Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
POKITTO_CORE/PokittoDisplay.cpp
- Committer:
- Pokitto
- Date:
- 2017-10-22
- Revision:
- 20:fa6899411a24
- Parent:
- 6:72f87b7c7400
File content as of revision 20:fa6899411a24:
/**************************************************************************/
/*!
@file PokittoDisplay.cpp
@author Jonne Valola
@section LICENSE
Software License Agreement (BSD License)
Copyright (c) 2016, Jonne Valola
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holders nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**************************************************************************/
/* THE SEGMENT BELOW PERTAINS TO CIRCLE DRAWING FUNCTIONS ONLY
*
This is the core graphics library for all our displays, providing a common
set of graphics primitives (points, lines, circles, etc.). It needs to be
paired with a hardware-specific library for each display device we carry
(to handle the lower-level functions).
Adafruit invests time and resources providing this open source code, please
support Adafruit & open-source hardware by purchasing products from Adafruit!
Copyright (c) 2013 Adafruit Industries. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include "PokittoDisplay.h"
#include "Pokitto_settings.h"
#include "GBcompatibility.h"
#include "PokittoCore.h"
#include "PokittoSound.h"
#include <stdio.h>
#include <string.h>
#ifndef POK_SIM
#include "HWLCD.h"
#else
#include "SimLCD.h"
#endif
Pokitto::Core core;
Pokitto::Sound sound;
using namespace Pokitto;
uint8_t* Display::m_scrbuf;
uint8_t* Display::m_tileset;
uint8_t* Display::m_tilebuf;
uint8_t* Display::m_tilecolorbuf;
uint8_t Display::m_mode, Display::m_colordepth;
uint8_t Display::fontSize=1;
int16_t Display::cursorX,Display::cursorY;
uint16_t Display::m_w,Display::m_h;
uint8_t Display::fontWidth, Display::fontHeight;
bool Display::textWrap=true;
uint8_t Display::persistence = 0;
uint16_t Display::color = 1;
uint16_t Display::bgcolor = 0;
uint16_t Display::invisiblecolor = 17;
uint16_t Display::directcolor=0xFFFF;
uint16_t Display::directbgcolor=0x0;
uint16_t* Display::paletteptr;
uint16_t Display::palette[PALETTE_SIZE];
const unsigned char* Display::font;
int8_t Display::adjustCharStep = 1;
int8_t Display::adjustLineStep = 1;
bool Display::fixedWidthFont = false;
/** drawing canvas **/
//uint8_t* Display::canvas; // points to the active buffer. if null, draw direct to screen
/** screenbuffer **/
uint8_t Display::bpp = POK_COLORDEPTH;
#ifndef POK_TILEDMODE
#if (POK_SCREENMODE == MODE_HI_MONOCHROME)
uint8_t Display::width = POK_LCD_W;
uint8_t Display::height = POK_LCD_H;
uint8_t Display::screenbuffer[((POK_LCD_H+1)*POK_LCD_W)*POK_COLORDEPTH/8]; // maximum resolution
#elif (POK_SCREENMODE == MODE_HI_4COLOR)
uint8_t Display::width = POK_LCD_W;
uint8_t Display::height = POK_LCD_H;
uint8_t __attribute__((section (".bss"))) Display::screenbuffer[((POK_LCD_H)*POK_LCD_W)/4]; // maximum resolution
#elif (POK_SCREENMODE == MODE_FAST_16COLOR)
uint8_t Display::width = POK_LCD_W/2;
uint8_t Display::height = POK_LCD_H/2;
uint8_t Display::screenbuffer[(((POK_LCD_H/2)+1)*POK_LCD_W/2)*POK_COLORDEPTH/8]; // half resolution
#elif (POK_SCREENMODE == MODE_HI_16COLOR)
uint8_t Display::width = POK_LCD_W;
uint8_t Display::height = POK_LCD_H;
uint8_t Display::screenbuffer[POK_LCD_H*POK_LCD_W/2]; // 4 bits per pixel
#elif (POK_SCREENMODE == MODE_LAMENES)
uint8_t Display::width = 128;
uint8_t Display::height = 120;
uint8_t Display::screenbuffer[((121)*128)*POK_COLORDEPTH/8]; // half resolution
#elif (POK_SCREENMODE == MODE_GAMEBOY)
uint8_t Display::width = 160;
uint8_t Display::height = 144;
uint8_t Display::screenbuffer[160*144/4];
#else
uint8_t Display::width = 84;
uint8_t Display::height = 48;
uint8_t Display::screenbuffer[128*64]; // not needed because Gamebuino and Arduboy have their own buffer
#endif
#else //Tiledmode
#if (POK_SCREENMODE == MODE_TILED_1BIT)
uint8_t Display::width = POK_LCD_W;
uint8_t Display::height = POK_LCD_H;
uint8_t Display::screenbuffer[0];
#else
uint8_t Display::width = POK_LCD_W;
uint8_t Display::height = POK_LCD_H;
uint8_t Display::screenbuffer[0];
#endif
#endif //tiledmode
// RLE decoding
#define RLE_ESC_EOL 0
#define RLE_ESC_EOB 1
#define RLE_ESC_OFFSET 2
Display::Display() {
m_scrbuf = screenbuffer;
setDefaultPalette();
m_mode = 1; // direct printing on by default
m_w = POK_LCD_W;
m_h = POK_LCD_H;
setFont(DEFAULT_FONT);
invisiblecolor=17;
bgcolor=0;
if (POK_COLORDEPTH) m_colordepth = POK_COLORDEPTH;
else m_colordepth = 4;
#if POK_GAMEBUINO_SUPPORT
setColorDepth(1);
#endif // POK_GAMEBUINO_SUPPORT
}
uint16_t Display::getWidth() {
return width;
}
uint8_t Display::getNumberOfColors() {
return 1<<POK_COLORDEPTH;
}
uint16_t Display::getHeight() {
return height;
}
uint8_t Display::getColorDepth() {
return m_colordepth;
}
void Display::setColorDepth(uint8_t v) {
if (v > POK_COLORDEPTH) v=POK_COLORDEPTH;
m_colordepth = v;
}
void Display::clearLCD() {
lcdFillSurface(0);
setCursor(0,0); // old basic computer style
}
void Display::fillLCD(uint16_t c) {
lcdFillSurface(c);
}
void Display::directPixel(int16_t x, int16_t y, uint16_t color) {
lcdPixel(x,y,color);
}
void Display::directRectangle(int16_t x, int16_t y,int16_t x2, int16_t y2, uint16_t color) {
lcdRectangle(x,y,x2,y2,color);
}
void Display::begin() {
lcdInit();
}
void Display::setCursor(int16_t x,int16_t y) {
cursorX = x;
cursorY = y;
}
void Display::update() {
#if POK_SCREENMODE == MODE_GAMEBOY
lcdRefreshModeGBC(m_scrbuf, paletteptr);
#endif
#if POK_SCREENMODE == MODE_HI_4COLOR
lcdRefreshMode1(m_scrbuf, paletteptr);
#endif
#if POK_SCREENMODE == MODE_HI_16COLOR
lcdRefreshMode3(m_scrbuf, paletteptr);
#endif
#if POK_SCREENMODE == MODE_FAST_16COLOR
lcdRefreshMode2(m_scrbuf, paletteptr);
#endif
#if POK_SCREENMODE == MODE_GAMEBUINO_16COLOR
lcdRefreshGB(m_scrbuf, paletteptr);
#endif
#if POK_SCREENMODE == MODE_ARDUBOY_16COLOR
lcdRefreshAB(m_scrbuf, paletteptr);
#endif
#if POK_SCREENMODE == MODE_TILED_1BIT
lcdRefreshT1(m_tilebuf, m_tilecolorbuf, m_tileset, paletteptr);
#endif
if (!persistence) clear();
/** draw volume bar if visible **/
#if POK_SHOW_VOLUME > 0
if (core.volbar_visible) {
core.drawvolbar(4,20,sound.getVolume(),true);
core.volbar_visible--;
}
#endif // POK_SHOW_VOLUME
}
void Display::directBitmap(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t depth, uint8_t scale) {
uint8_t w = *bitmap;
uint8_t h = *(bitmap + 1);
bitmap = bitmap + 2; //add an offset to the pointer to start after the width and height
int16_t i, j;
int8_t byteNum, bitNum, byteWidth = (w + 7) >> 3;
if (depth == 1) {
for (i = 0; i < w; i++) {
byteNum = i / 8;
bitNum = i % 8;
for (j = 0; j < h; j++) {
if (*(bitmap + j * byteWidth + byteNum) & (0x80 >> bitNum)) { //0x80 = B10000000
if (scale==1) directPixel(x + i, y + j,directcolor);
else {
directPixel(x + i + i, y + j + j,directcolor);
directPixel(x + 1 + i + i, y + j + j,directcolor);
directPixel(x + i + i, y + j + j + 1,directcolor);
directPixel(x + i + i + 1 , y + j + j + 1,directcolor);
}
}
}
}
} else if (depth == 4) {
for (j = 0; j < h; j+=1) {
for (i = 0; i < w; i+=2) {
uint16_t col = paletteptr[*bitmap>>4]; //higher nibble
if (scale==2) {
directPixel(x + (i<<1), y + (j<<1),col);
directPixel(x + (i<<1) + 1, y + (j<<1),col);
directPixel(x + (i<<1) + 1, y + (j<<1) + 1,col);
directPixel(x + (i<<1), y + (j<<1) + 1,col);
} else directPixel(x + i, y + j,col);
col = paletteptr[*bitmap&0xF]; // lower nibble
if (scale==2) {
directPixel(x + (i<<1) + 2, y + (j<<1),col);
directPixel(x + (i<<1) + 1 + 2, y + (j<<1),col);
directPixel(x + (i<<1) + 1 + 2, y + (j<<1) + 1,col);
directPixel(x + (i<<1) + 2 , y + (j<<1) + 1,col);
} else directPixel(x + i + 1, y + j,col);
bitmap++;
}
}
}
}
int Display::directChar(int16_t x, int16_t y, uint16_t index){
const uint8_t* bitmap = font;
uint8_t w = *bitmap;
uint8_t h = *(bitmap + 1);
uint8_t hbytes=0, xtra=1;
if (h==8 || h==16) xtra=0; //don't add if exactly on byte limit
hbytes=(h>>3)+xtra; //GLCD fonts are arranged w+1 times h/8 bytes
//bitmap = bitmap + 3 + index * h * ((w>>3)+xtra); //add an offset to the pointer (fonts !)
