PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
POKITTO_HW/HWButtons.cpp
- Committer:
- Pokitto
- Date:
- 2018-04-23
- Revision:
- 40:3b88ff5aff13
- Parent:
- 39:e8bb18900c34
- Child:
- 41:e667167aa9d8
File content as of revision 40:3b88ff5aff13:
/**************************************************************************/ /*! @file HWButtons.cpp @author Jonne Valola @section LICENSE Software License Agreement (BSD License) Copyright (c) 2016, Jonne Valola All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holders nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /**************************************************************************/ #include "HWButtons.h" #include "PokittoCore.h" #include "PokittoSound.h" #include "PokittoDisplay.h" Pokitto::Sound _s; Pokitto::Display _bd; using namespace mbed; InterruptIn ABtn(POK_BTN_A_PIN); InterruptIn BBtn(POK_BTN_B_PIN); InterruptIn CBtn(POK_BTN_C_PIN); InterruptIn UBtn(POK_BTN_UP_PIN); InterruptIn DBtn(POK_BTN_DOWN_PIN); InterruptIn LBtn(POK_BTN_LEFT_PIN); InterruptIn RBtn(POK_BTN_RIGHT_PIN); #define BS_IDLE 0 #define BS_DOWN 1 #define BS_UP 2 uint8_t Pokitto::heldStates[NUM_BTN]; void APressed() { Pokitto::heldStates[BTN_A] = 1; } void AReleased() { Pokitto::heldStates[BTN_A] = 0; } void BPressed() { Pokitto::heldStates[BTN_B] = 1; } void BReleased() { Pokitto::heldStates[BTN_B] = 0; } void CPressed() { Pokitto::heldStates[BTN_C] = 1; } void CReleased() { Pokitto::heldStates[BTN_C] = 0; } void UPressed() { Pokitto::heldStates[BTN_UP] = 1; } void UReleased() { Pokitto::heldStates[BTN_UP] = 0; } void DPressed() { Pokitto::heldStates[BTN_DOWN] = 1; } void DReleased() { Pokitto::heldStates[BTN_DOWN] = 0; } void RPressed() { /* Hardware volume control */ if (Pokitto::heldStates[BTN_C]) _s.volumeUp(); else Pokitto::heldStates[BTN_RIGHT] = 1; } void RReleased() { Pokitto::heldStates[BTN_RIGHT] = 0; } void LPressed() { /* Hardware volume control */ if (Pokitto::heldStates[BTN_C]) _s.volumeDown(); else Pokitto::heldStates[BTN_LEFT] = 1; } void LReleased() { Pokitto::heldStates[BTN_LEFT] = 0; } static inline void ClearPinInt(LPC_PIN_INT_T *pPININT, uint32_t pins) { pPININT->IST = pins; } void PIN_INT0_IRQHandler(void) { //Pokitto::heldStates[BTN_A] = 1 - Pokitto::heldStates[BTN_A]; //uint32_t pins = ((LPC_PIN_INT_T*)LPC_PININT)->FALL; if ((((LPC_PIN_INT_T*)LPC_PININT)->RISE)&(1<<0)) Pokitto::heldStates[BTN_A] = 1; else if ((((LPC_PIN_INT_T*)LPC_PININT)->FALL)&(1<<0)) Pokitto::heldStates[BTN_A] = 0; ClearPinInt((LPC_PIN_INT_T *)LPC_PININT, PININTCH(0)); } void PIN_INT1_IRQHandler(void) { if ((((LPC_PIN_INT_T*)LPC_PININT)->RISE)&(1<<1)) Pokitto::heldStates[BTN_B] = 1; else if ((((LPC_PIN_INT_T*)LPC_PININT)->FALL)&(1<<1)) Pokitto::heldStates[BTN_B] = 0; ClearPinInt((LPC_PIN_INT_T *)LPC_PININT, PININTCH(1)); } void PIN_INT2_IRQHandler(void) { if ((((LPC_PIN_INT_T*)LPC_PININT)->RISE)&(1<<2)) Pokitto::heldStates[BTN_C] = 1; else if ((((LPC_PIN_INT_T*)LPC_PININT)->FALL)&(1<<2)) Pokitto::heldStates[BTN_C] = 0; ClearPinInt((LPC_PIN_INT_T *)LPC_PININT, PININTCH(2)); } void PIN_INT3_IRQHandler(void) { if ((((LPC_PIN_INT_T*)LPC_PININT)->RISE)&(1<<3)) Pokitto::heldStates[BTN_UP] = 1; else if ((((LPC_PIN_INT_T*)LPC_PININT)->FALL)&(1<<3)) Pokitto::heldStates[BTN_UP] = 0; ClearPinInt((LPC_PIN_INT_T *)LPC_PININT, PININTCH(3)); } void PIN_INT4_IRQHandler(void) { if ((((LPC_PIN_INT_T*)LPC_PININT)->RISE)&(1<<4)) Pokitto::heldStates[BTN_DOWN] = 1; else if ((((LPC_PIN_INT_T*)LPC_PININT)->FALL)&(1<<4)) Pokitto::heldStates[BTN_DOWN] = 0; ClearPinInt((LPC_PIN_INT_T *)LPC_PININT, PININTCH(4)); } void PIN_INT5_IRQHandler(void) { /* Hardware volume control */ if ((((LPC_PIN_INT_T*)LPC_PININT)->RISE)&(1<<5)) Pokitto::heldStates[BTN_LEFT] = 1; else if ((((LPC_PIN_INT_T*)LPC_PININT)->FALL)&(1<<5)) Pokitto::heldStates[BTN_LEFT] = 0; if (Pokitto::heldStates[BTN_C] && Pokitto::heldStates[BTN_LEFT]==0) _s.volumeDown(); ClearPinInt((LPC_PIN_INT_T *)LPC_PININT, PININTCH(5)); } void PIN_INT6_IRQHandler(void) { /* Hardware volume control */ if ((((LPC_PIN_INT_T*)LPC_PININT)->RISE)&(1<<6)) Pokitto::heldStates[BTN_RIGHT] = 1; else if ((((LPC_PIN_INT_T*)LPC_PININT)->FALL)&(1<<6)) Pokitto::heldStates[BTN_RIGHT] = 0; if (Pokitto::heldStates[BTN_C] && Pokitto::heldStates[BTN_RIGHT]==0) _s.volumeUp(); ClearPinInt((LPC_PIN_INT_T *)LPC_PININT, PININTCH(6)); } void Pokitto::initButtons() { ABtn.fall(&AReleased); ABtn.rise(&APressed); BBtn.fall(&BReleased); BBtn.rise(&BPressed); CBtn.fall(&CReleased); CBtn.rise(&CPressed); UBtn.fall(&UReleased); UBtn.rise(&UPressed); DBtn.fall(&DReleased); DBtn.rise(&DPressed); LBtn.fall(&LReleased); LBtn.rise(&LPressed); RBtn.fall(&RReleased); RBtn.rise(&RPressed); NVIC_SetVector((IRQn_Type)(PIN_INT0_IRQn), (uint32_t)&PIN_INT0_IRQHandler); NVIC_SetVector((IRQn_Type)(PIN_INT1_IRQn), (uint32_t)&PIN_INT1_IRQHandler); NVIC_SetVector((IRQn_Type)(PIN_INT2_IRQn), (uint32_t)&PIN_INT2_IRQHandler); NVIC_SetVector((IRQn_Type)(PIN_INT3_IRQn), (uint32_t)&PIN_INT3_IRQHandler); NVIC_SetVector((IRQn_Type)(PIN_INT4_IRQn), (uint32_t)&PIN_INT4_IRQHandler); NVIC_SetVector((IRQn_Type)(PIN_INT5_IRQn), (uint32_t)&PIN_INT5_IRQHandler); NVIC_SetVector((IRQn_Type)(PIN_INT6_IRQn), (uint32_t)&PIN_INT6_IRQHandler); } uint8_t Pokitto::Core::aBtn() { return Pokitto::heldStates[BTN_A]; } uint8_t Pokitto::Core::bBtn() { return Pokitto::heldStates[BTN_B]; } uint8_t Pokitto::Core::cBtn() { return Pokitto::heldStates[BTN_C]; } uint8_t Pokitto::Core::upBtn() { return Pokitto::heldStates[BTN_UP]; } uint8_t Pokitto::Core::downBtn() { return Pokitto::heldStates[BTN_DOWN]; } uint8_t Pokitto::Core::leftBtn() { return Pokitto::heldStates[BTN_LEFT]; } uint8_t Pokitto::Core::rightBtn() { return Pokitto::heldStates[BTN_RIGHT]; }