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Dependencies: mbed Gamepad N5110 mbed-rtos
main.cpp@5:016a7315b75d, 2019-05-06 (annotated)
- Committer:
- RexRoshan
- Date:
- Mon May 06 18:29:49 2019 +0000
- Revision:
- 5:016a7315b75d
- Parent:
- 4:4d673fb2d9dc
- Child:
- 6:1fcfd331c047
Commented almost every class
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 0:99fa5a619081 | 1 | #include "mbed.h" |
RexRoshan | 0:99fa5a619081 | 2 | #include "N5110.h" |
RexRoshan | 0:99fa5a619081 | 3 | #include "Gamepad.h" |
RexRoshan | 0:99fa5a619081 | 4 | #include "Instruction.h" |
RexRoshan | 0:99fa5a619081 | 5 | #include "Spacecraft.h" |
RexRoshan | 0:99fa5a619081 | 6 | #include "GameEngine.h" |
RexRoshan | 0:99fa5a619081 | 7 | #include "Solar.h" |
RexRoshan | 0:99fa5a619081 | 8 | #include "Music.h" |
RexRoshan | 4:4d673fb2d9dc | 9 | #include "rtos.h" // Not my code |
RexRoshan | 0:99fa5a619081 | 10 | |
RexRoshan | 0:99fa5a619081 | 11 | struct UserInput { |
RexRoshan | 0:99fa5a619081 | 12 | Direction d; |
RexRoshan | 0:99fa5a619081 | 13 | float mag; |
RexRoshan | 0:99fa5a619081 | 14 | }; |
RexRoshan | 0:99fa5a619081 | 15 | |
RexRoshan | 4:4d673fb2d9dc | 16 | // enum state for instruction page |
RexRoshan | 4:4d673fb2d9dc | 17 | enum States { Life1,Life2,Life3,Life4,Life5,Life6,Life7,Life8,Life9,Life10,Life11 }; |
RexRoshan | 4:4d673fb2d9dc | 18 | // enum state for Mission state |
RexRoshan | 1:45493d1d0689 | 19 | enum MissionState {Mission1,Mission1Pass,Mission1Fail,Mission2,Mission2Pass,Mission2Fail,Mission3,Mission3Pass,Mission3Fail,Congratulations,Intro }; |
RexRoshan | 0:99fa5a619081 | 20 | |
RexRoshan | 0:99fa5a619081 | 21 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 |
RexRoshan | 0:99fa5a619081 | 22 | Gamepad pad; |
RexRoshan | 0:99fa5a619081 | 23 | Music play; |
RexRoshan | 1:45493d1d0689 | 24 | Instruction instruct; |
RexRoshan | 0:99fa5a619081 | 25 | Thread thread; |
RexRoshan | 0:99fa5a619081 | 26 | Spacecraft game; |
RexRoshan | 0:99fa5a619081 | 27 | GameEngine shoot; |
RexRoshan | 0:99fa5a619081 | 28 | |
RexRoshan | 0:99fa5a619081 | 29 | void init(); |
RexRoshan | 0:99fa5a619081 | 30 | void welcome(); |
RexRoshan | 1:45493d1d0689 | 31 | void rend(); |
RexRoshan | 0:99fa5a619081 | 32 | void render(); |
RexRoshan | 0:99fa5a619081 | 33 | void render2(); |
RexRoshan | 1:45493d1d0689 | 34 | void render3(); |
RexRoshan | 0:99fa5a619081 | 35 | void intro(); |
RexRoshan | 0:99fa5a619081 | 36 | void instruction(); |
RexRoshan | 0:99fa5a619081 | 37 | |
RexRoshan | 0:99fa5a619081 | 38 | |
RexRoshan | 0:99fa5a619081 | 39 | int main() |
RexRoshan | 0:99fa5a619081 | 40 | { |
RexRoshan | 2:b5c1bb7a39de | 41 | MissionState currentState = Mission1; |
RexRoshan | 0:99fa5a619081 | 42 | // first need to initialise display |
RexRoshan | 0:99fa5a619081 | 43 | int fps = 8; |
RexRoshan | 4:4d673fb2d9dc | 44 | // setting the contrast at 0.4 as it appears to be a good starting point |