bitmap = bitmap + 4 + index * (w * hbytes + 1); //add an offset to the pointer (fonts !)
//int8_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3;
int8_t i, j, numBytes;
numBytes = *bitmap++; //first byte of char is the width in bytes
// GLCD fonts are arranged LSB = topmost pixel of char, so its easy to just shift through the column
uint16_t bitcolumn; //16 bits for 2x8 bit high characters
for (i = 0; i < numBytes; i++) {
bitcolumn = *bitmap++;
if (hbytes == 2) bitcolumn |= (*bitmap++)<<8; // add second byte for 16 bit high fonts
for (j = 0; j < h; j++) {
if (bitcolumn&0x1) {
if (fontSize==2) {
directPixel(x + (i<<1) , y + (j<<1),directcolor);
directPixel(x + (i<<1)+1, y + (j<<1),directcolor);
directPixel(x + (i<<1) , y + (j<<1)+1,directcolor);
directPixel(x + (i<<1)+1, y + (j<<1)+1,directcolor);
} else directPixel(x + i, y + j,directcolor);
} else if (directbgcolor != invisiblecolor) {
if (fontSize==2) {
directPixel(x + (i<<1) , y + (j<<1),directbgcolor);
directPixel(x + (i<<1)+1, y + (j<<1),directbgcolor);
directPixel(x + (i<<1) , y + (j<<1)+1,directbgcolor);
directPixel(x + (i<<1)+1, y + (j<<1)+1,directbgcolor);
} else directPixel(x + i, y + j,directbgcolor);
}
bitcolumn>>=1;
}
}
return (numBytes+adjustCharStep)*fontSize; // for character stepping
}
int Display::bufferChar(int16_t x, int16_t y, uint16_t index){
const uint8_t* bitmap = font;
uint8_t w = *bitmap;
uint8_t h = *(bitmap + 1);
uint8_t hbytes=0, xtra=1;
if (h==8 || h==16) xtra=0; //don't add if exactly on byte limit
hbytes=(h>>3)+xtra; //GLCD fonts are arranged w+1 times h/8 bytes
//bitmap = bitmap + 3 + index * h * ((w>>3)+xtra); //add an offset to the pointer (fonts !)
bitmap = bitmap + 4 + index * (w * hbytes + 1); //add an offset to the pointer (fonts !)
//int8_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3;
int8_t i, j, numBytes;
numBytes = *bitmap++; //first byte of char is the width in bytes
// GLCD fonts are arranged LSB = topmost pixel of char, so its easy to just shift through the column
uint16_t bitcolumn; //16 bits for 2x8 bit high characters
for (i = 0; i < numBytes; i++) {
bitcolumn = *bitmap++;
if (hbytes == 2) bitcolumn |= (*bitmap++)<<8; // add second byte for 16 bit high fonts
for (j = 0; j <= h; j++) { // was j<=h
#if PROJ_ARDUBOY > 0
if (bitcolumn&0x1) {
drawPixel(x + i, y + 7 - j,color);
} else drawPixel(x + i, y + 7 - j,bgcolor);
bitcolumn>>=1;
#else
if (bitcolumn&0x1) {
drawPixel(x + i, y + j,color);
} else drawPixel(x + i, y + j,bgcolor);
bitcolumn>>=1;
#endif // PROJ_ARDUBOY
}
}
return numBytes+adjustCharStep; // for character stepping
}
void Display::clear() {
uint8_t c=0;
c = bgcolor & (PALETTE_SIZE-1) ; //don't let palette go out of bounds
if (bpp==1 && bgcolor) c=0xFF; // bgcolor !=0, set all pixels
else if (bpp==2) {
c = bgcolor & 0x3;
c = c | (c << 2);
c = c | (c << 4);
} else {
c = (c & 0x0F) | (c << 4);
}
uint16_t j = sizeof(screenbuffer);
memset((void*)m_scrbuf,c,j);
setCursor(0,0);
}
void Display::scroll(int16_t pixelrows) {
uint16_t index = 0, index2,oc;
if (pixelrows==0) return;
if (pixelrows >= height) pixelrows=height-1;
if (bpp == 4) index2 = pixelrows*width/2;
else if (bpp == 2) index2 = pixelrows*width/4;
else return;
oc = color;
color = bgcolor;
if (pixelrows>0) {
for (uint16_t y=0;y<height-pixelrows;y++) {
for (uint16_t x=0;x<(width/8)*bpp;x++) screenbuffer[index++]=screenbuffer[index2++];
}
fillRect(0,cursorY,width,height);
} else {
for (uint16_t y=pixelrows;y<height;y++) {
for (uint16_t x=0;x<(width*bpp)/8;x++) screenbuffer[index2++]=screenbuffer[index2];
}
fillRect(0,0,width,pixelrows);
}
color=oc;
}
void Display::fillScreen(uint16_t c) {
c = c & (PALETTE_SIZE-1) ; //don't let palette go out of bounds
if (bpp==1 && c) c=0xFF; // set all pixels
else if (bpp==2) {
c = bgcolor & 0x3;
c = c | (c << 2);
c = c | (c << 4);
} else {
c = (c & 0x0F) | (c << 4);
}
memset((void*)m_scrbuf,c,sizeof(screenbuffer));
}
void Display::setDefaultPalette() {
#if PICOPALETTE
loadRGBPalette(palettePico);
#else
loadRGBPalette(POK_DEFAULT_PALETTE);
#endif //PICOPALETTE
}
void Display::setColor(uint8_t c) {
color = c & ((1<<POK_COLORDEPTH)-1); // cut out colors that go above palette limit
}
void Display::setColor(uint8_t c,uint8_t bgc){
color = c & ((1<<POK_COLORDEPTH)-1); // cut out colors that go above palette limit
bgcolor = bgc & ((1<<POK_COLORDEPTH)-1); // cut out colors that go above palette limit
}
void Display::setInvisibleColor(uint16_t c){
invisiblecolor = c; // invisible color can have values beyond 255 for identification purposes
}
uint8_t Display::getColor() {
return color;
}
uint8_t Display::getBgColor() {
return bgcolor;
}
uint16_t Display::getInvisibleColor() {
return invisiblecolor;
}
void Display::drawPixel(int16_t x,int16_t y, uint8_t col) {
if (col==invisiblecolor) return; // do not draw transparent pixels
if ((uint16_t)x >= width || (uint16_t)y >= height) return;
col &= (PALETTE_SIZE-1);
#if POK_GAMEBUINO_SUPPORT >0
uint8_t c = col;
uint8_t ct = col;
uint16_t bitptr=0;
for (uint8_t cbit=0;cbit<POK_COLORDEPTH;cbit++) {
c = ct & 1; // take the lowest bit of the color index number
if(c == 0){ //white - or actually "Clear bit"
m_scrbuf[x + (y / 8) * LCDWIDTH + bitptr] &= ~_BV(y % 8);
} else { //black - or actually "Set bit"
m_scrbuf[x + (y / 8) * LCDWIDTH + bitptr] |= _BV(y % 8);
}
ct >>=1; // shift to get next bit
bitptr += POK_BITFRAME; // move one screen worth of buffer forward to get to the next color bit
} // POK_COLOURDEPTH
#else
#if POK_COLORDEPTH == 1
if (col) {m_scrbuf[(y >> 3) * width + x] |= (0x80 >> (y & 7)); return;}
m_scrbuf[(y >> 3) * width + x] &= ~(0x80 >> (y & 7));
#elif POK_COLORDEPTH == 2
if (col) {
col &= 3;
}
uint16_t i = y*(width>>2) + (x>>2);
uint8_t pixel = m_scrbuf[i];
uint8_t column = x&0x03;
if (column==3) pixel = (pixel&0xFC)|(col); // bits 0-1
else if (column==2) pixel = (pixel&0xF3)|(col<<2); // bits 2-3
else if (column==1) pixel = (pixel&0xCF)|(col<<4); // bits 4-5
else pixel = (pixel&0x3F)|(col<<6); // bits 6-7
m_scrbuf[i] = pixel;
#elif POK_COLORDEPTH == 3
#elif POK_COLORDEPTH == 4
uint16_t i = y*(width>>1) + (x>>1);
uint8_t pixel = m_scrbuf[i];
if (x&1) pixel = (pixel&0xF0)|(col);
else pixel = (pixel&0x0F) | (col<<4);
m_scrbuf[i] = pixel;
#endif // POK_COLORDEPTH
#endif // POK_GAMEBUINO_SUPPORT
}
void Display::drawPixel(int16_t x,int16_t y) {
if ((uint16_t)x >= width || (uint16_t)y >= height) return;
#if POK_GAMEBUINO_SUPPORT > 0
uint8_t c = color;
uint8_t ct = color;
if(ct == INVERT){
ct = !getPixel(x, y); //jonne - was c = !getP...
