PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
mbed-pokitto/api/mbed_error.h
- Committer:
- Pokitto
- Date:
- 2019-12-25
- Revision:
- 71:531419862202
- Parent:
- 5:ea7377f3d1af
File content as of revision 71:531419862202:
/* mbed Microcontroller Library * Copyright (c) 2006-2013 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MBED_ERROR_H #define MBED_ERROR_H /** To generate a fatal compile-time error, you can use the pre-processor #error directive. * * @code * #error "That shouldn't have happened!" * @endcode * * If the compiler evaluates this line, it will report the error and stop the compile. * * For example, you could use this to check some user-defined compile-time variables: * * @code * #define NUM_PORTS 7 * #if (NUM_PORTS > 4) * #error "NUM_PORTS must be less than 4" * #endif * @endcode * * Reporting Run-Time Errors: * To generate a fatal run-time error, you can use the mbed error() function. * * @code * error("That shouldn't have happened!"); * @endcode * * If the mbed running the program executes this function, it will print the * message via the USB serial port, and then die with the blue lights of death! * * The message can use printf-style formatting, so you can report variables in the * message too. For example, you could use this to check a run-time condition: * * @code * if(x >= 5) { * error("expected x to be less than 5, but got %d", x); * } * #endcode */ #ifdef __cplusplus extern "C" { #endif void error(const char* format, ...); #ifdef __cplusplus } #endif #endif