RexRoshan | 0:99fa5a619081 | 45 | lcd.setContrast(0.4); |
RexRoshan | 0:99fa5a619081 | 46 | // It will return 0 by default and a 1 when pressed i.e. cause a rising edge |
RexRoshan | 0:99fa5a619081 | 47 | init(); |
RexRoshan | 4:4d673fb2d9dc | 48 | //runs welcome loop and intro loop in parallel |
RexRoshan | 3:bf9624e5b0c3 | 49 | thread.start(welcome); |
RexRoshan | 3:bf9624e5b0c3 | 50 | intro(); |
RexRoshan | 3:bf9624e5b0c3 | 51 | thread.terminate(); |
RexRoshan | 4:4d673fb2d9dc | 52 | // instruction page for the game |
RexRoshan | 0:99fa5a619081 | 53 | instruction(); |
RexRoshan | 4:4d673fb2d9dc | 54 | // clears the lcd |
RexRoshan | 0:99fa5a619081 | 55 | render(); |
RexRoshan | 1:45493d1d0689 | 56 | wait(1.0f/fps); |
RexRoshan | 0:99fa5a619081 | 57 | |
RexRoshan | 1:45493d1d0689 | 58 | |
RexRoshan | 1:45493d1d0689 | 59 | while(1) { |
RexRoshan | 0:99fa5a619081 | 60 | switch(currentState){ |
RexRoshan | 0:99fa5a619081 | 61 | case Mission1: |
RexRoshan | 0:99fa5a619081 | 62 | shoot.read_input(pad); |
RexRoshan | 2:b5c1bb7a39de | 63 | shoot.update_mission_one(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 64 | render(); |
RexRoshan | 0:99fa5a619081 | 65 | wait(1.0f/fps); |
RexRoshan | 0:99fa5a619081 | 66 | if(shoot.get_game_stage() == 1){ |
RexRoshan | 0:99fa5a619081 | 67 | currentState = Mission1Fail; |
RexRoshan | 0:99fa5a619081 | 68 | break; |
RexRoshan | 0:99fa5a619081 | 69 | } |
RexRoshan | 0:99fa5a619081 | 70 | else if(shoot.get_game_stage() == 2){ |
RexRoshan | 0:99fa5a619081 | 71 | currentState = Mission1Pass; |
RexRoshan | 0:99fa5a619081 | 72 | break; |
RexRoshan | 0:99fa5a619081 | 73 | } else { |
RexRoshan | 0:99fa5a619081 | 74 | currentState = Mission1; |
RexRoshan | 0:99fa5a619081 | 75 | } |
RexRoshan | 0:99fa5a619081 | 76 | break; |
RexRoshan | 0:99fa5a619081 | 77 | case Mission1Fail: |
RexRoshan | 0:99fa5a619081 | 78 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 79 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 3:bf9624e5b0c3 | 80 | lcd.drawSprite(53,11,7,19,(int *)m_one); |
RexRoshan | 0:99fa5a619081 | 81 | lcd.refresh(); |
RexRoshan | 5:016a7315b75d | 82 | pad.tone(233.0,0.5); |
RexRoshan | 5:016a7315b75d | 83 | wait(0.5); |
RexRoshan | 5:016a7315b75d | 84 | pad.tone(184.0,0.5); |
RexRoshan | 5:016a7315b75d | 85 | wait(0.5); |
RexRoshan | 5:016a7315b75d | 86 | pad.tone(174.0,2.0); |
RexRoshan | 5:016a7315b75d | 87 | wait(1.0); |
RexRoshan | 0:99fa5a619081 | 88 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 0:99fa5a619081 | 89 | currentState = Mission1; |
RexRoshan | 0:99fa5a619081 | 90 | shoot.restart_game_stage(); |
RexRoshan | 0:99fa5a619081 | 91 | init(); |
RexRoshan | 0:99fa5a619081 | 92 | } |
RexRoshan | 0:99fa5a619081 | 93 | break; |
RexRoshan | 0:99fa5a619081 | 94 | case Mission1Pass: |
RexRoshan | 0:99fa5a619081 | 95 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 96 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 3:bf9624e5b0c3 | 97 | lcd.drawSprite(53,11,7,19,(int *)m_one); |
