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Diff: Gamepad.h
- Revision:
- 11:ff86b2ffce01
- Parent:
- 10:a13d2f9d8a14
- Child:
- 12:1b0b6355da4f
--- a/Gamepad.h Tue Feb 07 11:53:37 2017 +0000
+++ b/Gamepad.h Thu Mar 02 18:34:42 2017 +0000
@@ -38,6 +38,45 @@
*/
class Gamepad
{
+private:
+ PwmOut *_led1;
+ PwmOut *_led2;
+ PwmOut *_led3;
+ PwmOut *_led4;
+ PwmOut *_led5;
+ PwmOut *_led6;
+
+ InterruptIn *_button_A;
+ InterruptIn *_button_B;
+ InterruptIn *_button_X;
+ InterruptIn *_button_Y;
+ InterruptIn *_button_back;
+ InterruptIn *_button_start;
+ InterruptIn *_button_L;
+ InterruptIn *_button_R;
+ InterruptIn *_button_joystick;
+
+ AnalogIn *_vert;
+ AnalogIn *_horiz;
+
+ PwmOut *_buzzer;
+ AnalogIn *_pot;
+
+ Timeout *_timeout;
+
+ bool _a_flag;
+ bool _b_flag;
+ bool _x_flag;
+ bool _y_flag;
+ bool _l_flag;
+ bool _r_flag;
+ bool _back_flag;
+ bool _start_flag;
+ bool _joy_flag;
+
+ // centred x,y values
+ float _x0;
+ float _y0;
public:
@@ -59,7 +98,7 @@
/** Set all LEDs to duty-cycle
*@param value in range 0.0 to 1.0
*/
- void leds(float val);
+ void leds(float val) const;
/** Set LED to duty-cycle
*@param value in range 0.0 to 1.0
@@ -94,7 +133,7 @@
/** Read potentiometer
*@returns potentiometer value in range 0.0 to 1.0
*/
- float read_pot();
+ float read_pot() const;
/** Play tone on piezo
* @param frequency in Hz
@@ -179,32 +218,6 @@
Polar get_polar(); // mag and angle in struct form
private:
-
- PwmOut *_led1;
- PwmOut *_led2;
- PwmOut *_led3;
- PwmOut *_led4;
- PwmOut *_led5;
- PwmOut *_led6;
-
- InterruptIn *button_A;
- InterruptIn *button_B;
- InterruptIn *button_X;
- InterruptIn *button_Y;
- InterruptIn *button_back;
- InterruptIn *button_start;
- InterruptIn *button_L;
- InterruptIn *button_R;
- InterruptIn *button_joystick;
-
- AnalogIn *vert;
- AnalogIn *horiz;
-
- PwmOut *buzzer;
- AnalogIn *pot;
-
- Timeout *timeout;
-
void init_buttons();
void tone_off();
@@ -217,12 +230,6 @@
void back_isr();
void start_isr();
void joy_isr();
-
- bool a_flag,b_flag,x_flag,y_flag,l_flag,r_flag,back_flag,start_flag,joy_flag;
-
- // centred x,y values
- float _x0;
- float _y0;
};
#endif
\ No newline at end of file