}
uint16_t bitptr=0;
for (uint8_t cbit=0;cbit<POK_COLORDEPTH;cbit++) {
c = ct & 1; // take the lowest bit of the color index number
if(c == 0){ //white - or actually "Clear bit"
#if DISPLAY_ROT == NOROT
m_scrbuf[x + (y / 8) * LCDWIDTH + bitptr] &= ~_BV(y % 8);
#elif DISPLAY_ROT == ROTCCW
m_scrbuf[LCDHEIGHT - y - 1 + (x / 8) * LCDWIDTH_NOROT + bitptr] &= ~_BV(x % 8);
#elif DISPLAY_ROT == ROT180
m_scrbuf[LCDWIDTH - x - 1 + ((LCDHEIGHT - y - 1) / 8) * LCDWIDTH_NOROT + bitptr] &= ~_BV((LCDHEIGHT - y - 1) % 8);
#elif DISPLAY_ROT == ROTCW
m_scrbuf[y + ((LCDWIDTH - x - 1) / 8) * LCDWIDTH_NOROT + bitbtr] &= ~_BV((LCDWIDTH - x - 1) % 8);
#endif
//return; //jonne
} else { //black - or actually "Set bit"
#if DISPLAY_ROT == NOROT
m_scrbuf[x + (y / 8) * LCDWIDTH + bitptr] |= _BV(y % 8);
#elif DISPLAY_ROT == ROTCCW
m_scrbuf[LCDHEIGHT - y - 1 + (x / 8) * LCDWIDTH_NOROT + bitptr] |= _BV(x % 8);
#elif DISPLAY_ROT == ROT180
m_scrbuf[LCDWIDTH - x - 1 + ((LCDHEIGHT - y - 1) / 8) * LCDWIDTH_NOROT + bitptr] |= _BV((LCDHEIGHT - y - 1) % 8);
#elif DISPLAY_ROT == ROTCW
m_scrbuf[y + ((LCDWIDTH - x - 1) / 8) * LCDWIDTH_NOROT + bitptr] |= _BV((LCDWIDTH - x -1) % 8);
#endif
//return; //jonne
}
ct >>=1; // shift to get next bit
bitptr += POK_BITFRAME; // move one screen worth of buffer forward to get to the next color bit
} // POK_COLOURDEPTH
#else
/** NOT Gamebuino */
#if POK_COLORDEPTH == 1
if (color) {m_scrbuf[(y >> 3) * width + x] |= (0x80 >> (y & 7)); return;}
m_scrbuf[(y >> 3) * width + x] &= ~(0x80 >> (y & 7));
#elif POK_COLORDEPTH == 2
uint16_t i = y*(width>>2) + (x>>2);
uint8_t pixel = m_scrbuf[i];
uint8_t column = x&0x03;
if (column==3) pixel = (pixel&0xFC)|(color); // bits 0-1
else if (column==2) pixel = (pixel&0xF3)|(color<<2); // bits 2-3
else if (column==1) pixel = (pixel&0xCF)|(color<<4); // bits 4-5
else pixel = (pixel&0x3F)|(color<<6); // bits 6-7
m_scrbuf[i] = pixel;
#elif POK_COLORDEPTH == 3
#elif POK_COLORDEPTH == 4
uint16_t i = y*(width>>1) + (x>>1);
uint8_t pixel = m_scrbuf[i];
if (x&1) pixel = (pixel&0xF0)|(color);
else pixel = (pixel&0x0F) | (color<<4);
m_scrbuf[i] = pixel;
#endif // POK_COLORDEPTH
#endif // POK_GAMEBUINO_SUPPORT
}
uint8_t Display::getPixel(int16_t x,int16_t y) {
if ((uint16_t)x >= width || (uint16_t)y >= height) return 0;
#if POK_GAMEBUINO_SUPPORT
uint8_t color=0; //jonne
for (uint8_t cbit=0; cbit<POK_COLORDEPTH;cbit++) {
color |= (m_scrbuf[x + (y / 8) * LCDWIDTH+POK_BITFRAME*cbit] >> (y % 8)) & 0x1 ; //jonne - added +504*cbit
}
return color;
#else
/** not gamebuino */
#if POK_COLORDEPTH == 1
return (m_scrbuf[(y >> 3) * width + x] & (0x80 >> (y & 7))) ? 1:0;
#elif POK_COLORDEPTH == 2
uint16_t i = y*(width>>2) + (x>>2);
uint8_t pixel = m_scrbuf[i];
uint8_t column = x&0x03;
if (column==0) return pixel & 0x03; // bits 0-1
else if (column==1) return (pixel & 0x0C)>>2; // bits 2-3
else if (column==2) return (pixel & 0x30)>>4; // bits 4-5
else return pixel>>6;; // bits 6-7
#elif POK_COLORDEPTH == 3
#elif POK_COLORDEPTH == 4
uint16_t i = y*(width>>1) + (x>>1);
uint8_t pixel = m_scrbuf[i];
if (x&1) return pixel & 0x0F;
else return pixel>>4;
#endif // POK_COLORDEPTH
#endif // POK_GAMEBUINO_SUPPORT
}
void Display::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1) {
if ((uint16_t)x0 >= width || (uint16_t)y0 >= height || (uint16_t)x1 >= width || (uint16_t)y1 >= height ) {
if (clipLine (&x0,&y0,&x1,&y1)==0) return; // line out of bounds
}
if (x0 == x1)
drawColumn(x0,y0,y1);
else if (y0 == y1)
drawRow(x0,x1,y0);
else {
int e;
signed int dx,dy,j, temp;
signed char s1,s2, xchange;
signed int x,y;
x = x0;
y = y0;
//take absolute value
if (x1 < x0) {
dx = x0 - x1;
s1 = -1;
}
else if (x1 == x0) {
dx = 0;
s1 = 0;
}
else {
dx = x1 - x0;
s1 = 1;
}
if (y1 < y0) {
dy = y0 - y1;
s2 = -1;
}
else if (y1 == y0) {
dy = 0;
s2 = 0;
}
else {
dy = y1 - y0;
s2 = 1;
}
xchange = 0;
if (dy>dx) {
temp = dx;
dx = dy;
dy = temp;
xchange = 1;
}
e = ((int)dy<<1) - dx;
for (j=0; j<=dx; j++) {
drawPixel(x,y);
if (e>=0) {
if (xchange==1) x = x + s1;
else y = y + s2;
e = e - ((int)dx<<1);
}
if (xchange==1)
y = y + s2;
else
x = x + s1;
e = e + ((int)dy<<1);
}
}
}
uint8_t Display::clipLine(int16_t *x0, int16_t *y0, int16_t *x1, int16_t *y1){
// Check X bounds
if (*x1<*x0) {
//std::swap (*x1,*x0); // swap so that we dont have to check x1 also
swapWT(int16_t*,x1,x0);
//std::swap (*y1,*y0); // y needs to be swaaped also
swapWT(int16_t*,y1,y0);
}
if (*x0>=width) return 0; // whole line is out of bounds
// Clip against X0 = 0
if (*x0 < 0) {
if ( *x1 < 0) return 0; // nothing visible
int16_t dx = (*x1 - *x0);
int16_t dy = ((*y1 - *y0) << 8); // 8.8 fixed point calculation trick
int16_t m = dy/dx;
*y0 = *y0 + ((m*-*x0)>>8); // get y0 at boundary
*x0 = 0;
}
// Clip against x1 = 83
if (*x1 >= width) {
int16_t dx = (*x1 - *x0);
int16_t dy = ((*y1 - *y0) << 8); // 8.8 fixed point calculation trick
int16_t m = dy/dx;
//*y1 = *y1 + ((m*(*x1-XMAX))>>8); // get y0 at boundary
*y1 = *y1 + ((m*(width-1-*x1))>>8); // get y0 at boundary
*x1 = width-1;
}
// Check Y bounds
if (*y1<*y0) {
//std::swap (*x1,*x0); // swap so that we dont have to check x1 also
swapWT(int16_t*,x1,x0);
//std::swap (*y1,*y0); // y needs to be swaaped also
swapWT(int16_t*,y1,y0);
}
if (*y0>=height) return 0; // whole line is out of bounds
if (*y0 < 0) {
if ( *y1 < 0) return 0; // nothing visible
int16_t dx = (*x1 - *x0) << 8;
int16_t dy = (*y1 - *y0); // 8.8 fixed point calculation trick
int16_t m = dx/dy;
*x0 = *x0 + ((m*-*y0)>>8); // get x0 at boundary
*y0 = 0;
}
// Clip against y1 = 47
if (*y1 >= height) {
int16_t dx = (*x1 - *x0) << 8;
int16_t dy = (*y1 - *y0); // 8.8 fixed point calculation trick
int16_t m = dx/dy;
*x1 = *x1 + ((m*(height-1-*y1))>>8); // get y0 at boundary
//*x1 = *x1 + ((m*(*y1-YMAX))>>8); // get y0 at boundary
*y1 = height-1;
}
return 1; // clipped succesfully
}
void Display::map1BitColumn(int16_t x, int16_t sy, int16_t ey, const uint8_t* bitmap, uint16_t column){
if ((uint16_t)sy>=height && (uint16_t)ey>=height) return; //completely out of bounds
