PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
mbed-pokitto/api/DirHandle.h
- Committer:
- Pokitto
- Date:
- 2017-10-11
- Revision:
- 5:ea7377f3d1af
File content as of revision 5:ea7377f3d1af:
/* mbed Microcontroller Library * Copyright (c) 2006-2013 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MBED_DIRHANDLE_H #define MBED_DIRHANDLE_H #if defined(__ARMCC_VERSION) || defined(__ICCARM__) # define NAME_MAX 255 typedef int mode_t; #else # include <sys/syslimits.h> #endif #include "FileHandle.h" struct dirent { char d_name[NAME_MAX+1]; }; namespace mbed { /** Represents a directory stream. Objects of this type are returned * by a FileSystemLike's opendir method. Implementations must define * at least closedir, readdir and rewinddir. * * If a FileSystemLike class defines the opendir method, then the * directories of an object of that type can be accessed by * DIR *d = opendir("/example/directory") (or opendir("/example") * to open the root of the filesystem), and then using readdir(d) etc. * * The root directory is considered to contain all FileLike and * FileSystemLike objects, so the DIR* returned by opendir("/") will * reflect this. */ class DirHandle { public: /** Closes the directory. * * @returns * 0 on success, * -1 on error. */ virtual int closedir()=0; /** Return the directory entry at the current position, and * advances the position to the next entry. * * @returns * A pointer to a dirent structure representing the * directory entry at the current position, or NULL on reaching * end of directory or error. */ virtual struct dirent *readdir()=0; /** Resets the position to the beginning of the directory. */ virtual void rewinddir()=0; /** Returns the current position of the DirHandle. * * @returns * the current position, * -1 on error. */ virtual off_t telldir() { return -1; } /** Sets the position of the DirHandle. * * @param location The location to seek to. Must be a value returned by telldir. */ virtual void seekdir(off_t location) { } virtual ~DirHandle() {} }; } // namespace mbed typedef mbed::DirHandle DIR; extern "C" { DIR *opendir(const char*); struct dirent *readdir(DIR *); int closedir(DIR*); void rewinddir(DIR*); long telldir(DIR*); void seekdir(DIR*, long); int mkdir(const char *name, mode_t n); }; #endif /* MBED_DIRHANDLE_H */