PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!

mbed-pokitto/api/DirHandle.h

Committer:
Pokitto
Date:
2017-10-11
Revision:
5:ea7377f3d1af

File content as of revision 5:ea7377f3d1af:

/* mbed Microcontroller Library
 * Copyright (c) 2006-2013 ARM Limited
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef MBED_DIRHANDLE_H
#define MBED_DIRHANDLE_H

#if defined(__ARMCC_VERSION) || defined(__ICCARM__)
#   define NAME_MAX 255
typedef int mode_t;

#else
#   include <sys/syslimits.h>
#endif

#include "FileHandle.h"

struct dirent {
    char d_name[NAME_MAX+1];
};

namespace mbed {

/** Represents a directory stream. Objects of this type are returned
 *  by a FileSystemLike's opendir method. Implementations must define
 *  at least closedir, readdir and rewinddir.
 *
 *  If a FileSystemLike class defines the opendir method, then the
 *  directories of an object of that type can be accessed by
 *  DIR *d = opendir("/example/directory") (or opendir("/example")
 *  to open the root of the filesystem), and then using readdir(d) etc.
 *
 *  The root directory is considered to contain all FileLike and
 *  FileSystemLike objects, so the DIR* returned by opendir("/") will
 *  reflect this.
 */
class DirHandle {

public:
    /** Closes the directory.
     *
     *  @returns
     *    0 on success,
     *   -1 on error.
     */
    virtual int closedir()=0;

    /** Return the directory entry at the current position, and
     *  advances the position to the next entry.
     *
     * @returns
     *  A pointer to a dirent structure representing the
     *  directory entry at the current position, or NULL on reaching
     *  end of directory or error.
     */
    virtual struct dirent *readdir()=0;

    /** Resets the position to the beginning of the directory.
     */
    virtual void rewinddir()=0;

    /** Returns the current position of the DirHandle.
     *
     * @returns
     *   the current position,
     *  -1 on error.
     */
    virtual off_t telldir() { return -1; }

    /** Sets the position of the DirHandle.
     *
     *  @param location The location to seek to. Must be a value returned by telldir.
     */
    virtual void seekdir(off_t location) { }

    virtual ~DirHandle() {}
};

} // namespace mbed

typedef mbed::DirHandle DIR;

extern "C" {
    DIR *opendir(const char*);
    struct dirent *readdir(DIR *);
    int closedir(DIR*);
    void rewinddir(DIR*);
    long telldir(DIR*);
    void seekdir(DIR*, long);
    int mkdir(const char *name, mode_t n);
};

#endif /* MBED_DIRHANDLE_H */