if ((uint16_t)x>=width) return; //completely out of bounds
if (sy>ey) {
int y=sy;
sy=ey;
ey=y; // swap around so that x0 is less than x1
}
uint16_t bmw,bmh;
float texelstep, texelindex;
bmw = *(bitmap);
bmh = *(bitmap+1);
if (column>bmw-1) column=bmw-1;
bitmap += 2;
bitmap += column;
texelstep = (float)bmh/((float)ey-(float)sy);
texelindex = 0;
for (int y=sy; y <= ey; y++, texelindex += texelstep) {
uint8_t texel;
uint8_t currbyte, bit;
currbyte = texelindex / 8;
bit = 7-((uint16_t) texelindex & 0x7);
texel=*(bitmap+currbyte*bmw);
if (texel & (1<<bit)) drawPixel(x,y);
else if (bgcolor != invisiblecolor) drawPixel(x,y,bgcolor);
}
};
void Display::drawColumn(int16_t x, int16_t sy, int16_t ey){
if ((uint16_t)sy>=height && (uint16_t)ey>=height) return; //completely out of bounds
if ((uint16_t)x>=width) return; //completely out of bounds
if (sy>ey) {
int y=sy;
sy=ey;
ey=y; // swap around so that x0 is less than x1
}
for (int y=sy; y <= ey; y++) {
drawPixel(x,y);
}
}
void Display::drawRow(int16_t x0, int16_t x1, int16_t y){
if ((uint16_t)x0>=width && (uint16_t)x1>=width) return; //completely out of bounds
if ((uint16_t)y>=height) return; //completely out of bounds
if (x0>x1) {
int x=x0;
x0=x1;
x1=x; // swap around so that x0 is less than x1
}
for (int x=x0; x <= x1; x++) {
drawPixel(x,y);
}
}
void Display::drawFastVLine(int16_t x, int16_t y, int16_t h){
if (h<0) {y += h; h = -h;}
drawColumn(x,y,y+h);
}
void Display::drawFastHLine(int16_t x, int16_t y, int16_t w){
if (w<0) {x += w; w = -w;}
drawRow(x,x+w-1,y);
}
void Display::drawRectangle(int16_t x0, int16_t y0, int16_t w, int16_t h) {
drawColumn(x0,y0,y0+h);
drawColumn(x0+w,y0,y0+h);
drawRow(x0,x0+w,y0);
drawRow(x0,x0+w,y0+h);
}
void Display::fillRectangle(int16_t x0,int16_t y0, int16_t w, int16_t h){
int16_t x,y,x1,y1;
x1=x0+w;y1=y0+h;
if ((x0<0 && x1<0) || (x0>=width && x1 >=width)) return; //completely out of bounds
if ((y0<0 && y1<0) || (y0>=height && y1 >=height)) return; //completely out of bounds
if (x0>x1) {x=x1;x1=x0;}
else x=x0;
if (y0>y1) {y=y1;y1=y0;}
else y=y0;
if (x<0) x=0;
if (y<0) y=0;
for (;x<x1;x++) drawColumn(x,y,y1);
}
void Display::fillRect(int16_t x, int16_t y, int16_t w, int16_t h) {
fillRectangle(x,y,w,h);
}
void Display::drawRect(int16_t x, int16_t y, int16_t w, int16_t h) {
drawRectangle(x,y,w,h);
}
void Display::drawCircle(int16_t x0, int16_t y0, int16_t r) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
drawPixel(x0, y0 + r);
drawPixel(x0, y0 - r);
drawPixel(x0 + r, y0);
drawPixel(x0 - r, y0);
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
drawPixel(x0 + x, y0 + y);
drawPixel(x0 - x, y0 + y);
drawPixel(x0 + x, y0 - y);
drawPixel(x0 - x, y0 - y);
drawPixel(x0 + y, y0 + x);
drawPixel(x0 - y, y0 + x);
drawPixel(x0 + y, y0 - x);
drawPixel(x0 - y, y0 - x);
}
}
void Display::drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint16_t cornername) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x4) {
drawPixel(x0 + x, y0 + y);
drawPixel(x0 + y, y0 + x);
}
if (cornername & 0x2) {
drawPixel(x0 + x, y0 - y);
drawPixel(x0 + y, y0 - x);
}
if (cornername & 0x8) {
drawPixel(x0 - y, y0 + x);
drawPixel(x0 - x, y0 + y);
}
if (cornername & 0x1) {
drawPixel(x0 - y, y0 - x);
drawPixel(x0 - x, y0 - y);
}
}
}
void Display::fillCircle(int16_t x0, int16_t y0, int16_t r) {
drawFastVLine(x0, y0 - r, 2 * r );
fillCircleHelper(x0, y0, r, 3, 0);
}
void Display::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint16_t cornername, int16_t delta) {
int16_t f = 1 - r;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * r;
int16_t x = 0;
int16_t y = r;
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & 0x1) {
drawFastVLine(x0 + x, y0 - y, 2 * y + 1 + delta-1); //added -1 here, jonne
drawFastVLine(x0 + y, y0 - x, 2 * x + 1 + delta-1); //added -1 here, jonne
}
if (cornername & 0x2) {
drawFastVLine(x0 - x, y0 - y, 2 * y + 1 + delta-1); //added -1 here, jonne
drawFastVLine(x0 - y, y0 - x, 2 * x + 1 + delta-1); //added -1 here, jonne
}
}
}
void Display::drawRoundRect(int16_t x, int16_t y, int16_t w,int16_t h, int16_t r) {
if (r<2) {drawRectangle(x,y,w,h);return;}
// smarter version
drawFastHLine(x + r, y, w - 2 * r); // Top
drawFastHLine(x + r, y + h - 1, w - 2 * r); // Bottom
drawFastVLine(x, y + r, h - 2 * r); // Left
drawFastVLine(x + w - 1, y + r, h - 2 * r); // Right
// draw four corners
drawCircleHelper(x + r, y + r, r, 1);
drawCircleHelper(x + w - r - 1, y + r, r, 2);
drawCircleHelper(x + w - r - 1, y + h - r - 1, r, 4);
drawCircleHelper(x + r, y + h - r - 1, r, 8);
}
void Display::fillRoundRect(int16_t x, int16_t y, int16_t w,int16_t h, int16_t r) {
if (r<2) {fillRectangle(x,y,w,h);return;}
fillRectangle(x + r, y, w - 2 * r, h-1);
// draw four corners
fillCircleHelper(x + w - r - 1, y + r, r, 1, h - 2 * r - 1);
fillCircleHelper(x + r, y + r, r, 2, h - 2 * r - 1);
}
void Display::drawTriangle(int16_t x0, int16_t y0,
int16_t x1, int16_t y1,
int16_t x2, int16_t y2) {
drawLine(x0, y0, x1, y1);
drawLine(x1, y1, x2, y2);
drawLine(x2, y2, x0, y0);
}
void Display::fillTriangle(int16_t x0, int16_t y0,
int16_t x1, int16_t y1,
int16_t x2, int16_t y2) {
int16_t a, b, y, last;
// Sort coordinates by Y order (y2 >= y1 >= y0)
if (y0 > y1) {
swapWT(int16_t,y0, y1);
swapWT(int16_t,x0, x1);
}
if (y1 > y2) {
swapWT(int16_t,y2, y1);
swapWT(int16_t,x2, x1);
}
if (y0 > y1) {
swapWT(int16_t,y0, y1);
swapWT(int16_t,x0, x1);
}
if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing
a = b = x0;
if (x1 < a) a = x1;
else if (x1 > b) b = x1;
if (x2 < a) a = x2;
else if (x2 > b) b = x2;
drawFastHLine(a, y0, b - a + 1);
return;
}
int16_t
dx01 = x1 - x0,
dy01 = y1 - y0,
dx02 = x2 - x0,
dy02 = y2 - y0,
dx12 = x2 - x1,
dy12 = y2 - y1,
sa = 0,
sb = 0;
// For upper part of triangle, find scanline crossings for segments
// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
// is included here (and second loop will be skipped, avoiding a /0
// error there), otherwise scanline y1 is skipped here and handled
// in the second loop...which also avoids a /0 error here if y0=y1
// (flat-topped triangle).
