PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)

Dependents:   YATTT sd_map_test cPong SnowDemo ... more

PokittoLib

Library for programming Pokitto hardware

How to Use

  1. Import this library to online compiler (see button "import" on the right hand side
  2. DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
  3. Change My_settings.h according to your project
  4. Start coding!
Revision:
5:ea7377f3d1af
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed-pokitto/api/Transaction.h	Wed Oct 11 20:35:27 2017 +0000
@@ -0,0 +1,73 @@
+/* mbed Microcontroller Library
+ * Copyright (c) 2015 ARM Limited
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef MBED_TRANSACTION_H
+#define MBED_TRANSACTION_H
+
+#include "platform.h"
+#include "FunctionPointer.h"
+
+namespace mbed {
+
+/** Transaction structure
+ */
+typedef struct {
+    void *tx_buffer;           /**< Tx buffer */
+    size_t tx_length;          /**< Length of Tx buffer*/
+    void *rx_buffer;           /**< Rx buffer */
+    size_t rx_length;          /**< Length of Rx buffer */
+    uint32_t event;            /**< Event for a transaction */
+    event_callback_t callback; /**< User's callback */
+    uint8_t width;             /**< Buffer's word width (8, 16, 32, 64) */
+} transaction_t;
+
+/** Transaction class defines a transaction.
+ */
+template<typename Class>
+class Transaction {
+public:
+    Transaction(Class *tpointer, const transaction_t& transaction) : _obj(tpointer), _data(transaction) {
+    }
+
+    Transaction() : _obj(), _data() {
+    }
+
+    ~Transaction() {
+    }
+
+    /** Get object's instance for the transaction
+     *
+     * @return The object which was stored
+     */
+    Class* get_object() {
+        return _obj;
+    }
+
+    /** Get the transaction
+     *
+     * @return The transaction which was stored
+     */
+    transaction_t* get_transaction() {
+        return &_data;
+    }
+
+private:
+    Class* _obj;
+    transaction_t _data;
+};
+
+}
+
+#endif