RexRoshan | 0:99fa5a619081 | 98 | lcd.refresh(); |
RexRoshan | 5:016a7315b75d | 99 | pad.tone(184.0,0.2); |
RexRoshan | 5:016a7315b75d | 100 | wait(0.5); |
RexRoshan | 5:016a7315b75d | 101 | pad.tone(233.0,0.2); |
RexRoshan | 5:016a7315b75d | 102 | wait(0.5); |
RexRoshan | 5:016a7315b75d | 103 | pad.tone(184.0,0.2); |
RexRoshan | 5:016a7315b75d | 104 | wait(0.5); |
RexRoshan | 5:016a7315b75d | 105 | pad.tone(233.0,0.2); |
RexRoshan | 5:016a7315b75d | 106 | wait(0.5); |
RexRoshan | 5:016a7315b75d | 107 | pad.tone(184.0,0.2); |
RexRoshan | 5:016a7315b75d | 108 | wait(0.5); |
RexRoshan | 5:016a7315b75d | 109 | pad.tone(233.0,0.2); |
RexRoshan | 5:016a7315b75d | 110 | wait(0.5); |
RexRoshan | 5:016a7315b75d | 111 | pad.tone(184.0,2.0); |
RexRoshan | 5:016a7315b75d | 112 | wait(0.5); |
RexRoshan | 0:99fa5a619081 | 113 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 0:99fa5a619081 | 114 | currentState = Mission2; |
RexRoshan | 0:99fa5a619081 | 115 | shoot.restart_game_stage(); |
RexRoshan | 0:99fa5a619081 | 116 | } |
RexRoshan | 0:99fa5a619081 | 117 | break; |
RexRoshan | 0:99fa5a619081 | 118 | case Mission2: |
RexRoshan | 0:99fa5a619081 | 119 | shoot.read_input(pad); |
RexRoshan | 2:b5c1bb7a39de | 120 | shoot.update_mission_two(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 121 | render2(); |
RexRoshan | 0:99fa5a619081 | 122 | wait(1.0f/fps); |
RexRoshan | 0:99fa5a619081 | 123 | if(shoot.get_game_stage() == 3 ){ |
RexRoshan | 0:99fa5a619081 | 124 | currentState = Mission2Fail; |
RexRoshan | 0:99fa5a619081 | 125 | } |
RexRoshan | 0:99fa5a619081 | 126 | if(shoot.get_game_stage() == 4){ |
RexRoshan | 0:99fa5a619081 | 127 | currentState = Mission2Pass; |
RexRoshan | 0:99fa5a619081 | 128 | } |
RexRoshan | 0:99fa5a619081 | 129 | break; |
RexRoshan | 0:99fa5a619081 | 130 | case Mission2Fail: |
RexRoshan | 0:99fa5a619081 | 131 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 132 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 3:bf9624e5b0c3 | 133 | lcd.drawSprite(53,12,5,18,(int *)m_two); |
RexRoshan | 0:99fa5a619081 | 134 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 135 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 0:99fa5a619081 | 136 | currentState = Mission1; |
RexRoshan | 0:99fa5a619081 | 137 | shoot.restart_game_stage(); |
RexRoshan | 0:99fa5a619081 | 138 | init(); |
RexRoshan | 0:99fa5a619081 | 139 | } |
RexRoshan | 0:99fa5a619081 | 140 | break; |
RexRoshan | 0:99fa5a619081 | 141 | case Mission2Pass: |
RexRoshan | 0:99fa5a619081 | 142 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 143 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 3:bf9624e5b0c3 | 144 | lcd.drawSprite(53,12,5,18,(int *)m_two); |
RexRoshan | 0:99fa5a619081 | 145 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 146 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 1:45493d1d0689 | 147 | currentState = Mission3; |