if (y1 == y2) last = y1; // Include y1 scanline
else last = y1 - 1; // Skip it
for (y = y0; y <= last; y++) {
a = x0 + sa / dy01;
b = x0 + sb / dy02;
sa += dx01;
sb += dx02;
/* longhand:
a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
*/
if (a > b) swapWT(int16_t,a, b);
drawFastHLine(a, y, b - a + 1);
}
// For lower part of triangle, find scanline crossings for segments
// 0-2 and 1-2. This loop is skipped if y1=y2.
sa = dx12 * (y - y1);
sb = dx02 * (y - y0);
for (; y <= y2; y++) {
a = x1 + sa / dy12;
b = x0 + sb / dy02;
sa += dx12;
sb += dx02;
if (a > b) swapWT(int16_t,a, b);
drawFastHLine(a, y, b - a + 1);
}
}
void Display::setFont(const unsigned char * f) {
font = f;
fontWidth = *(font)+1;
fontHeight = *(font + 1)+1;
}
void Display::drawMonoBitmap(int16_t x, int16_t y, const uint8_t* bitmap, uint8_t index) {
uint8_t w = *bitmap;
uint8_t h = *(bitmap + 1);
uint8_t xtra=0;
if (w&0x7) xtra=1;
bitmap = bitmap + 3 + index * h * ((w>>3)+xtra); //add an offset to the pointer (fonts !)
#if POK_GAMEBUINO_SUPPORT > 0
int8_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3;
for (i = 0; i < w; i++) {
byteNum = i / 8;
bitNum = i % 8;
for (j = 0; j < h; j++) {
uint8_t source = *(bitmap + j * byteWidth + byteNum);
if (source & (0x80 >> bitNum)) {
drawPixel(x + i, y + j);
}
}
}
#else
/** not gamebuino */
int8_t scrx,scry;
uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1));
int8_t bitptr;
for (scry = y; scry < y+h; scry+=1) {
if ((x&1)==0) { /** EVEN pixel starting line**/
for (scrx = x, bitptr=7; scrx < w+x; scrx+=2) {
uint8_t targetpixel = *scrptr;
if (*bitmap & (1<<bitptr)) targetpixel = (targetpixel & 0xF) | color<<4; // upper nibble
else if (bgcolor != invisiblecolor) targetpixel = (targetpixel & 0xF) | bgcolor<<4; // upper nibble
bitptr--;
if (*bitmap & (1<<bitptr)) targetpixel = (targetpixel & 0xF0) | color; // lower nibble
else if (bgcolor != invisiblecolor) targetpixel = (targetpixel & 0xF0) | bgcolor; // lower nibble
bitptr--;
if (bitptr<0) { bitptr = 7; bitmap++; }
*scrptr = targetpixel;
scrptr++;
}
} else { /** ODD pixel starting line **/
for (scrx = x, bitptr=7; scrx < w+x; scrx+=2) {
uint8_t targetpixel = *scrptr;
// store higher nibble of source pixel in lower nibble of target
if (*bitmap & (1<<bitptr)) targetpixel = (targetpixel & 0xF0) | color; // lower nibble
else if (bgcolor != invisiblecolor) targetpixel = (targetpixel & 0xF0) | bgcolor; // lower nibble
*scrptr = targetpixel; // store
bitptr--;scrptr++;targetpixel = *scrptr;
// store lower nibble of source pixel in higher nibble of target
if (*bitmap & (1<<bitptr)) targetpixel = (targetpixel & 0xF) | color<<4; // higher nibble
else if (bgcolor != invisiblecolor) targetpixel = (targetpixel & 0xF) | bgcolor<<4; // higher nibble
*scrptr = targetpixel; // store
bitptr--; // do not increment scrptr here !
}
}
if (bitptr!=7) bitmap++; // force skip to next line
// increment the y jump in the scrptr
scrptr = scrptr + ((width - w)>>1);
}
#endif // POK_GAMEBUINO_SUPPORT
}
void Display::drawBitmap(int16_t x, int16_t y, const uint8_t* bitmap, uint8_t frame)
{
int16_t w = *bitmap;
int16_t h = *(bitmap + 1);
uint8_t framew = *(bitmap+2);
bitmap = bitmap + 3; //add an offset to the pointer to start after the width and height
/** visibility check */
if (y<-h || y>height) return; //invisible
if (x<-framew || x>width) return; //invisible
/** 1 bpp mode */
if (m_colordepth<2) {
int16_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3;
for (i = 0; i < w; i++) {
byteNum = i / 8;
bitNum = i % 8;
for (j = 0; j < h; j++) {
uint8_t source = *(bitmap + j * byteWidth + byteNum);
if (source & (0x80 >> bitNum)) {
drawPixel(x + i, y + j);
}
}
}
return;
}
/** 2 bpp mode */
if (m_colordepth<4) {
int16_t i, j, byteNum, bitNum, byteWidth = w >> 2;
for (i = 0; i < w; i++) {
byteNum = i / 4;
bitNum = (i % 4)<<1;
for (j = 0; j < h; j++) {
uint8_t source = *(bitmap + j * byteWidth + byteNum);
uint8_t output = (source & (0xC0 >> bitNum));
output >>= (6-bitNum);
if (output != invisiblecolor) {
setColor(output);
drawPixel(x + i, y + j);
}
}
}
return;
}
/** 4bpp fast version */
int16_t scrx,scry,xclip,xjump,scrxjump;
xclip=xjump=scrxjump=0;
bitmap += (framew*frame)>>1;
/** y clipping */
if (y<0) { h+=y; bitmap -= y*(w>>1); y=0;}
else if (y+h>height) { h -=(y-height);}
/** x clipping */
xjump = (w-framew)>>1;
if (x<0) { xclip=(x&1)<<1; framew+=x; xjump = ((-x)>>1); bitmap += xjump; x=0;}
else if (x+framew>width) {
xclip = (x&1)<<1;
scrxjump = x&1;
xjump=((x+framew-width)>>1)+scrxjump;
framew = width-x;}
uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1));
/** ONLY 4-bit mode for time being **/
for (scry = y; scry < y+h; scry+=1) {
if (scry>=height) return;
if ((x&1)==0) { /** EVEN pixel starting line, very simple, just copypaste **/
for (scrx = x; scrx < framew+x-xclip; scrx+=2) {
uint8_t sourcepixel = *bitmap;
if (xclip) {
sourcepixel <<=4;
sourcepixel |= ((*(bitmap+1))>>4);
}
uint8_t targetpixel = *scrptr;
if ((sourcepixel>>4) != invisiblecolor ) targetpixel = (targetpixel&0x0F) | (sourcepixel & 0xF0);
if ((sourcepixel&0x0F) != invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel & 0x0F);
*scrptr = targetpixel;
bitmap++;
scrptr++;
}
if (xclip){
if (framew&1) {
/**last pixel is odd pixel due to clipping & odd width*/
uint8_t sourcepixel = *bitmap;
if ((sourcepixel&0x0F) != invisiblecolor) {
sourcepixel <<=4;
uint8_t targetpixel = *scrptr;// & 0x0F;
targetpixel |= sourcepixel;
*scrptr = targetpixel;
}
//scrptr++;
}
bitmap++;
scrptr++;
}
bitmap += xjump; // needed if x<0 clipping occurs
} else { /** ODD pixel starting line **/
for (scrx = x; scrx < framew+x-xclip; scrx+=2) {
uint8_t sourcepixel = *bitmap;
uint8_t targetpixel = *scrptr;
// store higher nibble of source pixel in lower nibble of target
if((sourcepixel>>4)!=invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel >> 4 );
*scrptr = targetpixel;
scrptr++;
targetpixel = *scrptr;
// store lower nibble of source pixel in higher nibble of target
