PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
POKITTO_CORE/PokittoDisplay.cpp
- Committer:
- Pokitto
- Date:
- 2018-01-05
- Revision:
- 28:958b71c4b92a
- Parent:
- 27:24970a0c35a8
- Child:
- 29:9467921dec10
File content as of revision 28:958b71c4b92a:
/**************************************************************************/ /*! @file PokittoDisplay.cpp @author Jonne Valola @section LICENSE Software License Agreement (BSD License) Copyright (c) 2016, Jonne Valola All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holders nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /**************************************************************************/ /* THE SEGMENT BELOW PERTAINS TO CIRCLE DRAWING FUNCTIONS ONLY * This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions). Adafruit invests time and resources providing this open source code, please support Adafruit & open-source hardware by purchasing products from Adafruit! Copyright (c) 2013 Adafruit Industries. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "PokittoDisplay.h" #include "Pokitto_settings.h" #include "GBcompatibility.h" #include "PokittoCore.h" #include "PokittoSound.h" #include <stdio.h> #include <string.h> #ifndef POK_SIM #include "HWLCD.h" #else #include "SimLCD.h" #endif Pokitto::Core core; Pokitto::Sound _pdsound; using namespace Pokitto; uint8_t* Display::m_scrbuf; uint8_t* Display::m_tileset; uint8_t* Display::m_tilebuf; uint8_t* Display::m_tilecolorbuf; uint8_t Display::m_mode, Display::m_colordepth; uint8_t Display::palOffset; SpriteInfo Display::m_sprites[SPRITE_COUNT]; uint8_t Display::fontSize=1; int16_t Display::cursorX,Display::cursorY; uint16_t Display::m_w,Display::m_h; uint8_t Display::fontWidth, Display::fontHeight; bool Display::textWrap=true; uint8_t Display::persistence = 0; uint16_t Display::color = 1; uint16_t Display::bgcolor = 0; uint16_t Display::invisiblecolor = 17; uint16_t Display::directcolor=0xFFFF; uint16_t Display::directbgcolor=0x0; bool Display::directtextrotated=false; uint16_t* Display::paletteptr; uint16_t Display::palette[PALETTE_SIZE]; const unsigned char* Display::font; int8_t Display::adjustCharStep = 1; int8_t Display::adjustLineStep = 1; bool Display::fixedWidthFont = false; /** drawing canvas **/ //uint8_t* Display::canvas; // points to the active buffer. if null, draw direct to screen /** screenbuffer **/ uint8_t Display::bpp = POK_COLORDEPTH; #ifndef POK_TILEDMODE #if (POK_SCREENMODE == MODE_HI_MONOCHROME) uint8_t Display::width = POK_LCD_W; uint8_t Display::height = POK_LCD_H; uint8_t Display::screenbuffer[((POK_LCD_H+1)*POK_LCD_W)*POK_COLORDEPTH/8]; // maximum resolution #elif (POK_SCREENMODE == MODE_HI_4COLOR) uint8_t Display::width = POK_LCD_W; uint8_t Display::height = POK_LCD_H; uint8_t __attribute__((section (".bss"))) Display::screenbuffer[((POK_LCD_H)*POK_LCD_W)/4]; // maximum resolution #elif (POK_SCREENMODE == MODE_FAST_16COLOR) uint8_t Display::width = POK_LCD_W/2; uint8_t Display::height = POK_LCD_H/2; uint8_t Display::screenbuffer[(((POK_LCD_H/2)+1)*POK_LCD_W/2)*POK_COLORDEPTH/8]; // half resolution #elif (POK_SCREENMODE == MODE_HI_16COLOR) uint8_t Display::width = POK_LCD_W; uint8_t Display::height = POK_LCD_H; uint8_t Display::screenbuffer[POK_LCD_H*POK_LCD_W/2]; // 4 bits per pixel #elif (POK_SCREENMODE == MODE_LAMENES) uint8_t Display::width = 128; uint8_t Display::height = 120; uint8_t Display::screenbuffer[((121)*128)*POK_COLORDEPTH/8]; // half resolution #elif (POK_SCREENMODE == MODE_GAMEBOY) uint8_t Display::width = 160; uint8_t Display::height = 144; uint8_t Display::screenbuffer[160*144/4]; #else uint8_t Display::width = 84; uint8_t Display::height = 48; uint8_t Display::screenbuffer[128*64]; // not needed because Gamebuino and Arduboy have their own buffer #endif #else //Tiledmode #if (POK_SCREENMODE == MODE_TILED_1BIT) uint8_t Display::width = POK_LCD_W; uint8_t Display::height = POK_LCD_H; uint8_t Display::screenbuffer[0]; #else uint8_t Display::width = POK_LCD_W; uint8_t Display::height = POK_LCD_H; uint8_t Display::screenbuffer[0]; #endif #endif //tiledmode // RLE decoding #define RLE_ESC_EOL 0 #define RLE_ESC_EOB 1 #define RLE_ESC_OFFSET 2 Display::Display() { m_scrbuf = screenbuffer; setDefaultPalette(); m_mode = 1; // direct printing on by default m_w = POK_LCD_W; m_h = POK_LCD_H; setFont(DEFAULT_FONT); invisiblecolor=17; bgcolor=0; if (POK_COLORDEPTH) m_colordepth = POK_COLORDEPTH; else m_colordepth = 4; #if POK_GAMEBUINO_SUPPORT setColorDepth(1); #endif // POK_GAMEBUINO_SUPPORT // Reset sprites m_tilecolorbuf = NULL; //!!HV for (uint8_t s = 0; s < SPRITE_COUNT; s++) m_sprites[s].bitmapData = NULL; } uint16_t Display::getWidth() { return width; } uint8_t Display::getNumberOfColors() { return 1<<POK_COLORDEPTH; } uint16_t Display::getHeight() { return height; } uint8_t Display::getColorDepth() { return m_colordepth; } void Display::setColorDepth(uint8_t v) { if (v > POK_COLORDEPTH) v=POK_COLORDEPTH; m_colordepth = v; } void Display::clearLCD() { lcdFillSurface(0); setCursor(0,0); // old basic computer style } void Display::fillLCD(uint16_t c) { lcdFillSurface(c); } void Display::directPixel(int16_t x, int16_t y, uint16_t color) { if ((invisiblecolor < PALETTE_SIZE) && (invisiblecolor < 16) && (color == palette[invisiblecolor])) return; lcdPixel(x,y,color); } void Display::directTile(int16_t x, int16_t y, int16_t x2, int16_t y2, uint16_t* gfx) { lcdTile(x,y,x2,y2,gfx); } void Display::directRectangle(int16_t x, int16_t y,int16_t x2, int16_t y2, uint16_t color) { lcdRectangle(x,y,x2,y2,color); } void Display::begin() { lcdInit(); } void Display::setCursor(int16_t x,int16_t y) { cursorX = x; cursorY = y; } void Display::update(bool useDirectDrawMode) { #if POK_SCREENMODE == MODE_HI_4COLOR // If there is one or more sprites, use sprite enabled drawing. if (m_sprites[0].bitmapData != NULL) lcdRefreshMode1Spr(m_scrbuf, paletteptr, m_sprites, useDirectDrawMode); else if (!useDirectDrawMode) lcdRefreshMode1(m_scrbuf, paletteptr); #endif // For the screen modes that do not support sprites, return if the direct draw mode is used. if (! useDirectDrawMode) { #if POK_SCREENMODE == MODE_GAMEBOY lcdRefreshModeGBC(m_scrbuf, paletteptr); #endif #if POK_SCREENMODE == MODE_HI_16COLOR lcdRefreshMode3(m_scrbuf, paletteptr); #endif #if POK_SCREENMODE == MODE_FAST_16COLOR lcdRefreshMode2(m_scrbuf, paletteptr); #endif #if POK_SCREENMODE == MODE_GAMEBUINO_16COLOR lcdRefreshGB(m_scrbuf, paletteptr); #endif #if POK_SCREENMODE == MODE_ARDUBOY_16COLOR lcdRefreshAB(m_scrbuf, paletteptr); #endif #if POK_SCREENMODE == MODE_TILED_1BIT lcdRefreshT1(m_tilebuf, m_tilecolorbuf, m_tileset, paletteptr); #endif } if (!persistence) clear(); /** draw volume bar if visible **/ #if POK_SHOW_VOLUME > 0 if (core.volbar_visible) { core.drawvolbar(4,20,_pdsound.getVolume(),true); core.volbar_visible--; } #endif // POK_SHOW_VOLUME /** draw FPS if visible **/ #ifdef PROJ_USE_FPS_COUNTER // Store current state bool temp = isDirectPrintingEnabled(); uint16_t oldcol = directcolor; uint16_t oldbgcol = directbgcolor; bool olddirecttextrotated = directtextrotated; int8_t oldadjustCharStep = adjustCharStep; const unsigned char * oldFont = font; // Print FPS char str[16]; sprintf(str,"FPS:%d ", (int)core.fps_counter); directcolor = COLOR_WHITE; directbgcolor = COLOR_BLACK; directtextrotated = true; adjustCharStep = 0; setFont(fontC64); enableDirectPrinting(true); print(0,0, str); // Restore state enableDirectPrinting(temp); directcolor = oldcol; directbgcolor = oldbgcol; directtextrotated = olddirecttextrotated; adjustCharStep = oldadjustCharStep; setFont(font); #endif } void Display::directBitmap(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t depth, uint8_t scale) { uint8_t w = *bitmap; uint8_t h = *(bitmap + 1); bitmap = bitmap + 2; //add an offset to the pointer to start after the width and height int16_t i, j; int8_t byteNum, bitNum, byteWidth = (w + 7) >> 3; if (depth == 1) { for (i = 0; i < w; i++) { byteNum = i / 8; bitNum = i % 8; for (j = 0; j < h; j++) { if (*(bitmap + j * byteWidth + byteNum) & (0x80 >> bitNum)) { //0x80 = B10000000 if (scale==1) directPixel(x + i, y + j,directcolor); else { directPixel(x + i + i, y + j + j,directcolor); directPixel(x + 1 + i + i, y + j + j,directcolor); directPixel(x + i + i, y + j + j + 1,directcolor); directPixel(x + i + i + 1 , y + j + j + 1,directcolor); } } } } } else if (depth == 4) { for (j = 0; j < h; j+=1) { for (i = 0; i < w; i+=2) { uint16_t col = paletteptr[*bitmap>>4]; //higher nibble if (scale==2) { directPixel(x + (i<<1), y + (j<<1),col); directPixel(x + (i<<1) + 1, y + (j<<1),col); directPixel(x + (i<<1) + 1, y + (j<<1) + 1,col); directPixel(x + (i<<1), y + (j<<1) + 1,col); } else directPixel(x + i, y + j,col); col = paletteptr[*bitmap&0xF]; // lower nibble if (scale==2) { directPixel(x + (i<<1) + 2, y + (j<<1),col); directPixel(x + (i<<1) + 1 + 2, y + (j<<1),col); directPixel(x + (i<<1) + 1 + 2, y + (j<<1) + 1,col); directPixel(x + (i<<1) + 2 , y + (j<<1) + 1,col); } else directPixel(x + i + 1, y + j,col); bitmap++; } } } } int Display::directChar(int16_t x, int16_t y, uint16_t index){ const uint8_t* bitmap = font; uint8_t w = *bitmap; uint8_t h = *(bitmap + 1); uint8_t hbytes=0, xtra=1; if (h==8 || h==16) xtra=0; //don't add if exactly on byte limit hbytes=(h>>3)+xtra; //GLCD fonts are arranged w+1 times h/8 bytes //bitmap = bitmap + 3 + index * h * ((w>>3)+xtra); //add an offset to the pointer (fonts !) bitmap = bitmap + 4 + index * (w * hbytes + 1); //add an offset to the pointer (fonts !) //int8_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3; int8_t i, j, numBytes; numBytes = *bitmap++; //first byte of char is the width in bytes // GLCD fonts are arranged LSB = topmost pixel of char, so its easy to just shift through the column uint16_t bitcolumn; //16 bits for 2x8 bit high characters for (i = 0; i < numBytes; i++) { bitcolumn = *bitmap++; if (hbytes == 2) bitcolumn |= (*bitmap++)<<8; // add second byte for 16 bit high fonts for (j = 0; j < h; j++) { if (bitcolumn&0x1) { if (fontSize==2) { directPixel(x + (i<<1) , y + (j<<1),directcolor); directPixel(x + (i<<1)+1, y + (j<<1),directcolor); directPixel(x + (i<<1) , y + (j<<1)+1,directcolor); directPixel(x + (i<<1)+1, y + (j<<1)+1,directcolor); } else { if(directtextrotated) directPixel(y + h - j - 1, x + i,directcolor); else directPixel(x + i, y + j,directcolor); } } else if (directbgcolor != invisiblecolor) { if (fontSize==2) { directPixel(x + (i<<1) , y + (j<<1),directbgcolor); directPixel(x + (i<<1)+1, y + (j<<1),directbgcolor); directPixel(x + (i<<1) , y + (j<<1)+1,directbgcolor); directPixel(x + (i<<1)+1, y + (j<<1)+1,directbgcolor); } else { if(directtextrotated) directPixel(y + h - j - 1, x + i,directbgcolor); else directPixel(x + i, y + j,directbgcolor); } } bitcolumn>>=1; } } return (numBytes+adjustCharStep)*fontSize; // for character stepping } int Display::bufferChar(int16_t x, int16_t y, uint16_t index){ const uint8_t* bitmap = font; uint8_t w = *bitmap; uint8_t h = *(bitmap + 1); uint8_t hbytes=0, xtra=1; if (h==8 || h==16) xtra=0; //don't add if exactly on byte limit hbytes=(h>>3)+xtra; //GLCD fonts are arranged w+1 times h/8 bytes //bitmap = bitmap + 3 + index * h * ((w>>3)+xtra); //add an offset to the pointer (fonts !) bitmap = bitmap + 4 + index * (w * hbytes + 1); //add an offset to the pointer (fonts !) //int8_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3; int8_t i, j, numBytes; numBytes = *bitmap++; //first byte of char is the width in bytes // GLCD fonts are arranged LSB = topmost pixel of char, so its easy to just shift through the column uint16_t bitcolumn; //16 bits for 2x8 bit high characters for (i = 0; i < numBytes; i++) { bitcolumn = *bitmap++; if (hbytes == 2) bitcolumn |= (*bitmap++)<<8; // add second byte for 16 bit high fonts for (j = 0; j <= h; j++) { // was j<=h #if PROJ_ARDUBOY > 0 if (bitcolumn&0x1) { drawPixel(x + i, y + 7 - j,color); } else drawPixel(x + i, y + 7 - j,bgcolor); bitcolumn>>=1; #else if (bitcolumn&0x1) { drawPixel(x + i, y + j,color); } else drawPixel(x + i, y + j,bgcolor); bitcolumn>>=1; #endif // PROJ_ARDUBOY } } return numBytes+adjustCharStep; // for character stepping } void Display::clear() { uint8_t c=0; c = bgcolor & (PALETTE_SIZE-1) ; //don't let palette go out of bounds if (bpp==1 && bgcolor) c=0xFF; // bgcolor !=0, set all pixels else if (bpp==2) { c = bgcolor & 0x3; c = c | (c << 2); c = c | (c << 4); } else { c = (c & 0x0F) | (c << 4); } uint16_t j = sizeof(screenbuffer); memset((void*)m_scrbuf,c,j); setCursor(0,0); } void Display::scroll(int16_t pixelrows) { uint16_t index = 0, index2=0,oc; if (pixelrows==0) return; if (pixelrows >= height) pixelrows=height-1; if (bpp == 4) index2 = pixelrows*width/2; else if (bpp == 2) index2 = pixelrows*width/4; else return; oc = color; color = bgcolor; if (pixelrows>0) { for (uint16_t y=0;y<height-pixelrows;y++) { for (uint16_t x=0;x<(width/8)*bpp;x++) screenbuffer[index++]=screenbuffer[index2++]; } fillRect(0,cursorY,width,height); } else { for (uint16_t y=pixelrows;y<height;y++) { for (uint16_t x=0;x<(width*bpp)/8;x++) screenbuffer[index2++]=screenbuffer[index++]; } fillRect(0,0,width,pixelrows); } color=oc; } void Display::fillScreen(uint16_t c) { c = c & (PALETTE_SIZE-1) ; //don't let palette go out of bounds if (bpp==1 && c) c=0xFF; // set all pixels else if (bpp==2) { c = bgcolor & 0x3; c = c | (c << 2); c = c | (c << 4); } else { c = (c & 0x0F) | (c << 4); } memset((void*)m_scrbuf,c,sizeof(screenbuffer)); } void Display::setDefaultPalette() { #if PICOPALETTE loadRGBPalette(palettePico); #else loadRGBPalette(POK_DEFAULT_PALETTE); #endif //PICOPALETTE } void Display::setColor(uint8_t c) { color = c & ((1<<POK_COLORDEPTH)-1); // cut out colors that go above palette limit } void Display::setColor(uint8_t c,uint8_t bgc){ color = c & ((1<<POK_COLORDEPTH)-1); // cut out colors that go above palette limit bgcolor = bgc & ((1<<POK_COLORDEPTH)-1); // cut out colors that go above palette limit } void Display::setInvisibleColor(uint16_t c){ invisiblecolor = c; // invisible color can have values beyond 255 for identification purposes } uint8_t Display::getColor() { return color; } uint8_t Display::getBgColor() { return bgcolor; } uint16_t Display::getInvisibleColor() { return invisiblecolor; } void Display::drawPixel(int16_t x,int16_t y, uint8_t col) { if (col==invisiblecolor) return; // do not draw transparent pixels if ((uint16_t)x >= width || (uint16_t)y >= height) return; col &= (PALETTE_SIZE-1); #if POK_COLORDEPTH == 8 m_scrbuf[x+width*y] = col; #endif #if POK_GAMEBUINO_SUPPORT >0 uint8_t c = col; uint8_t ct = col; uint16_t bitptr=0; for (uint8_t cbit=0;cbit<POK_COLORDEPTH;cbit++) { c = ct & 1; // take the lowest bit of the color index number if(c == 0){ //white - or actually "Clear bit" m_scrbuf[x + (y / 8) * LCDWIDTH + bitptr] &= ~_BV(y % 8); } else { //black - or actually "Set bit" m_scrbuf[x + (y / 8) * LCDWIDTH + bitptr] |= _BV(y % 8); } ct >>=1; // shift to get next bit bitptr += POK_BITFRAME; // move one screen worth of buffer forward to get to the next color bit } // POK_COLOURDEPTH #else #if POK_COLORDEPTH == 1 if (col) {m_scrbuf[(y >> 3) * width + x] |= (0x80 >> (y & 7)); return;} m_scrbuf[(y >> 3) * width + x] &= ~(0x80 >> (y & 7)); #elif POK_COLORDEPTH == 2 if (col) { col &= 3; } uint16_t i = y*(width>>2) + (x>>2); uint8_t pixel = m_scrbuf[i]; uint8_t column = x&0x03; if (column==3) pixel = (pixel&0xFC)|(col); // bits 0-1 else if (column==2) pixel = (pixel&0xF3)|(col<<2); // bits 2-3 else if (column==1) pixel = (pixel&0xCF)|(col<<4); // bits 4-5 else pixel = (pixel&0x3F)|(col<<6); // bits 6-7 m_scrbuf[i] = pixel; #elif POK_COLORDEPTH == 3 #elif POK_COLORDEPTH == 4 uint16_t i = y*(width>>1) + (x>>1); uint8_t pixel = m_scrbuf[i]; if (x&1) pixel = (pixel&0xF0)|(col); else pixel = (pixel&0x0F) | (col<<4); m_scrbuf[i] = pixel; #endif // POK_COLORDEPTH #endif // POK_GAMEBUINO_SUPPORT } void Display::drawPixel(int16_t x,int16_t y) { if ((uint16_t)x >= width || (uint16_t)y >= height) return; #if POK_COLORDEPTH == 8 m_scrbuf[x+width*y] = color; #endif #if POK_GAMEBUINO_SUPPORT > 0 uint8_t c = color; uint8_t ct = color; if(ct == INVERT){ ct = !getPixel(x, y); //jonne - was c = !getP... } uint16_t bitptr=0; for (uint8_t cbit=0;cbit<POK_COLORDEPTH;cbit++) { c = ct & 1; // take the lowest bit of the color index number if(c == 0){ //white - or actually "Clear bit" #if DISPLAY_ROT == NOROT m_scrbuf[x + (y / 8) * LCDWIDTH + bitptr] &= ~_BV(y % 8); #elif DISPLAY_ROT == ROTCCW m_scrbuf[LCDHEIGHT - y - 1 + (x / 8) * LCDWIDTH_NOROT + bitptr] &= ~_BV(x % 8); #elif DISPLAY_ROT == ROT180 m_scrbuf[LCDWIDTH - x - 1 + ((LCDHEIGHT - y - 1) / 8) * LCDWIDTH_NOROT + bitptr] &= ~_BV((LCDHEIGHT - y - 1) % 8); #elif DISPLAY_ROT == ROTCW m_scrbuf[y + ((LCDWIDTH - x - 1) / 8) * LCDWIDTH_NOROT + bitbtr] &= ~_BV((LCDWIDTH - x - 1) % 8); #endif //return; //jonne } else { //black - or actually "Set bit" #if DISPLAY_ROT == NOROT m_scrbuf[x + (y / 8) * LCDWIDTH + bitptr] |= _BV(y % 8); #elif DISPLAY_ROT == ROTCCW m_scrbuf[LCDHEIGHT - y - 1 + (x / 8) * LCDWIDTH_NOROT + bitptr] |= _BV(x % 8); #elif DISPLAY_ROT == ROT180 m_scrbuf[LCDWIDTH - x - 1 + ((LCDHEIGHT - y - 1) / 8) * LCDWIDTH_NOROT + bitptr] |= _BV((LCDHEIGHT - y - 1) % 8); #elif DISPLAY_ROT == ROTCW m_scrbuf[y + ((LCDWIDTH - x - 1) / 8) * LCDWIDTH_NOROT + bitptr] |= _BV((LCDWIDTH - x -1) % 8); #endif //return; //jonne } ct >>=1; // shift to get next bit bitptr += POK_BITFRAME; // move one screen worth of buffer forward to get to the next color bit } // POK_COLOURDEPTH #else /** NOT Gamebuino */ #if POK_COLORDEPTH == 1 if (color) {m_scrbuf[(y >> 3) * width + x] |= (0x80 >> (y & 7)); return;} m_scrbuf[(y >> 3) * width + x] &= ~(0x80 >> (y & 7)); #elif POK_COLORDEPTH == 2 uint16_t i = y*(width>>2) + (x>>2); uint8_t pixel = m_scrbuf[i]; uint8_t column = x&0x03; if (column==3) pixel = (pixel&0xFC)|(color); // bits 0-1 else if (column==2) pixel = (pixel&0xF3)|(color<<2); // bits 2-3 else if (column==1) pixel = (pixel&0xCF)|(color<<4); // bits 4-5 else pixel = (pixel&0x3F)|(color<<6); // bits 6-7 m_scrbuf[i] = pixel; #elif POK_COLORDEPTH == 3 #elif POK_COLORDEPTH == 4 uint16_t i = y*(width>>1) + (x>>1); uint8_t pixel = m_scrbuf[i]; if (x&1) pixel = (pixel&0xF0)|(color); else pixel = (pixel&0x0F) | (color<<4); m_scrbuf[i] = pixel; #endif // POK_COLORDEPTH #endif // POK_GAMEBUINO_SUPPORT } uint8_t Display::getPixel(int16_t x,int16_t y) { if ((uint16_t)x >= width || (uint16_t)y >= height) return 0; #if POK_GAMEBUINO_SUPPORT uint8_t color=0; //jonne for (uint8_t cbit=0; cbit<POK_COLORDEPTH;cbit++) { color |= (m_scrbuf[x + (y / 8) * LCDWIDTH+POK_BITFRAME*cbit] >> (y % 8)) & 0x1 ; //jonne - added +504*cbit } return color; #else /** not gamebuino */ #if POK_COLORDEPTH == 1 return (m_scrbuf[(y >> 3) * width + x] & (0x80 >> (y & 7))) ? 1:0; #elif POK_COLORDEPTH == 2 uint16_t i = y*(width>>2) + (x>>2); uint8_t pixel = m_scrbuf[i]; uint8_t column = x&0x03; if (column==0) return pixel & 0x03; // bits 0-1 else if (column==1) return (pixel & 0x0C)>>2; // bits 2-3 else if (column==2) return (pixel & 0x30)>>4; // bits 4-5 else return pixel>>6;; // bits 6-7 #elif POK_COLORDEPTH == 3 #elif POK_COLORDEPTH == 4 uint16_t i = y*(width>>1) + (x>>1); uint8_t pixel = m_scrbuf[i]; if (x&1) return pixel & 0x0F; else return pixel>>4; #endif // POK_COLORDEPTH #endif // POK_GAMEBUINO_SUPPORT } void Display::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1) { if ((uint16_t)x0 >= width || (uint16_t)y0 >= height || (uint16_t)x1 >= width || (uint16_t)y1 >= height ) { if (clipLine (&x0,&y0,&x1,&y1)==0) return; // line out of bounds } if (x0 == x1) drawColumn(x0,y0,y1); else if (y0 == y1) drawRow(x0,x1,y0); else { int e; signed int dx,dy,j, temp; signed char s1,s2, xchange; signed int x,y; x = x0; y = y0; //take absolute value if (x1 < x0) { dx = x0 - x1; s1 = -1; } else if (x1 == x0) { dx = 0; s1 = 0; } else { dx = x1 - x0; s1 = 1; } if (y1 < y0) { dy = y0 - y1; s2 = -1; } else if (y1 == y0) { dy = 0; s2 = 0; } else { dy = y1 - y0; s2 = 1; } xchange = 0; if (dy>dx) { temp = dx; dx = dy; dy = temp; xchange = 1; } e = ((int)dy<<1) - dx; for (j=0; j<=dx; j++) { drawPixel(x,y); if (e>=0) { if (xchange==1) x = x + s1; else y = y + s2; e = e - ((int)dx<<1); } if (xchange==1) y = y + s2; else x = x + s1; e = e + ((int)dy<<1); } } } uint8_t Display::clipLine(int16_t *x0, int16_t *y0, int16_t *x1, int16_t *y1){ // Check X bounds if (*x1<*x0) { //std::swap (*x1,*x0); // swap so that we dont have to check x1 also swapWT(int16_t*,x1,x0); //std::swap (*y1,*y0); // y needs to be swaaped also swapWT(int16_t*,y1,y0); } if (*x0>=width) return 0; // whole line is out of bounds // Clip against X0 = 0 if (*x0 < 0) { if ( *x1 < 0) return 0; // nothing visible int16_t dx = (*x1 - *x0); int16_t dy = ((*y1 - *y0) << 8); // 8.8 fixed point calculation trick int16_t m = dy/dx; *y0 = *y0 + ((m*-*x0)>>8); // get y0 at boundary *x0 = 0; } // Clip against x1 = 83 if (*x1 >= width) { int16_t dx = (*x1 - *x0); int16_t dy = ((*y1 - *y0) << 8); // 8.8 fixed point calculation trick int16_t m = dy/dx; //*y1 = *y1 + ((m*(*x1-XMAX))>>8); // get y0 at boundary *y1 = *y1 + ((m*(width-1-*x1))>>8); // get y0 at boundary *x1 = width-1; } // Check Y bounds if (*y1<*y0) { //std::swap (*x1,*x0); // swap so that we dont have to check x1 also swapWT(int16_t*,x1,x0); //std::swap (*y1,*y0); // y needs to be swaaped also swapWT(int16_t*,y1,y0); } if (*y0>=height) return 0; // whole line is out of bounds if (*y0 < 0) { if ( *y1 < 0) return 0; // nothing visible int16_t dx = (*x1 - *x0) << 8; int16_t dy = (*y1 - *y0); // 8.8 fixed point calculation trick int16_t m = dx/dy; *x0 = *x0 + ((m*-*y0)>>8); // get x0 at boundary *y0 = 0; } // Clip against y1 = 47 if (*y1 >= height) { int16_t dx = (*x1 - *x0) << 8; int16_t dy = (*y1 - *y0); // 