RexRoshan | 1:45493d1d0689 | 148 | shoot.restart_game_stage(); |
RexRoshan | 1:45493d1d0689 | 149 | init(); |
RexRoshan | 1:45493d1d0689 | 150 | } |
RexRoshan | 0:99fa5a619081 | 151 | break; |
RexRoshan | 1:45493d1d0689 | 152 | case Mission3: |
RexRoshan | 1:45493d1d0689 | 153 | shoot.read_input(pad); |
RexRoshan | 2:b5c1bb7a39de | 154 | shoot.update_mission_three(pad,lcd); |
RexRoshan | 1:45493d1d0689 | 155 | render3(); |
RexRoshan | 1:45493d1d0689 | 156 | wait(1.0f/fps); |
RexRoshan | 1:45493d1d0689 | 157 | if(shoot.get_game_stage() == 5 ){ |
RexRoshan | 1:45493d1d0689 | 158 | currentState = Mission3Fail; |
RexRoshan | 1:45493d1d0689 | 159 | } |
RexRoshan | 1:45493d1d0689 | 160 | if(shoot.get_game_stage() == 6){ |
RexRoshan | 1:45493d1d0689 | 161 | currentState = Mission3Pass; |
RexRoshan | 1:45493d1d0689 | 162 | } |
RexRoshan | 1:45493d1d0689 | 163 | break; |
RexRoshan | 1:45493d1d0689 | 164 | case Mission3Fail: |
RexRoshan | 1:45493d1d0689 | 165 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 166 | lcd.drawSprite(6,5,42,73,(int *)mission_fail); |
RexRoshan | 5:016a7315b75d | 167 | lcd.drawSprite(50,12,5,29,(int *)m_three); |
RexRoshan | 1:45493d1d0689 | 168 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 169 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
RexRoshan | 1:45493d1d0689 | 170 | currentState = Mission1; |
RexRoshan | 1:45493d1d0689 | 171 | shoot.restart_game_stage(); |
RexRoshan | 1:45493d1d0689 | 172 | init(); |
RexRoshan | 1:45493d1d0689 | 173 | } |
RexRoshan | 1:45493d1d0689 | 174 | break; |
RexRoshan | 1:45493d1d0689 | 175 | case Mission3Pass: |
RexRoshan | 1:45493d1d0689 | 176 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 177 | lcd.drawSprite(0,0,48,84,(int *)mission_pass); |
RexRoshan | 3:bf9624e5b0c3 | 178 | lcd.drawSprite(51,12,5,29,(int *)m_three); |
RexRoshan | 1:45493d1d0689 | 179 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 180 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 1:45493d1d0689 | 181 | currentState = Congratulations; |
RexRoshan | 1:45493d1d0689 | 182 | } |
RexRoshan | 1:45493d1d0689 | 183 | break; |
RexRoshan | 1:45493d1d0689 | 184 | case Congratulations: |
RexRoshan | 1:45493d1d0689 | 185 | for(int i = 0; i < 3; i++){ |
RexRoshan | 1:45493d1d0689 | 186 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 187 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 1:45493d1d0689 | 188 | lcd.drawSprite(0,23,25,84,(int *)party_popper); |
RexRoshan | 1:45493d1d0689 | 189 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 190 | wait(0.5); |
RexRoshan | 1:45493d1d0689 | 191 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 192 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 1:45493d1d0689 | 193 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 194 | wait(0.5); |
RexRoshan | 1:45493d1d0689 | 195 | } |
