PokittoLib is the library needed for programming the Pokitto DIY game console (www.pokitto.com)
Dependents: YATTT sd_map_test cPong SnowDemo ... more
PokittoLib
Library for programming Pokitto hardware
How to Use
- Import this library to online compiler (see button "import" on the right hand side
- DO NOT import mbed-src anymore, a better version is now included inside PokittoLib
- Change My_settings.h according to your project
- Start coding!
Diff: POKITTO_LIBS/Synth/Synth_song.h
- Revision:
- 0:e8b8f36b4505
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/POKITTO_LIBS/Synth/Synth_song.h Mon Sep 18 11:47:51 2017 +0000 @@ -0,0 +1,49 @@ +/**************************************************************************/ +/*! + @file Synth_song.h + @author Jonne Valola + + @section LICENSE + + Pokitto development stage library + Software License Agreement + + Copyright (c) 2015, Jonne Valola ("Author") + All rights reserved. + + This library is intended solely for the purpose of Pokitto development. + + Redistribution and use in source and binary forms, with or without + modification requires written permission from Author. +*/ +/**************************************************************************/ + +#ifndef SYNTH_SONG_H +#define SYNTH_SONG_H + +#define CHUNKSIZE 8*3*2 // 48 bytes +//extern uint8_t chunk1[], chunk2[]; +extern uint8_t chunk[2][CHUNKSIZE]; +extern uint8_t cc; // current chunk + +struct SONG { + byte rb_version; // rbtracker version with which the song was created + uint16_t song_bpm; // song beats per minute + byte num_patches; // how many different instruments ie patches + byte num_channels; // how many channels are used by this song (1-3) + byte num_patterns; // how many different patterns are used + byte song_end; // at what position song ends + int8_t song_loop; // where to loop at end of song. -1 means no loop + byte block_sequence[3][10]; //the sequence of blocks for each track + const uint8_t * instrument_stream[3]; //pointers to the instruments in the track streams + const uint8_t * note_stream[3]; //pointers to the notes in the track streams +}; + +struct BLOCK { + uint8_t notenumber[64]; // was 64 + uint8_t instrument[64]; // was 64 +}; + + +#endif // SYNTH_SONG_H +