Rex Raj / Mbed 2 deprecated el17rrrs

Dependencies:   mbed Gamepad N5110 mbed-rtos

Revision:
0:99fa5a619081
Child:
4:4d673fb2d9dc
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/EnemyBeam/EnemyBeam2.cpp	Sat Apr 13 01:13:53 2019 +0000
@@ -0,0 +1,63 @@
+#include "EnemyBeam2.h"
+
+EnemyBeam2::EnemyBeam2()
+{
+
+}
+
+EnemyBeam2::~EnemyBeam2()
+{
+
+}
+
+void EnemyBeam2::init(int size,int a, int b ,int c, int d)
+{
+    _size = size;
+    _x = _size;
+    _y = _size;
+    _a = a;
+    _b = b + 5;
+    _c = c;
+    _d = d;
+}
+
+void EnemyBeam2::draw(N5110 &lcd)
+{
+    lcd.drawRect(_a,_b,_x,_y,FILL_BLACK);
+    lcd.drawRect(_c,_d,_x,_y,FILL_BLACK);
+}
+
+void EnemyBeam2::update()
+{
+    _speed = 5.0;  // scale is arbitrary, could be changed in future
+
+    // update y value depending on direction of movement
+    // North is decrement as origin is at the top-left so decreasing moves up
+        _a-=_speed;
+        _c-=_speed;
+    
+}
+
+Vector2D EnemyBeam2::get_pos_21()
+{
+    Vector2D b = {_a,_b};
+    return b;
+}
+
+Vector2D EnemyBeam2::get_pos_22()
+{
+    Vector2D c = {_c,_d};
+    return c;
+}
+
+void EnemyBeam2::set_pos_21(Vector2D p)
+{
+    _a = p.x ;
+    _b = p.y ;
+}
+
+void EnemyBeam2::set_pos_22(Vector2D p)
+{
+    _c = p.x ;
+    _d = p.y ;
+}
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