RexRoshan | 1:45493d1d0689 | 196 | while(pad.check_event(Gamepad::A_PRESSED) == false){ |
RexRoshan | 1:45493d1d0689 | 197 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 198 | lcd.drawSprite(0,0,48,84,(int *) congrats); |
RexRoshan | 1:45493d1d0689 | 199 | lcd.drawSprite(25,28,13,36,(int *) exit1); |
RexRoshan | 1:45493d1d0689 | 200 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 201 | if (pad.check_event(Gamepad::A_PRESSED) == true){ |
RexRoshan | 1:45493d1d0689 | 202 | currentState = Intro; |
RexRoshan | 1:45493d1d0689 | 203 | break; |
RexRoshan | 1:45493d1d0689 | 204 | } |
RexRoshan | 1:45493d1d0689 | 205 | } |
RexRoshan | 1:45493d1d0689 | 206 | break; |
RexRoshan | 1:45493d1d0689 | 207 | case Intro: |
RexRoshan | 1:45493d1d0689 | 208 | int fps = 8; |
RexRoshan | 1:45493d1d0689 | 209 | lcd.setContrast(0.4); |
RexRoshan | 1:45493d1d0689 | 210 | // It will return 0 by default and a 1 when pressed i.e. cause a rising edge |
RexRoshan | 1:45493d1d0689 | 211 | init(); |
RexRoshan | 1:45493d1d0689 | 212 | // 0.4 appears to be a good starting point |
RexRoshan | 1:45493d1d0689 | 213 | thread.start(welcome); |
RexRoshan | 1:45493d1d0689 | 214 | intro(); |
RexRoshan | 1:45493d1d0689 | 215 | thread.terminate(); |
RexRoshan | 1:45493d1d0689 | 216 | instruction(); |
RexRoshan | 1:45493d1d0689 | 217 | render(); |
RexRoshan | 1:45493d1d0689 | 218 | wait(1.0f/fps); |
RexRoshan | 1:45493d1d0689 | 219 | currentState = Mission1; |
RexRoshan | 1:45493d1d0689 | 220 | break; |
RexRoshan | 0:99fa5a619081 | 221 | } |
RexRoshan | 0:99fa5a619081 | 222 | } |
RexRoshan | 0:99fa5a619081 | 223 | } |
RexRoshan | 0:99fa5a619081 | 224 | |
RexRoshan | 0:99fa5a619081 | 225 | |
RexRoshan | 0:99fa5a619081 | 226 | void init(){ |
RexRoshan | 4:4d673fb2d9dc | 227 | // need to initialise LCD,Gamepad and the Game |
RexRoshan | 0:99fa5a619081 | 228 | lcd.init(); |
RexRoshan | 0:99fa5a619081 | 229 | pad.init(); |
RexRoshan | 1:45493d1d0689 | 230 | shoot.init(WIDTH/12,HEIGHT/2-5,12,4,12,10,20,7,3,2,4); |
RexRoshan | 0:99fa5a619081 | 231 | |
RexRoshan | 0:99fa5a619081 | 232 | } |
RexRoshan | 0:99fa5a619081 | 233 | |
RexRoshan | 4:4d673fb2d9dc | 234 | |
RexRoshan | 0:99fa5a619081 | 235 | void render() |
RexRoshan | 0:99fa5a619081 | 236 | { |
RexRoshan | 0:99fa5a619081 | 237 | // clear screen, re-draw and refresh |
RexRoshan | 4:4d673fb2d9dc | 238 | // Mission 1 |
RexRoshan | 0:99fa5a619081 | 239 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 240 | shoot.draw_mission_one(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 241 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 242 | } |
RexRoshan | 0:99fa5a619081 | 243 | |
RexRoshan | 0:99fa5a619081 | 244 | void render2() |
RexRoshan | 0:99fa5a619081 | 245 | { |
RexRoshan | 0:99fa5a619081 | 246 | // clear screen, re-draw and refresh |
RexRoshan | 4:4d673fb2d9dc | 247 | // Mission 2 |
