemyBeam2::set_pos_21(Vector2D p)
RexRoshan 0:99fa5a619081 54 {
RexRoshan 0:99fa5a619081 55 _a = p.x ;
RexRoshan 0:99fa5a619081 56 _b = p.y ;
RexRoshan 0:99fa5a619081 57 }
RexRoshan 0:99fa5a619081 58
RexRoshan 0:99fa5a619081 59 void EnemyBeam2::set_pos_22(Vector2D p)
RexRoshan 0:99fa5a619081 60 {
RexRoshan 0:99fa5a619081 61 _c = p.x ;
RexRoshan 0:99fa5a619081 62 _d = p.y ;
RexRoshan 0:99fa5a619081 63 }