8.8 fixed point calculation trick int16_t m = dx/dy; *x1 = *x1 + ((m*(height-1-*y1))>>8); // get y0 at boundary //*x1 = *x1 + ((m*(*y1-YMAX))>>8); // get y0 at boundary *y1 = height-1; } return 1; // clipped succesfully } void Display::map1BitColumn(int16_t x, int16_t sy, int16_t ey, const uint8_t* bitmap, uint16_t column){ if ((uint16_t)sy>=height && (uint16_t)ey>=height) return; //completely out of bounds if ((uint16_t)x>=width) return; //completely out of bounds if (sy>ey) { int y=sy; sy=ey; ey=y; // swap around so that x0 is less than x1 } uint16_t bmw,bmh; float texelstep, texelindex; bmw = *(bitmap); bmh = *(bitmap+1); if (column>bmw-1) column=bmw-1; bitmap += 2; bitmap += column; texelstep = (float)bmh/((float)ey-(float)sy); texelindex = 0; for (int y=sy; y <= ey; y++, texelindex += texelstep) { uint8_t texel; uint8_t currbyte, bit; currbyte = texelindex / 8; bit = 7-((uint16_t) texelindex & 0x7); texel=*(bitmap+currbyte*bmw); if (texel & (1<<bit)) drawPixel(x,y); else if (bgcolor != invisiblecolor) drawPixel(x,y,bgcolor); } }; void Display::drawColumn(int16_t x, int16_t sy, int16_t ey){ if ((uint16_t)sy>=height && (uint16_t)ey>=height) return; //completely out of bounds if ((uint16_t)x>=width) return; //completely out of bounds if (sy>ey) { int y=sy; sy=ey; ey=y; // swap around so that x0 is less than x1 } for (int y=sy; y <= ey; y++) { drawPixel(x,y); } } void Display::drawRow(int16_t x0, int16_t x1, int16_t y){ if ((uint16_t)x0>=width && (uint16_t)x1>=width) return; //completely out of bounds if ((uint16_t)y>=height) return; //completely out of bounds if (x0>x1) { int x=x0; x0=x1; x1=x; // swap around so that x0 is less than x1 } for (int x=x0; x <= x1; x++) { drawPixel(x,y); } } void Display::drawFastVLine(int16_t x, int16_t y, int16_t h){ if (h<0) {y += h; h = -h;} drawColumn(x,y,y+h); } void Display::drawFastHLine(int16_t x, int16_t y, int16_t w){ if (w<0) {x += w; w = -w;} drawRow(x,x+w-1,y); } void Display::drawRectangle(int16_t x0, int16_t y0, int16_t w, int16_t h) { drawColumn(x0,y0,y0+h); drawColumn(x0+w,y0,y0+h); drawRow(x0,x0+w,y0); drawRow(x0,x0+w,y0+h); } void Display::fillRectangle(int16_t x0,int16_t y0, int16_t w, int16_t h){ int16_t x,y,x1,y1; x1=x0+w;y1=y0+h; if ((x0<0 && x1<0) || (x0>=width && x1 >=width)) return; //completely out of bounds if ((y0<0 && y1<0) || (y0>=height && y1 >=height)) return; //completely out of bounds if (x0>x1) {x=x1;x1=x0;} else x=x0; if (y0>y1) {y=y1;y1=y0;} else y=y0; if (x<0) x=0; if (y<0) y=0; for (;x<x1;x++) drawColumn(x,y,y1); } void Display::fillRect(int16_t x, int16_t y, int16_t w, int16_t h) { fillRectangle(x,y,w,h); } void Display::drawRect(int16_t x, int16_t y, int16_t w, int16_t h) { drawRectangle(x,y,w,h); } void Display::drawCircle(int16_t x0, int16_t y0, int16_t r) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; drawPixel(x0, y0 + r); drawPixel(x0, y0 - r); drawPixel(x0 + r, y0); drawPixel(x0 - r, y0); while (x < y) { if (f >= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; drawPixel(x0 + x, y0 + y); drawPixel(x0 - x, y0 + y); drawPixel(x0 + x, y0 - y); drawPixel(x0 - x, y0 - y); drawPixel(x0 + y, y0 + x); drawPixel(x0 - y, y0 + x); drawPixel(x0 + y, y0 - x); drawPixel(x0 - y, y0 - x); } } void Display::drawCircleHelper(int16_t x0, int16_t y0, int16_t r, uint16_t cornername) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; while (x < y) { if (f >= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; if (cornername & 0x4) { drawPixel(x0 + x, y0 + y); drawPixel(x0 + y, y0 + x); } if (cornername & 0x2) { drawPixel(x0 + x, y0 - y); drawPixel(x0 + y, y0 - x); } if (cornername & 0x8) { drawPixel(x0 - y, y0 + x); drawPixel(x0 - x, y0 + y); } if (cornername & 0x1) { drawPixel(x0 - y, y0 - x); drawPixel(x0 - x, y0 - y); } } } void Display::fillCircle(int16_t x0, int16_t y0, int16_t r) { drawFastVLine(x0, y0 - r, 2 * r ); fillCircleHelper(x0, y0, r, 3, 0); } void Display::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint16_t cornername, int16_t delta) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; while (x < y) { if (f >= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; if (cornername & 0x1) { drawFastVLine(x0 + x, y0 - y, 2 * y + 1 + delta-1); //added -1 here, jonne drawFastVLine(x0 + y, y0 - x, 2 * x + 1 + delta-1); //added -1 here, jonne } if (cornername & 0x2) { drawFastVLine(x0 - x, y0 - y, 2 * y + 1 + delta-1); //added -1 here, jonne drawFastVLine(x0 - y, y0 - x, 2 * x + 1 + delta-1); //added -1 here, jonne } } } void Display::drawRoundRect(int16_t x, int16_t y, int16_t w,int16_t h, int16_t r) { if (r<2) {drawRectangle(x,y,w,h);return;} // smarter version drawFastHLine(x + r, y, w - 2 * r); // Top drawFastHLine(x + r, y + h - 1, w - 2 * r); // Bottom drawFastVLine(x, y + r, h - 2 * r); // Left drawFastVLine(x + w - 1, y + r, h - 2 * r); // Right // draw four corners drawCircleHelper(x + r, y + r, r, 1); drawCircleHelper(x + w - r - 1, y + r, r, 2); drawCircleHelper(x + w - r - 1, y + h - r - 1, r, 4); drawCircleHelper(x + r, y + h - r - 1, r, 8); } void Display::fillRoundRect(int16_t x, int16_t y, int16_t w,int16_t h, int16_t r) { if (r<2) {fillRectangle(x,y,w,h);return;} fillRectangle(x + r, y, w - 2 * r, h-1); // draw four corners fillCircleHelper(x + w - r - 1, y + r, r, 1, h - 2 * r - 1); fillCircleHelper(x + r, y + r, r, 2, h - 2 * r - 1); } void Display::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2) { drawLine(x0, y0, x1, y1); drawLine(x1, y1, x2, y2); drawLine(x2, y2, x0, y0); } void Display::fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2) { int16_t a, b, y, last; // Sort coordinates by Y order (y2 >= y1 >= y0) if (y0 > y1) { swapWT(int16_t,y0, y1); swapWT(int16_t,x0, x1); } if (y1 > y2) { swapWT(int16_t,y2, y1); swapWT(int16_t,x2, x1); } if (y0 > y1) { swapWT(int16_t,y0, y1); swapWT(int16_t,x0, x1); } if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing a = b = x0; if (x1 < a) a = x1; else if (x1 > b) b = x1; if (x2 < a) a = x2; else if (x2 > b) b = x2; drawFastHLine(a, y0, b - a + 1); return; } int16_t dx01 = x1 - x0, dy01 = y1 - y0, dx02 = x2 - x0, dy02 = y2 - y0, dx12 = x2 - x1, dy12 = y2 - y1, sa = 0, sb = 0; // For upper part of triangle, find scanline crossings for segments // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1 // is included here (and second loop will be skipped, avoiding a /0 // error there), otherwise scanline y1 is skipped here and handled // in the second loop...which also avoids a /0 error here if y0=y1 // (flat-topped triangle). if (y1 == y2) last = y1; // Include y1 scanline else last = y1 - 1; // Skip it for (y = y0; y <= last; y++) { a = x0 + sa / dy01; b = x0 + sb / dy02; sa += dx01; sb += dx02; /* longhand: a = x0 + (x1 - x0) * (y - y0) / (y1 - y0); b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); */ if (a > b) swapWT(int16_t,a, b); drawFastHLine(a, y, b - a + 1); } // For lower part of triangle, find scanline crossings for segments // 0-2 and 1-2. This loop is skipped if y1=y2. sa = dx12 * (y - y1); sb = dx02 * (y - y0); for (; y <= y2; y++) { a = x1 + sa / dy12; b = x0 + sb / dy02; sa += dx12; sb += dx02; if (a > b) swapWT(int16_t,a, b); drawFastHLine(a, y, b - a + 1); } } void Display::setFont(const unsigned char * f) { font = f; fontWidth = *(font)+1; fontHeight = *(font + 1)+1; } void Display::drawMonoBitmap(int16_t x, int16_t y, const uint8_t* bitmap, uint8_t index) { uint8_t w = *bitmap; uint8_t h = *(bitmap + 1); uint8_t xtra=0; if (w&0x7) xtra=1; bitmap = bitmap + 3 + index * h * ((w>>3)+xtra); //add an offset to the pointer (fonts !) #if POK_GAMEBUINO_SUPPORT > 0 int8_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3; for (i = 0; i < w; i++) { byteNum = i / 8; bitNum = i % 8; for (j = 0; j < h; j++) { uint8_t source = *(bitmap + j * byteWidth + byteNum); if (source & (0x80 >> bitNum)) { drawPixel(x + i, y + j); } } } #else /** not gamebuino */ int8_t scrx,scry; uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1)); int8_t bitptr; for (scry = y; scry < y+h; scry+=1) { if ((x&1)==0) { /** EVEN pixel starting line**/ for (scrx = x, bitptr=7; scrx < w+x; scrx+=2) { uint8_t targetpixel = *scrptr; if (*bitmap & (1<<bitptr)) targetpixel = (targetpixel & 0xF) | color<<4; // upper nibble else if (bgcolor != invisiblecolor) targetpixel = (targetpixel & 0xF) | bgcolor<<4; // upper nibble bitptr--; if (*bitmap & (1<<bitptr)) targetpixel = (targetpixel & 0xF0) | color; // lower nibble else if (bgcolor != invisiblecolor) targetpixel = (targetpixel & 0xF0) | bgcolor; // lower nibble bitptr--; if (bitptr<0) { bitptr = 7; bitmap++; } *scrptr = targetpixel; scrptr++; } } else { /** ODD pixel starting line **/ for (scrx = x, bitptr=7; scrx < w+x; scrx+=2) { uint8_t targetpixel = *scrptr; // store higher nibble of source pixel in lower nibble of target if (*bitmap & (1<<bitptr)) targetpixel = (targetpixel & 0xF0) | color; // lower nibble else if (bgcolor != invisiblecolor) targetpixel = (targetpixel & 0xF0) | bgcolor; // lower nibble *scrptr = targetpixel; // store bitptr--;scrptr++;targetpixel = *scrptr; // store lower nibble of source pixel in higher nibble of target if (*bitmap & (1<<bitptr)) targetpixel = (targetpixel & 0xF) | color<<4; // higher nibble else if (bgcolor != invisiblecolor) targetpixel = (targetpixel & 0xF) | bgcolor<<4; // higher nibble *scrptr = targetpixel; // store bitptr--; // do not increment scrptr here ! } } if (bitptr!=7) bitmap++; // force skip to next line // increment the y jump in the scrptr scrptr = scrptr + ((width - w)>>1); } #endif // POK_GAMEBUINO_SUPPORT } void Display::drawBitmap(int16_t x, int16_t y, const uint8_t* bitmap, uint8_t frame) { int16_t w = *bitmap; int16_t h = *(bitmap + 1); uint8_t framew = *(bitmap+2); bitmap = bitmap + 3; //add an offset to the pointer to start after the width and height /** visibility check */ if (y<-h || y>height) return; //invisible if (x<-framew || x>width) return; //invisible /** 1 bpp mode */ if (m_colordepth<2) { int16_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3; for (i = 0; i < w; i++) { byteNum = i / 8; bitNum = i % 8; for (j = 0; j < h; j++) { uint8_t source = *(bitmap + j * byteWidth + byteNum); if (source & (0x80 >> bitNum)) { drawPixel(x + i, y + j); } } } return; } /** 2 bpp mode */ if (m_colordepth<4) { int16_t i, j, byteNum, bitNum, byteWidth = w >> 2; for (i = 0; i < w; i++) { byteNum = i / 4; bitNum = (i % 4)<<1; for (j = 0; j < h; j++) { uint8_t source = *(bitmap + j * byteWidth + byteNum); uint8_t output = (source & (0xC0 >> bitNum)); output >>= (6-bitNum); if (output != invisiblecolor) { setColor(output); drawPixel(x + i, y + j); } } } return; } /** 4bpp fast version */ int16_t scrx,scry,xclip,xjump,scrxjump; xclip=xjump=scrxjump=0; bitmap += (framew*frame)>>1; /** y clipping */ if (y<0) { h+=y; bitmap -= y*(w>>1); y=0;} else if (y+h>height) { h -=(y-height);} /** x clipping */ xjump = (w-framew)>>1; if (x<0) { xclip=(x&1)<<1; framew+=x; xjump = ((-x)>>1); bitmap += xjump; x=0;} else if (x+framew>width) { xclip = (x&1)<<1; scrxjump = x&1; xjump=((x+framew-width)>>1)+scrxjump; framew = width-x;} uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1)); /** ONLY 4-bit mode for time being **/ for (scry = y; scry < y+h; scry+=1) { if (scry>=height) return; if ((x&1)==0) { /** EVEN pixel starting line, very simple, just copypaste **/ for (scrx = x; scrx < framew+x-xclip; scrx+=2) { uint8_t sourcepixel = *bitmap; if (xclip) { sourcepixel <<=4; sourcepixel |= ((*(bitmap+1))>>4); } uint8_t targetpixel = *scrptr; if ((sourcepixel>>4) != invisiblecolor ) targetpixel = (targetpixel&0x0F) | (sourcepixel & 0xF0); if ((sourcepixel&0x0F) != invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel & 0x0F); *scrptr = targetpixel; bitmap++; scrptr++; } if (xclip){ if (framew&1) { /**last pixel is odd pixel due to clipping & odd width*/ uint8_t sourcepixel = *bitmap; if ((sourcepixel&0x0F) != invisiblecolor) { sourcepixel <<=4; uint8_t targetpixel = *scrptr;// & 0x0F; targetpixel |= sourcepixel; *scrptr = targetpixel; } //scrptr++; } bitmap++; scrptr++; } bitmap += xjump; // needed if x<0 clipping occurs } else { /** ODD pixel starting line **/ for (scrx = x; scrx < framew+x-xclip; scrx+=2) { uint8_t sourcepixel = *bitmap; uint8_t targetpixel = *scrptr; // store higher nibble of source pixel in lower nibble of target if((sourcepixel>>4)!=invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel >> 4 ); *scrptr = targetpixel; scrptr++; targetpixel = *scrptr; // store lower nibble of source pixel in higher nibble of target if((sourcepixel&0x0F)!=invisiblecolor) targetpixel = (targetpixel & 0x0F) | (sourcepixel << 4); *scrptr = targetpixel; bitmap++; } bitmap+=xjump; } // increment the y jump in the scrptr scrptr = scrptr + ((width - framew)>>1)+scrxjump; } } void Display::drawBitmap(int16_t x, int16_t y, const uint8_t* bitmap) { int16_t w = *bitmap; int16_t h = *(bitmap + 1); bitmap = bitmap + 2; //add an offset to the pointer to start after the width and height drawBitmapData(x, y, w, h, bitmap); } void Display::drawBitmapData(int16_t x, int16_t y, int16_t w, int16_t h, const uint8_t* bitmap) { /** visibility check */ if (y<-h || y>height) return; //invisible if (x<-w || x>width) return; //invisible /** 1 bpp mode */ if (m_colordepth<2) { int16_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3; for (i = 0; i < w; i++) { byteNum = i / 8; bitNum = i % 8; for (j = 0; j < h; j++) { uint8_t source = *(bitmap + j * byteWidth + byteNum); if (source & (0x80 >> bitNum)) { drawPixel(x + i, y + j); } } } return; } /** 2 bpp mode */ if (m_colordepth<4) { int16_t i, j, byteNum, bitNum, byteWidth = w >> 2; for (i = 0; i < w; i++) { byteNum = i / 4; bitNum = (i % 4)<<1; for (j = 0; j < h; j++) { uint8_t source = *(bitmap + j * byteWidth + byteNum); uint8_t output = (source & (0xC0 >> bitNum)); output >>= (6-bitNum); if (output != invisiblecolor) { setColor(output); drawPixel(x + i, y + j); } } } return; } /** 4bpp fast version */ int16_t scrx,scry,xclip,xjump,scrxjump; xclip=xjump=scrxjump=0; /** y clipping */ if (y<0) { h+=y; bitmap -= y*(w>>1); y=0;} else if (y+h>height) { h -=(y-height);} /** x clipping */ if (x<0) { xclip=(x&1)<<1; w+=x; xjump = ((-x)>>1); bitmap += xjump; x=0;} else if (x+w>width) { xclip = (x&1)<<1; scrxjump = x&1; xjump=((x+w-width)>>1)+scrxjump; w = width-x;} uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1)); /** ONLY 4-bit mode for time being **/ for (scry = y; scry < y+h; scry+=1) { if (scry>=height) return; if ((x&1)==0) { /** EVEN pixel starting line, very simple, just copypaste **/ for (scrx = x; scrx < w+x-xclip; scrx+=2) { uint8_t sourcepixel = *bitmap; if (xclip) { sourcepixel <<=4; sourcepixel |= ((*(bitmap+1))>>4); } uint8_t targetpixel = *scrptr; if ((sourcepixel>>4) != invisiblecolor ) targetpixel = (targetpixel&0x0F) | (sourcepixel & 0xF0); if ((sourcepixel&0x0F) != invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel & 0x0F); *scrptr = targetpixel; bitmap++; scrptr++; } if (xclip){ if (w&1) { /**last pixel is odd pixel due to clipping & odd width*/ uint8_t sourcepixel = *bitmap; if ((sourcepixel&0x0F) != invisiblecolor) { sourcepixel <<=4; uint8_t targetpixel = *scrptr & 0x0F; targetpixel |= sourcepixel; *scrptr = targetpixel; } //scrptr++; } bitmap++; scrptr++; } bitmap += xjump; // needed if x<0 clipping occurs } else { /** ODD pixel starting line **/ //for (scrx = x; scrx < w+x-xclip; scrx+=2) { for (scrx = x; scrx < w+x-xclip; scrx+=2) { uint8_t sourcepixel = *bitmap; uint8_t targetpixel = *scrptr; // store higher nibble of source pixel in lower nibble of target if((sourcepixel>>4)!=invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel >> 4 ); *scrptr = targetpixel; scrptr++; targetpixel = *scrptr; // store lower nibble of source pixel in higher nibble of target if((sourcepixel&0x0F)!=invisiblecolor) targetpixel = (targetpixel & 0x0F) | (sourcepixel << 4); *scrptr = targetpixel; bitmap++; } if (xclip){ if (w&1) { /**last pixel is odd pixel due to clipping & odd width*/ uint8_t sourcepixel = *bitmap; sourcepixel >>=4; //top nibble of sourcebyte from bitmap... if (sourcepixel != invisiblecolor) { uint8_t targetpixel = *scrptr & 0xF0; //...put into the low nibble of the target targetpixel |= sourcepixel; *scrptr = targetpixel; } //scrptr++; } } bitmap+=xjump; } // increment the y jump in the scrptr scrptr = scrptr + ((width - w)>>1)+scrxjump; } } void Display::drawRleBitmap(int16_t x, int16_t y, const uint8_t* rlebitmap) { // ONLY can copy 4-bit bitmap to 4-bit screen mode for time being #if (POK_SCREENMODE != MODE_FAST_16COLOR) return; #endif int16_t w = *rlebitmap; int16_t h = *(rlebitmap + 1); rlebitmap = rlebitmap + 2; //add an offset to the pointer to start after the width and height // visibility check if (y<-h || y>height) return; //invisible if (x<-w || x>width) return; //invisible // Clipping is not supported if ((x < 0) || (x+w > width) || (y < 0) || (y+h > height)) return; // Currently only support RLE bitmaps in 16 color mode. if (m_colordepth != 4) // return; // Go through each line. uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1)); bool is_endofbitmap = false; for (int16_t scry = y; scry < y+h && !is_endofbitmap;) { // Process one line. Go through each pixel run and escape command in RLE data. for (int16_t scrx = x;;) { uint8_t rle_count = *rlebitmap++; if (rle_count == 0) { /* Escape or absolute mode */ uint8_t rle_escape_or_runsize = *rlebitmap++; if ( rle_escape_or_runsize == RLE_ESC_EOL) { // End of line. break; } else if ( rle_escape_or_runsize == RLE_ESC_EOB) { // End of bitmap. is_endofbitmap = true; break; } else if ( rle_escape_or_runsize == RLE_ESC_OFFSET) { // Move position in target. // TODO: not tested yet. uint8_t xoffset = *rlebitmap++; uint8_t yoffset = *rlebitmap++; scrptr += (xoffset>1); scrx += xoffset; scrptr += yoffset*width; scry += yoffset; } else { /* Absolute mode. Copy pixels from the source bitmap to the target screen. */ int16_t runsize = rle_escape_or_runsize; uint8_t targetpixel = *scrptr; // initial value uint8_t sourcepixel = *rlebitmap; // initial value for( int16_t runx = 0; runx < runsize; ) { if (scrx&0x1) { // screen pixel is in the low nibble if (runx&0x1) { // bitmap pixel is in the low nibble if ((sourcepixel&0x0F) != invisiblecolor) targetpixel = (targetpixel&0xF0) | (sourcepixel&0x0F); // Copy low to low nibble. rlebitmap++; } else // bitmap pixel is in the high nibble if ((sourcepixel>>4) != invisiblecolor) targetpixel = (targetpixel&0xF0) | (sourcepixel>>4); // Copy high to low nibble. // Copy the byte to the target. *scrptr = targetpixel; scrptr++; } else { // screen pixel is in the high nibble targetpixel = *scrptr; sourcepixel = *rlebitmap; if (runx&0x1) { // bitmap pixel is sourcepixel = *rlebitmapin the low nibble if ((sourcepixel&0x0F) != invisiblecolor ) targetpixel = (targetpixel&0x0F) | ((sourcepixel<<4)&0xF0); // Copy low to high nibble. rlebitmap++; // read the new source byte } else // bitmap pixel is in the high nibble if ((sourcepixel>>4) != invisiblecolor ) targetpixel = (targetpixel&0x0F) | (sourcepixel&0xF0); // Copy high to high nibble. } runx++; scrx++; } // end for // If this is odd target index, copy the byte to the target. if (scrx&0x1) { *scrptr = targetpixel; scrptr++; } // In absolute mode the source size is always padded to the word boundary. if (runsize%4) { int16_t padpixcount = 4 - (runsize%4); rlebitmap += padpixcount>>1; // skip n padding bytes } } } else { /* Encoded mode. Duplicate one pixel pair to the all required pixels on the target screen */ int16_t runsize = rle_count; uint8_t clonepixelpair = *rlebitmap++; uint8_t targetpixel = *scrptr; // initial value for( int16_t runx = 0; runx < runsize; ) { if (scrx&0x1) { // screen pixel is in the low nibble if (runx&0x1) { // bitmap pixel is in the low nibble if ((clonepixelpair&0x0F) != invisiblecolor) targetpixel = (targetpixel&0xF0) | (clonepixelpair&0x0F); // Copy low to low nibble. } else // bitmap pixel is in the high nibble if ((clonepixelpair>>4) != invisiblecolor) targetpixel = (targetpixel&0xF0) | (clonepixelpair>>4); // Copy high to low nibble. // Copy the byte to the target. *scrptr = targetpixel; scrptr++; } else { // screen pixel is in the high nibble targetpixel = *scrptr; if (runx&0x1) {// bitmap pixel is in the low nibble if ((clonepixelpair&0x0F) != invisiblecolor ) targetpixel = (targetpixel&0x0F) | ((clonepixelpair<<4)&0xF0); // Copy low to high nibble. } else // bitmap pixel is in the high nibble if ((clonepixelpair>>4) != invisiblecolor ) targetpixel = (targetpixel&0x0F) | (clonepixelpair&0xF0); // Copy high to high nibble. } runx++; scrx++; } // end for // If this is odd target index, copy the byte to the target. if (scrx&0x1) { *scrptr = targetpixel; scrptr++; } } // end if } // end while // Increment the target screen pointer and index. scrptr = scrptr + ((width - w)>>1); scry++; } // end for scry } void Display::drawBitmapXFlipped(int16_t x, int16_t y, const uint8_t* bitmap) { int16_t w = *bitmap; int16_t h = *(bitmap + 1); bitmap = bitmap + 2; //add an offset to the pointer to start after the width and height /** visibility check */ if (y<-h || y>height) return; //invisible if (x<-w || x>width) return; //invisible /** 1 bpp mode */ if (m_colordepth<2) { int16_t i, j, byteNum, bitNum, byteWidth = (w + 7) >> 3; for (i = 0; i < w; i++) { byteNum = i / 8; bitNum = i % 8; for (j = 0; j < h; j++) { uint8_t source = *(bitmap + j * byteWidth + byteNum); if (source & (0x80 >> bitNum)) { drawPixel(x + w - i, y + j); } } } return; } /** 2 bpp mode */ if (m_colordepth<4) { int16_t i, j, byteNum, bitNum, byteWidth = w >> 2; for (i = 0; i < w; i++) { byteNum = i / 4; bitNum = (i % 4)<<1; for (j = 0; j < h; j++) { uint8_t source = *(bitmap + j * byteWidth + byteNum); uint8_t output = (source & (0xC0 >> bitNum)); output >>= (6-bitNum); if (output != invisiblecolor) { setColor(output); drawPixel(x + i, y + j); } } } return; } /** 4bpp fast version */ int16_t scrx,scry,xclip,xjump,scrxjump; xclip=xjump=scrxjump=0; /** y clipping */ if (y<0) { h+=y; bitmap -= y*(w>>1); y=0;} else if (y+h>height) { h -=(y-height);} /** x clipping */ bitmap += ((w>>1)-1); //inverted! if (x<0) { xclip=(x&1)<<1; w+=x; xjump = ((-x)>>1); //bitmap += xjump; // do not clip left edge of source, as bitmap is inverted ! x=0; } else if (x+w>width) { xclip = (x&1)<<1; scrxjump = x&1; xjump=((x+w-width)>>1)+scrxjump; w = width-x;} //uint8_t* scrptr = m_scrbuf + (y*(width>>1) + ((x+width)>>1)); uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1)); /** ONLY 4-bit mode for time being **/ for (scry = y; scry < y+h; scry+=1) { // for (scry = y; scry < y+2; scry+=1) { if (scry>=height) return; if ((x&1)==0) { /** EVEN pixel starting line, very simple, just copypaste **/ //for (scrx = w+x-xclip-1; scrx >= x; scrx-=2) { for (scrx = x; scrx < w+x-xclip; scrx+=2) { uint8_t sourcepixel = *(bitmap); if (xclip) { sourcepixel <<=4; sourcepixel |= ((*(bitmap-1))>>4);//inverted! } uint8_t targetpixel = *scrptr; // NIBBLES ARE INVERTED BECAUSE PICTURE IS FLIPPED !!! if ((sourcepixel>>4) != invisiblecolor ) targetpixel = (targetpixel&0xF0) | (sourcepixel>>4); if ((sourcepixel&0x0F) != invisiblecolor) targetpixel = (targetpixel & 0x0F) | (sourcepixel<<4); *scrptr = targetpixel; bitmap--; scrptr++; } bitmap += w; // w*2 >> 1 because inverted and because 2 pixels per byte!! if (xclip){ if (w&1) { /**last pixel is odd pixel due to clipping & odd width*/ uint8_t sourcepixel = *bitmap; if ((sourcepixel&0x0F) != invisiblecolor) { sourcepixel <<=4; uint8_t targetpixel = *scrptr;// & 0x0F; targetpixel |= sourcepixel; *scrptr = targetpixel; } //scrptr++; } bitmap++; scrptr++; } bitmap += xjump; // needed if x<0 clipping occurs } else { /** ODD pixel starting line **/ for (scrx = x; scrx < w+x-xclip; scrx+=2 ) { uint8_t sourcepixel = *bitmap; uint8_t targetpixel = *scrptr; // inverted !!! store lower nibble of source pixel in lower nibble of target if((sourcepixel&0x0F)!=invisiblecolor) targetpixel = (targetpixel & 0xF0) | (sourcepixel & 0x0F ); *scrptr = targetpixel; scrptr++; targetpixel = *scrptr; // inverted ! store higher nibble of source pixel in higher nibble of target if((sourcepixel>>4)!=invisiblecolor) targetpixel = (targetpixel & 0x0F) | (sourcepixel & 0xF0); *scrptr = targetpixel; bitmap--; } bitmap += w; // w*2 >> 1 because inverted and because 2 pixels per byte!! bitmap+=xjump; } // increment the y jump in the scrptr scrptr = scrptr + ((width - w)>>1)+scrxjump; } } void Display::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, uint8_t rotation, uint8_t flip) { #if PROJ_GAMEBUINO == 0 if (!flip) drawBitmap(x,y,bitmap); else drawBitmapXFlipped(x,y,bitmap); #else if((rotation == NOROT) && (flip == NOFLIP)){ drawBitmap(x,y,bitmap); //use the faster algorithm return; } uint8_t w = bitmap[0]; uint8_t h = bitmap[1]; bitmap = bitmap + 2; //add an offset to the pointer to start after the width and height int8_t i, j, //coordinates in the raw bitmap k, l, //coordinates in the rotated/flipped bitmap byteNum, bitNum, byteWidth = (w + 7) >> 3; rotation %= 4; for (i = 0; i < w; i++) { byteNum = i / 8; bitNum = i % 8; for (j = 0; j < h; j++) { if (bitmap[j * byteWidth + byteNum] & (B10000000 >> bitNum)) { switch (rotation) { case NOROT: //no rotation k = i; l = j; break; case ROTCCW: //90° counter-clockwise k = j; l = w - i - 1; break; case ROT180: //180° k = w - i - 1; l = h - j - 1; break; case ROTCW: //90° clockwise k = h - j - 1; l = i; break; } if (flip) { flip %= 4; if (flip & B00000001) { //horizontal flip k = w - k; } if (flip & B00000010) { //vertical flip l = h - l; } } k += x; //place the bitmap on the screen l += y; drawPixel(k, l); } } } #endif //PROJ_GAMEBUINO } uint8_t* Display::getBuffer() { return m_scrbuf; } uint8_t Display::getBitmapPixel(const uint8_t* bitmap, uint16_t x, uint16_t y) { uint16_t w = *bitmap; uint8_t sourcebyte = bitmap[2+(y * ((w+7)>>3))+ (x>>3)]; return sourcebyte & (0x80>>(x&7)); } int Display::print_char(uint8_t x, uint8_t y, unsigned char c) { c -= font[2]; if (m_mode) return directChar(x,y,c); return bufferChar(x,y,c); } void Display::drawChar(int8_t x, int8_t y, unsigned char c, uint8_t size) { print_char(x,y,c); return; } bool Display::isDirectPrintingEnabled() { return m_mode; } void Display::enableDirectPrinting(uint8_t m) { if (m) { m_mode=true; m_w = POK_LCD_W; m_h = POK_LCD_H; } else { m_mode=false; m_w = getWidth(); m_h = getHeight(); } } void Display::write(uint8_t c) { int charstep=0; if(font[3]) { // only caps in this font if (c>=97) c-=32; } switch(c) { case '\0': //null break; case '\n': //line feed cursorX = 0; inc_txtline(); break; case 8: //backspace cursorX -= font[0]; charstep=print_char(cursorX,cursorY,' '); break; case 13: //carriage return cursorX = 0; break; case 14: //form feed new page(clear screen) //clear_screen(); break; default: if (cursorX >= (m_w - font[0])) { cursorX = 0; if (textWrap) inc_txtline(); else return; // stop outputting text charstep=print_char(cursorX,cursorY,c); } else charstep=print_char(cursorX,cursorY,c); if (c==' ' && adjustCharStep) charstep=(charstep>>1)+1; cursorX += charstep; } } void Display::inc_txtline() { if (cursorY > m_h - 2*font[1]) //= (height - (font[1]+1))) #if SCROLL_TEXT > 0 scroll(font[1] + adjustLineStep); #else cursorY = 0; #endif else cursorY += font[1] + adjustLineStep; } /* default implementation: may be overridden */ void Display::write(const char *str) { while (*str) write(*str++); } /* default implementation: may be overridden */ void Display::write(const uint8_t *buffer, uint8_t size) { while (size--) write(*buffer++); } void Display::print(const char str[]) { write(str); } void Display::print(char c, int base) { print((long) c, base); } void Display::print(unsigned char b, int base) { print((unsigned long) b, base); } void Display::print(int n, int base) { print((long) n, base); } void Display::print(unsigned int n, int base) { print((unsigned long) n, base); } void Display::print(long n, int base) { if (base == 0) { write(n); } else if (base == 10) { if (n < 0) { print('-'); n = -n; } printNumber(n, 10); } else { printNumber(n, base); } } void Display::print(unsigned long n, int base) { if (base == 0) write(n); else printNumber(n, base); } void Display::print(double n, int digits) { printFloat(n, digits); } void Display::println(void) { print('\r'); print('\n'); } void Display::println(const char c[]) { print(c); println(); } void Display::println(char c, int base) { print(c, base); println(); } void Display::println(unsigned char b, int base) { print(b, base); println(); } void Display::println(int n, int base) { print(n, base); println(); } void Display::println(unsigned int n, int base) { print(n, base); println(); } void Display::println(long n, int base) { print(n, base); println(); } void Display::println(unsigned long n, int base) { print(n, base); println(); } void Display::println(double n, int digits) { print(n, digits); println(); } void Display::set_cursor(uint8_t x, uint8_t y) { cursorX = x; cursorY = y; } void Display::print(uint8_t x, uint8_t y, const char str[]) { cursorX = x; cursorY = y; write(str); } void