if((sourcepixel&0x0F)!=invisiblecolor) targetpixel = (targetpixel & 0x0F) | (sourcepixel << 4);
*scrptr = targetpixel;
bitmap++;
}
bitmap+=xjump;
}
// increment the y jump in the scrptr
scrptr = scrptr + ((width - framew)>>1)+scrxjump;
}
}
void Display::drawBitmap(int16_t x, int16_t y, const uint8_t* bitmap)
{
int16_t w = *bitmap;
int16_t h = *(bitmap + 1);
bitmap = bitmap + 2; //add an offset to the pointer to start after the width and height
/** visibility check */
if (y<-h || y>height) return; //invisible
if (x<-w || x>width) return; //invisible
/** 1 bpp mode */
if (m_colordepth<2) {
int16_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3;
for (i = 0; i < w; i++) {
byteNum = i / 8;
bitNum = i % 8;
for (j = 0; j < h; j++) {
uint8_t source = *(bitmap + j * byteWidth + byteNum);
if (source & (0x80 >> bitNum)) {
drawPixel(x + i, y + j);
}
}
}
return;
}
/** 2 bpp mode */
if (m_colordepth<4) {
int16_t i, j, byteNum, bitNum, byteWidth = w >> 2;
for (i = 0; i < w; i++) {
byteNum = i / 4;
bitNum = (i % 4)<<1;
for (j = 0; j < h; j++) {
uint8_t source = *(bitmap + j * byteWidth + byteNum);
uint8_t output = (source & (0xC0 >> bitNum));
output >>= (6-bitNum);
if (output != invisiblecolor) {
setColor(output);
drawPixel(x + i, y + j);
}
}
}
return;
}
/** 4bpp fast version */
int16_t scrx,scry,xclip,xjump,scrxjump;
xclip=xjump=scrxjump=0;
/** y clipping */
if (y<0) { h+=y; bitmap -= y*(w>>1); y=0;}
else if (y+h>height) { h -=(y-height);}
/** x clipping */
if (x<0) { xclip=(x&1)<<1; w+=x; xjump = ((-x)>>1); bitmap += xjump; x=0;}
else if (x+w>width) {
xclip = (x&1)<<1;
scrxjump = x&1;
xjump=((x+w-width)>>1)+scrxjump;
w = width-x;}
uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1));
/** ONLY 4-bit mode for time being **/
for (scry = y; scry < y+h; scry+=1) {
if (scry>=height) return;
if ((x&1)==0) { /** EVEN pixel starting line, very simple, just copypaste **/
for (scrx = x; scrx < w+x-xclip; scrx+=2) {
uint8_t sourcepixel = *bitmap;
if (xclip) {
sourcepixel <<=4;
sourcepixel |= ((*(bitmap+1))>>4);
}
uint8_t targetpixel = *scrptr;
if ((sourcepixel>>4) != invisiblecolor ) targetpixel = (targetpixel&0x0F) | (sourcepixel & 0xF0);
if ((sourcepixel&0x0F) != invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel & 0x0F);
*scrptr = targetpixel;
bitmap++;
scrptr++;
}
if (xclip){
if (w&1) {
/**last pixel is odd pixel due to clipping & odd width*/
uint8_t sourcepixel = *bitmap;
if ((sourcepixel&0x0F) != invisiblecolor) {
sourcepixel <<=4;
uint8_t targetpixel = *scrptr;// & 0x0F;
targetpixel |= sourcepixel;
*scrptr = targetpixel;
}
//scrptr++;
}
bitmap++;
scrptr++;
}
bitmap += xjump; // needed if x<0 clipping occurs
} else { /** ODD pixel starting line **/
for (scrx = x; scrx < w+x-xclip; scrx+=2) {
uint8_t sourcepixel = *bitmap;
uint8_t targetpixel = *scrptr;
// store higher nibble of source pixel in lower nibble of target
if((sourcepixel>>4)!=invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel >> 4 );
*scrptr = targetpixel;
scrptr++;
targetpixel = *scrptr;
// store lower nibble of source pixel in higher nibble of target
if((sourcepixel&0x0F)!=invisiblecolor) targetpixel = (targetpixel & 0x0F) | (sourcepixel << 4);
*scrptr = targetpixel;
bitmap++;
}
bitmap+=xjump;
}
// increment the y jump in the scrptr
scrptr = scrptr + ((width - w)>>1)+scrxjump;
}
}
void Display::drawRleBitmap(int16_t x, int16_t y, const uint8_t* rlebitmap)
{
// ONLY can copy 4-bit bitmap to 4-bit screen mode for time being
#if (POK_SCREENMODE != MODE_FAST_16COLOR)
return;
#endif
int16_t w = *rlebitmap;
int16_t h = *(rlebitmap + 1);
rlebitmap = rlebitmap + 2; //add an offset to the pointer to start after the width and height
// visibility check
if (y<-h || y>height) return; //invisible
if (x<-w || x>width) return; //invisible
// Clipping is not supported
if ((x < 0) || (x+w > width) || (y < 0) || (y+h > height)) return;
// Currently only support RLE bitmaps in 16 color mode.
if (m_colordepth != 4) //
return;
// Go through each line.
uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1));
bool is_endofbitmap = false;
for (int16_t scry = y; scry < y+h && !is_endofbitmap;) {
// Process one line. Go through each pixel run and escape command in RLE data.
for (int16_t scrx = x;;) {
uint8_t rle_count = *rlebitmap++;
if (rle_count == 0) {
/** Escape or absolute mode */
uint8_t rle_escape_or_runsize = *rlebitmap++;
if ( rle_escape_or_runsize == RLE_ESC_EOL) {
// End of line.
break;
}
else if ( rle_escape_or_runsize == RLE_ESC_EOB) {
// End of bitmap.
is_endofbitmap = true;
break;
}
else if ( rle_escape_or_runsize == RLE_ESC_OFFSET) {
// Move position in target.
// TODO: not tested yet.
uint8_t xoffset = *rlebitmap++;
uint8_t yoffset = *rlebitmap++;
scrptr += (xoffset>1);
scrx += xoffset;
scrptr += yoffset*width;
scry += yoffset;
}
else {
/** Absolute mode. Copy pixels from the source bitmap to the target screen. */
int16_t runsize = rle_escape_or_runsize;
uint8_t targetpixel = *scrptr; // initial value
uint8_t sourcepixel = *rlebitmap; // initial value
for( int16_t runx = 0; runx < runsize; ) {
if (scrx&0x1) { // screen pixel is in the low nibble
if (runx&0x1) { // bitmap pixel is in the low nibble
if ((sourcepixel&0x0F) != invisiblecolor)
targetpixel = (targetpixel&0xF0) | (sourcepixel&0x0F); // Copy low to low nibble.
rlebitmap++;
}
else // bitmap pixel is in the high nibble
if ((sourcepixel>>4) != invisiblecolor)
targetpixel = (targetpixel&0xF0) | (sourcepixel>>4); // Copy high to low nibble.
// Copy the byte to the target.
*scrptr = targetpixel;
scrptr++;
}
else { // screen pixel is in the high nibble
targetpixel = *scrptr;
sourcepixel = *rlebitmap;
if (runx&0x1) { // bitmap pixel is sourcepixel = *rlebitmapin the low nibble
if ((sourcepixel&0x0F) != invisiblecolor )
targetpixel = (targetpixel&0x0F) | ((sourcepixel<<4)&0xF0); // Copy low to high nibble.
rlebitmap++; // read the new source byte
}
else // bitmap pixel is in the high nibble
if ((sourcepixel>>4) != invisiblecolor )
targetpixel = (targetpixel&0x0F) | (sourcepixel&0xF0); // Copy high to high nibble.
