PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!
Revision:
28:958b71c4b92a
Parent:
6:72f87b7c7400
diff -r 24970a0c35a8 -r 958b71c4b92a POKITTO_HW/PokittoEEPROM.h
--- a/POKITTO_HW/PokittoEEPROM.h	Mon Jan 01 10:22:02 2018 +0000
+++ b/POKITTO_HW/PokittoEEPROM.h	Fri Jan 05 02:19:51 2018 +0000
@@ -38,12 +38,12 @@
         : index( index )                 {}
 
     //Access/read members.
-    uint8_t operator*() const            { return eeprom_read_byte( (uint8_t*) index ); }
+    uint8_t operator*() const            { return eeprom_read_byte( (uint16_t*) index ); }
     operator uint8_t() const       { return **this; }
 
     //Assignment/write members.
     EERef &operator=( const EERef &ref ) { return *this = *ref; }
-    EERef &operator=( uint8_t in )       { return eeprom_write_byte( (uint8_t*) index, in ), *this;  }
+    EERef &operator=( uint8_t in )       { return eeprom_write_byte( (uint16_t*) index, in ), *this;  }
     EERef &operator +=( uint8_t in )     { return *this = **this + in; }
     EERef &operator -=( uint8_t in )     { return *this = **this - in; }
     EERef &operator *=( uint8_t in )     { return *this = **this * in; }