Display::print(uint8_t x, uint8_t y, char c, int base) { cursorX = x; cursorY = y; print((long) c, base); } void Display::print(uint8_t x, uint8_t y, unsigned char b, int base) { cursorX = x; cursorY = y; print((unsigned long) b, base); } void Display::print(uint8_t x, uint8_t y, int n, int base) { cursorX = x; cursorY = y; print((long) n, base); } void Display::print(uint8_t x, uint8_t y, unsigned int n, int base) { cursorX = x; cursorY = y; print((unsigned long) n, base); } void Display::print(uint8_t x, uint8_t y, long n, int base) { cursorX = x; cursorY = y; print(n,base); } void Display::print(uint8_t x, uint8_t y, unsigned long n, int base) { cursorX = x; cursorY = y; print(n,base); } void Display::print(uint8_t x, uint8_t y, double n, int digits) { cursorX = x; cursorY = y; print(n,digits); } void Display::println(uint8_t x, uint8_t y, const char c[]) { cursorX = x; cursorY = y; print(c); println(); } void Display::println(uint8_t x, uint8_t y, char c, int base) { cursorX = x; cursorY = y; print(c, base); println(); } void Display::println(uint8_t x, uint8_t y, unsigned char b, int base) { cursorX = x; cursorY = y; print(b, base); println(); } void Display::println(uint8_t x, uint8_t y, int n, int base) { cursorX = x; cursorY = y; print(n, base); println(); } void Display::println(uint8_t x, uint8_t y, unsigned int n, int base) { cursorX = x; cursorY = y; print(n, base); println(); } void Display::println(uint8_t x, uint8_t y, long n, int base) { cursorX = x; cursorY = y; print(n, base); println(); } void Display::println(uint8_t x, uint8_t y, unsigned long n, int base) { cursorX = x; cursorY = y; print(n, base); println(); } void Display::println(uint8_t x, uint8_t y, double n, int digits) { cursorX = x; cursorY = y; print(n, digits); println(); } void Display::printNumber(unsigned long n, uint8_t base) { unsigned char buf[8 * sizeof(long)]; // Assumes 8-bit chars. unsigned long i = 0; if (n == 0) { print('0'); return; } while (n > 0) { buf[i++] = n % base; n /= base; } for (; i > 0; i--) print((char) (buf[i - 1] < 10 ? '0' + buf[i - 1] : 'A' + buf[i - 1] - 10)); } void Display::printFloat(double number, uint8_t digits) { // Handle negative numbers if (number < 0.0) { print('-'); number = -number; } // Round correctly so that print(1.999, 2) prints as "2.00" double rounding = 0.5; for (uint8_t i=0; i<digits; ++i) rounding /= 10.0; number += rounding; // Extract the integer part of the number and print it unsigned long int_part = (unsigned long)number; double remainder = number - (double)int_part; print(int_part); // Print the decimal point, but only if there are digits beyond if (digits > 0) print("."); // Extract digits from the remainder one at a time while (digits-- > 0) { remainder *= 10.0; int toPrint = int(remainder); print(toPrint); remainder -= toPrint; } } void Display::draw4BitColumn(int16_t x, int16_t y, uint8_t h, uint8_t* bitmap) { int8_t scry; uint8_t* scrptr = m_scrbuf + (y*(width>>1) + (x>>1)); /** ONLY 4-bit mode for time being **/ if ((x&1)==0) { /** EVEN pixel starting line, very simple, just copypaste **/ for (scry = y; scry < h+y; scry++) { uint8_t sourcepixel = *bitmap; uint8_t targetpixel = *scrptr; targetpixel = (targetpixel&0x0F) | (sourcepixel << 4); *scrptr = targetpixel; bitmap++; scrptr+=55; } } else { /** ODD pixel starting line **/ for (scry = y; scry < h+y; scry++) { uint8_t sourcepixel = *bitmap; uint8_t targetpixel = *scrptr; // store source pixel in lower nibble of target targetpixel = (targetpixel & 0xF0) | (sourcepixel); *scrptr = targetpixel; scrptr+=55; bitmap++; } } } /** * Setup or disable the sprite. Note that enabled sprites must always have subsequent indices, starting from the index zero. * You cannot have gaps in indices of enabled sprites. * The max number of sprites can be changed by a SPRITE_COUNT define, the default is 4. * Note: the sprites currently work only in the 220 x 176 x 2bpp mode. * @param index The sprite index. The lower index is drawn first, i.e. is on bottom. * @param bitmap A pointer to a 2bpp bitmap. A NULL value means that the sprite is disabled. The ownership is not transferred, so the caller must keep the bitmap alive. * @param palette4x16bit Four color palette of 16bit elements. The first color value is considered as transparent. The palette is copied to the sprite struct, so the caller do not have to keep it alive. * @param x The initial x * @param y The initial y */ void Display::setSpriteBitmap(uint8_t index, const uint8_t* bitmap, const uint16_t* palette4x16bit, int16_t x, int16_t y ) { setSprite(index, &(bitmap[2]), palette4x16bit, x, y, bitmap[0], bitmap[1]); } /** * Setup or disable the sprite. Note that enabled sprites must always have subsequent indices, starting from the index zero. * You cannot have gaps in indices of enabled sprites. * The max number of sprites can be changed by a SPRITE_COUNT define, the default is 4. * Note: the sprites currently work only in the 220 x 176 x 2bpp mode. * @param index The sprite index. The lower index is drawn first, i.e. is on bottom. Note that * @param data A pointer to a 2bpp pixel data of size w x h. A NULL value means that the sprite is disabled. The ownership is not transferred, so the caller must keep the data alive. * @param palette4x16bit Four color palette of 16bit elements. The first color value is considered as transparent. The palette is copied to the sprite struct, so the caller do not have to keep it alive. * @param x The initial x * @param y The initial y * @param w Width * @param h Height */ void Display::setSprite(uint8_t index, const uint8_t* data, const uint16_t* palette4x16bit, int16_t x, int16_t y, uint8_t w, uint8_t h ) { if(index >= SPRITE_COUNT) return; m_sprites[index].bitmapData = data; m_sprites[index].x = x; m_sprites[index].y = y; m_sprites[index].oldx = x; m_sprites[index].oldy = y; m_sprites[index].w = w; m_sprites[index].h = h; memcpy(m_sprites[index].palette, palette4x16bit, 4*2); } /** * Set the sprite position. * @param index The sprite index * @param x * @param y */ void Display::setSpritePos(uint8_t index, int16_t x, int16_t y) { if(index >= SPRITE_COUNT) return; m_sprites[index].x = x; m_sprites[index].y = y; } void Display::lcdRefresh(unsigned char* scr, bool useDirectDrawMode) { #if POK_SCREENMODE == MODE_HI_4COLOR // If there is one or more sprites, use sprite enabled drawing. if (m_sprites[0].bitmapData != NULL) lcdRefreshMode1Spr(scr, paletteptr, m_sprites, useDirectDrawMode); else if (!useDirectDrawMode) lcdRefreshMode1(m_scrbuf, paletteptr); #endif // For the screen modes that do not support sprites, return if the direct draw mode is used. if (useDirectDrawMode) return; #if POK_SCREENMODE == MODE_GAMEBOY lcdRefreshModeGBC(scr, paletteptr); #endif #if POK_SCREENMODE == MODE_FAST_16COLOR lcdRefreshMode2(scr, paletteptr); #endif #if POK_SCREENMODE == MODE_GAMEBUINO_16COLOR lcdRefreshGB(scr, paletteptr); #endif #if POK_SCREENMODE == MODE_ARDUBOY_16COLOR lcdRefreshAB(scr, paletteptr); #endif } void Display::setFrameBufferTo(uint8_t* sb) { m_scrbuf = sb; }; void Display::setTileBufferTo(uint8_t* tb) { m_tilebuf = tb; }; void Display::loadTileset(const uint8_t* ts) { m_tileset = (uint8_t*) ts; }; void Display::setTile(uint16_t i, uint8_t t) { if (!m_tilebuf) return; m_tilebuf[i]=t; }; /** Eof */