}
runx++;
scrx++;
} // end for
// If this is odd target index, copy the byte to the target.
if (scrx&0x1) {
*scrptr = targetpixel;
scrptr++;
}
// In absolute mode the source size is always padded to the word boundary.
if (runsize%4) {
int16_t padpixcount = 4 - (runsize%4);
rlebitmap += padpixcount>>1; // skip n padding bytes
}
}
}
else {
/** Encoded mode. Duplicate one pixel pair to the all required pixels on the target screen */
int16_t runsize = rle_count;
uint8_t clonepixelpair = *rlebitmap++;
uint8_t targetpixel = *scrptr; // initial value
for( int16_t runx = 0; runx < runsize; ) {
if (scrx&0x1) { // screen pixel is in the low nibble
if (runx&0x1) { // bitmap pixel is in the low nibble
if ((clonepixelpair&0x0F) != invisiblecolor)
targetpixel = (targetpixel&0xF0) | (clonepixelpair&0x0F); // Copy low to low nibble.
}
else // bitmap pixel is in the high nibble
if ((clonepixelpair>>4) != invisiblecolor)
targetpixel = (targetpixel&0xF0) | (clonepixelpair>>4); // Copy high to low nibble.
// Copy the byte to the target.
*scrptr = targetpixel;
scrptr++;
}
else { // screen pixel is in the high nibble
targetpixel = *scrptr;
if (runx&0x1) {// bitmap pixel is in the low nibble
if ((clonepixelpair&0x0F) != invisiblecolor )
targetpixel = (targetpixel&0x0F) | ((clonepixelpair<<4)&0xF0); // Copy low to high nibble.
}
else // bitmap pixel is in the high nibble
if ((clonepixelpair>>4) != invisiblecolor )
targetpixel = (targetpixel&0x0F) | (clonepixelpair&0xF0); // Copy high to high nibble.
}
runx++;
scrx++;
} // end for
// If this is odd target index, copy the byte to the target.
if (scrx&0x1) {
*scrptr = targetpixel;
scrptr++;
}
} // end if
} // end while
// Increment the target screen pointer and index.
scrptr = scrptr + ((width - w)>>1);
scry++;
} // end for scry
}
void Display::drawBitmapXFlipped(int16_t x, int16_t y, const uint8_t* bitmap)
{
int16_t w = *bitmap;
int16_t h = *(bitmap + 1);
bitmap = bitmap + 2; //add an offset to the pointer to start after the width and height
/** visibility check */
if (y<-h || y>height) return; //invisible
if (x<-w || x>width) return; //invisible
/** 1 bpp mode */
if (m_colordepth<2) {
int16_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3;
for (i = 0; i < w; i++) {
byteNum = i / 8;
bitNum = i % 8;
for (j = 0; j < h; j++) {
uint8_t source = *(bitmap + j * byteWidth + byteNum);
if (source & (0x80 >> bitNum)) {
drawPixel(x + w - i, y + j);
}
}
}
return;
}
/** 2 bpp mode */
if (m_colordepth<4) {
int16_t i, j, byteNum, bitNum, byteWidth = w >> 2;
for (i = 0; i < w; i++) {
byteNum = i / 4;
bitNum = (i % 4)<<1;
for (j = 0; j < h; j++) {
uint8_t source = *(bitmap + j * byteWidth + byteNum);
uint8_t output = (source & (0xC0 >> bitNum));
output >>= (6-bitNum);
if (output != invisiblecolor) {
setColor(output);
drawPixel(x + i, y + j);
}
}
}
return;
}
/** 4bpp fast version */
int16_t scrx,scry,xclip,xjump,scrxjump;
xclip=xjump=scrxjump=0;
/** y clipping */
if (y<0) { h+=y; bitmap -= y*(w>>1); y=0;}
else if (y+h>height) { h -=(y-height);}
/** x clipping */
bitmap += ((w>>1)-1); //inverted!
if (x<0) {
xclip=(x&1)<<1;
w+=x;
xjump = ((-x)>>1);
//bitmap += xjump; // do not clip left edge of source, as bitmap is inverted !
x=0;
}
else if (x+w>width) {
xclip = (x&1)<<1;
scrxjump = x&1;
xjump=((x+w-width)>>1)+scrxjump;
w = width-x;}
//uint8_t* scrptr = m_scrbuf + (y*(width>>1) + ((x+width)>>1));
uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1));
/** ONLY 4-bit mode for time being **/
for (scry = y; scry < y+h; scry+=1) {
// for (scry = y; scry < y+2; scry+=1) {
if (scry>=height) return;
if ((x&1)==0) { /** EVEN pixel starting line, very simple, just copypaste **/
//for (scrx = w+x-xclip-1; scrx >= x; scrx-=2) {
for (scrx = x; scrx < w+x-xclip; scrx+=2) {
uint8_t sourcepixel = *(bitmap);
if (xclip) {
sourcepixel <<=4;
sourcepixel |= ((*(bitmap-1))>>4);//inverted!
}
uint8_t targetpixel = *scrptr;
// NIBBLES ARE INVERTED BECAUSE PICTURE IS FLIPPED !!!
if ((sourcepixel>>4) != invisiblecolor ) targetpixel = (targetpixel&0xF0) | (sourcepixel>>4);
if ((sourcepixel&0x0F) != invisiblecolor) targetpixel = (targetpixel & 0x0F) | (sourcepixel<<4);
*scrptr = targetpixel;
bitmap--;
scrptr++;
}
bitmap += w; // w*2 >> 1 because inverted and because 2 pixels per byte!!
if (xclip){
if (w&1) {
/**last pixel is odd pixel due to clipping & odd width*/
uint8_t sourcepixel = *bitmap;
if ((sourcepixel&0x0F) != invisiblecolor) {
sourcepixel <<=4;
uint8_t targetpixel = *scrptr;// & 0x0F;
targetpixel |= sourcepixel;
*scrptr = targetpixel;
}
//scrptr++;
}
bitmap++;
scrptr++;
}
bitmap += xjump; // needed if x<0 clipping occurs
} else { /** ODD pixel starting line **/
for (scrx = x; scrx < w+x-xclip; scrx+=2 ) {
uint8_t sourcepixel = *bitmap;
uint8_t targetpixel = *scrptr;
// inverted !!! store lower nibble of source pixel in lower nibble of target
if((sourcepixel&0x0F)!=invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel & 0x0F );
*scrptr = targetpixel;
scrptr++;
targetpixel = *scrptr;
// inverted ! store higher nibble of source pixel in higher nibble of target
if((sourcepixel>>4)!=invisiblecolor) targetpixel = (targetpixel & 0x0F) | (sourcepixel & 0xF0);
*scrptr = targetpixel;
bitmap--;
}
bitmap += w; // w*2 >> 1 because inverted and because 2 pixels per byte!!