RexRoshan | 0:99fa5a619081 | 248 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 249 | shoot.draw_mission_two(pad,lcd); |
RexRoshan | 0:99fa5a619081 | 250 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 251 | } |
RexRoshan | 0:99fa5a619081 | 252 | |
RexRoshan | 1:45493d1d0689 | 253 | void render3() |
RexRoshan | 1:45493d1d0689 | 254 | { |
RexRoshan | 1:45493d1d0689 | 255 | // clear screen, re-draw and refresh |
RexRoshan | 4:4d673fb2d9dc | 256 | // Mission 3 |
RexRoshan | 1:45493d1d0689 | 257 | lcd.clear(); |
RexRoshan | 2:b5c1bb7a39de | 258 | shoot.draw_mission_three(pad,lcd); |
RexRoshan | 1:45493d1d0689 | 259 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 260 | } |
RexRoshan | 1:45493d1d0689 | 261 | |
RexRoshan | 4:4d673fb2d9dc | 262 | void welcome() |
RexRoshan | 4:4d673fb2d9dc | 263 | { |
RexRoshan | 0:99fa5a619081 | 264 | |
RexRoshan | 4:4d673fb2d9dc | 265 | // draws the sprites until the Start button is pressed |
RexRoshan | 4:4d673fb2d9dc | 266 | |
RexRoshan | 0:99fa5a619081 | 267 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
RexRoshan | 0:99fa5a619081 | 268 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 269 | pad.leds_on(); |
RexRoshan | 2:b5c1bb7a39de | 270 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 0:99fa5a619081 | 271 | lcd.drawSprite(21,43,5,40,(int *)start); |
RexRoshan | 0:99fa5a619081 | 272 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 273 | Thread::wait(800); |
RexRoshan | 0:99fa5a619081 | 274 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 275 | pad.leds_off(); |
RexRoshan | 2:b5c1bb7a39de | 276 | lcd.drawSprite(6,0,48,71,(int *)screen); |
RexRoshan | 0:99fa5a619081 | 277 | lcd.refresh(); |
RexRoshan | 0:99fa5a619081 | 278 | Thread::wait(800); |
RexRoshan | 0:99fa5a619081 | 279 | if(pad.check_event(Gamepad::START_PRESSED) == true){break;} |
RexRoshan | 0:99fa5a619081 | 280 | |
RexRoshan | 0:99fa5a619081 | 281 | } |
RexRoshan | 0:99fa5a619081 | 282 | pad.leds_off(); |
RexRoshan | 0:99fa5a619081 | 283 | } |
RexRoshan | 0:99fa5a619081 | 284 | |
RexRoshan | 4:4d673fb2d9dc | 285 | void intro() |
RexRoshan | 4:4d673fb2d9dc | 286 | { |
RexRoshan | 4:4d673fb2d9dc | 287 | //plays the introduction music for game |
RexRoshan | 4:4d673fb2d9dc | 288 | play.intro_song(pad); |
RexRoshan | 4:4d673fb2d9dc | 289 | |
RexRoshan | 4:4d673fb2d9dc | 290 | } |
RexRoshan | 0:99fa5a619081 | 291 | |
RexRoshan | 4:4d673fb2d9dc | 292 | void instruction() |
RexRoshan | 4:4d673fb2d9dc | 293 | { |
RexRoshan | 4:4d673fb2d9dc | 294 | // clears, draws the instrcution and game rules page and refreshes the page |
RexRoshan | 0:99fa5a619081 | 295 | pad.leds_off(); |
RexRoshan | 1:45493d1d0689 | 296 | lcd.clear(); |
RexRoshan | 1:45493d1d0689 | 297 | instruct.rules(lcd,pad); |
RexRoshan | 1:45493d1d0689 | 298 | lcd.refresh(); |
RexRoshan | 1:45493d1d0689 | 299 | |
RexRoshan | 0:99fa5a619081 | 300 | |
RexRoshan | 1:45493d1d0689 | 301 | } |
RexRoshan | 4:4d673fb2d9dc | 302 |