bitmap+=xjump;
}
// increment the y jump in the scrptr
scrptr = scrptr + ((width - w)>>1)+scrxjump;
}
}
void Display::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t rotation, uint8_t flip) {
#if PROJ_GAMEBUINO == 0
if (!flip) drawBitmap(x,y,bitmap);
else drawBitmapXFlipped(x,y,bitmap);
#else
if((rotation == NOROT) && (flip == NOFLIP)){
drawBitmap(x,y,bitmap); //use the faster algorithm
return;
}
uint8_t w = bitmap[0];
uint8_t h = bitmap[1];
bitmap = bitmap + 2; //add an offset to the pointer to start after the width and height
int8_t i, j, //coordinates in the raw bitmap
k, l, //coordinates in the rotated/flipped bitmap
byteNum, bitNum, byteWidth = (w + 7) >> 3;
rotation %= 4;
for (i = 0; i < w; i++) {
byteNum = i / 8;
bitNum = i % 8;
for (j = 0; j < h; j++) {
if (bitmap[j * byteWidth + byteNum] & (B10000000 >> bitNum)) {
switch (rotation) {
case NOROT: //no rotation
k = i;
l = j;
break;
case ROTCCW: //90� counter-clockwise
k = j;
l = w - i - 1;
break;
case ROT180: //180�
k = w - i - 1;
l = h - j - 1;
break;
case ROTCW: //90� clockwise
k = h - j - 1;
l = i;
break;
}
if (flip) {
flip %= 4;
if (flip & B00000001) { //horizontal flip
k = w - k;
}
if (flip & B00000010) { //vertical flip
l = h - l;
}
}
k += x; //place the bitmap on the screen
l += y;
drawPixel(k, l);
}
}
}
#endif //PROJ_GAMEBUINO
}
uint8_t* Display::getBuffer() {
return m_scrbuf;
}
uint8_t Display::getBitmapPixel(const uint8_t* bitmap, uint16_t x, uint16_t y) {
uint16_t w = *bitmap;
uint8_t sourcebyte = bitmap[2+(y * ((w+7)>>3))+ (x>>3)];
return sourcebyte & (0x80>>(x&7));
}
int Display::print_char(uint8_t x, uint8_t y, unsigned char c) {
c -= font[2];
if (m_mode) return directChar(x,y,c);
return bufferChar(x,y,c);
}
void Display::drawChar(int8_t x, int8_t y, unsigned char c, uint8_t size) {
print_char(x,y,c);
return;
}
bool Display::isDirectPrintingEnabled() {
return m_mode;
}
void Display::enableDirectPrinting(uint8_t m) {
if (m) {
m_mode=true;
m_w = POK_LCD_W;
m_h = POK_LCD_H;
} else {
m_mode=false;
m_w = getWidth();
m_h = getHeight();
}
}
void Display::write(uint8_t c) {
int charstep=0;
if(font[3]) {
// only caps in this font
if (c>=97) c-=32;
}
switch(c) {
case '\0': //null
break;
case '\n': //line feed
cursorX = 0;
inc_txtline();
break;
case 8: //backspace
cursorX -= font[0];
charstep=print_char(cursorX,cursorY,' ');
break;
case 13: //carriage return
cursorX = 0;
break;
case 14: //form feed new page(clear screen)
//clear_screen();
break;
default:
if (cursorX >= (m_w - font[0])) {
cursorX = 0;
if (textWrap) inc_txtline();
else return; // stop outputting text
charstep=print_char(cursorX,cursorY,c);
}
else
charstep=print_char(cursorX,cursorY,c);
if (c==' ' && adjustCharStep) charstep=(charstep>>1)+1;
cursorX += charstep;
}
}
void Display::inc_txtline() {
if (cursorY > m_h - 2*font[1]) //= (height - (font[1]+1)))
#if SCROLL_TEXT > 0
scroll(font[1] + adjustLineStep);
#else
cursorY = 0;
#endif
else
cursorY += font[1] + adjustLineStep;
}
/* default implementation: may be overridden */
void Display::write(const char *str)
{
while (*str)
write(*str++);
}
/* default implementation: may be overridden */
void Display::write(const uint8_t *buffer, uint8_t size)
{
while (size--)
write(*buffer++);
}
void Display::print(const char str[])
{
write(str);
}
void Display::print(char c, int base)
{
print((long) c, base);
}
void Display::print(unsigned char b, int base)
{
print((unsigned long) b, base);
}
void Display::print(int n, int base)
{
print((long) n, base);
}
void Display::print(unsigned int n, int base)
{
print((unsigned long) n, base);
}
void Display::print(long n, int base)
{
if (base == 0) {
write(n);
} else if (base == 10) {
if (n < 0) {
print('-');
n = -n;
}
printNumber(n, 10);
} else {
printNumber(n, base);
}
}
void Display::print(unsigned long n, int base)
{
if (base == 0) write(n);
else printNumber(n, base);
}
void Display::print(double n, int digits)
{
printFloat(n, digits);
}
void Display::println(void)
{
print('\r');
print('\n');
}
void Display::println(const char c[])
{
print(c);
println();
}
void Display::println(char c, int base)
{
print(c, base);
println();
}
void Display::println(unsigned char b, int base)
{
print(b, base);
println();
}
void Display::println(int n, int base)
{
print(n, base);
println();
}
void Display::println(unsigned int n, int base)
{
print(n, base);
println();
}
void Display::println(long n, int base)
{
print(n, base);
println();
}
void Display::println(unsigned long n, int base)
{
print(n, base);
println();
}
void Display::println(double n, int digits)
{
print(n, digits);
println();
}
void Display::set_cursor(uint8_t x, uint8_t y) {
cursorX = x;
cursorY = y;
}
void Display::print(uint8_t x, uint8_t y, const char str[]) {
cursorX = x;
cursorY = y;
write(str);
}
void Display::print(uint8_t x, uint8_t y, char c, int base) {
cursorX = x;
cursorY = y;
print((long) c, base);
}
void Display::print(uint8_t x, uint8_t y, unsigned char b, int base) {
cursorX = x;
cursorY = y;
print((unsigned long) b, base);
}
void Display::print(uint8_t x, uint8_t y, int n, int base) {
cursorX = x;
cursorY = y;
print((long) n, base);
}
void Display::print(uint8_t x, uint8_t y, unsigned int n, int base) {
cursorX = x;
cursorY = y;
print((unsigned long) n, base);
}
void Display::print(uint8_t x, uint8_t y, long n, int base) {
cursorX = x;
cursorY = y;
print(n,base);
}
void Display::print(uint8_t x, uint8_t y, unsigned long n, int base) {
cursorX = x;
cursorY = y;
print(n,base);
}
void Display::print(uint8_t x, uint8_t y, double n, int digits) {
cursorX = x;
cursorY = y;
print(n,digits);
}
void Display::println(uint8_t x, uint8_t y, const char c[])
{
cursorX = x;
cursorY = y;
print(c);
println();
}
void Display::println(uint8_t x, uint8_t y, char c, int base)
{
cursorX = x;
cursorY = y;
print(c, base);
println();
}
void Display::println(uint8_t x, uint8_t y, unsigned char b, int base)
{
cursorX = x;
cursorY = y;
print(b, base);
println();
}
void Display::println(uint8_t x, uint8_t y, int n, int base)
{
cursorX = x;
cursorY = y;
print(n, base);
println();
}
void Display::println(uint8_t x, uint8_t y, unsigned int n, int base)
{
cursorX = x;
cursorY = y;
print(n, base);
println();
}
void Display::println(uint8_t x, uint8_t y, long n, int base)
{
cursorX = x;
cursorY = y;
print(n, base);
println();
}
void Display::println(uint8_t x, uint8_t y, unsigned long n, int base)
{
cursorX = x;
cursorY = y;
print(n, base);
println();
}
void Display::println(uint8_t x, uint8_t y, double n, int digits)
{
cursorX = x;
cursorY = y;
print(n, digits);
println();
}
void Display::printNumber(unsigned long n, uint8_t base)
{
unsigned char buf[8 * sizeof(long)]; // Assumes 8-bit chars.
unsigned long i = 0;
if (n == 0) {
print('0');
return;
}
while (n > 0) {
buf[i++] = n % base;
n /= base;
}
for (; i > 0; i--)
print((char) (buf[i - 1] < 10 ?
'0' + buf[i - 1] :
'A' + buf[i - 1] - 10));
}
void Display::printFloat(double number, uint8_t digits)
{
// Handle negative numbers
if (number < 0.0)
{
print('-');
number = -number;
}
// Round correctly so that print(1.999, 2) prints as "2.00"
double rounding = 0.5;
for (uint8_t i=0; i<digits; ++i)
rounding /= 10.0;
number += rounding;
// Extract the integer part of the number and print it
unsigned long int_part = (unsigned long)number;
double remainder = number - (double)int_part;
print(int_part);
// Print the decimal point, but only if there are digits beyond
if (digits > 0)
print(".");
// Extract digits from the remainder one at a time
while (digits-- > 0)
{
remainder *= 10.0;
int toPrint = int(remainder);
print(toPrint);
remainder -= toPrint;
}
}
void Display::draw4BitColumn(int16_t x, int16_t y, uint8_t h, uint8_t* bitmap)
{
int8_t scry;
uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1));
/** ONLY 4-bit mode for time being **/
if ((x&1)==0) { /** EVEN pixel starting line, very simple, just copypaste **/
for (scry = y; scry < h+y; scry++) {
uint8_t sourcepixel = *bitmap;
uint8_t targetpixel = *scrptr;
targetpixel = (targetpixel&0x0F) | (sourcepixel << 4);
*scrptr = targetpixel;
bitmap++;
scrptr+=55;
}
} else { /** ODD pixel starting line **/
for (scry = y; scry < h+y; scry++) {
uint8_t sourcepixel = *bitmap;
uint8_t targetpixel = *scrptr;
// store source pixel in lower nibble of target
targetpixel = (targetpixel & 0xF0) | (sourcepixel);
*scrptr = targetpixel;
scrptr+=55;
bitmap++;
}
}
}
void Display::lcdRefresh(unsigned char* scr) {
#if POK_SCREENMODE == MODE_GAMEBOY
lcdRefreshModeGBC(scr, paletteptr);
#endif
#if POK_SCREENMODE == MODE_HI_4COLOR
lcdRefreshMode1(scr, paletteptr);
#endif
#if POK_SCREENMODE == MODE_FAST_16COLOR
lcdRefreshMode2(scr, paletteptr);
#endif
#if POK_SCREENMODE == MODE_GAMEBUINO_16COLOR
lcdRefreshGB(scr, paletteptr);
#endif
#if POK_SCREENMODE == MODE_ARDUBOY_16COLOR
lcdRefreshAB(scr, paletteptr);
#endif
}
void Display::setFrameBufferTo(uint8_t* sb) {
m_scrbuf = sb;
};
void Display::setTileBufferTo(uint8_t* tb) {
m_tilebuf = tb;
};
void Display::loadTileset(const uint8_t* ts) {
m_tileset = (uint8_t*) ts;
};
void Display::setTile(uint16_t i, uint8_t t) {
if (!m_tilebuf) return;
m_tilebuf[i]=t;
};
/** Eof */